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VRage.Game.ModAPI.Ingame.IMyEntity
Malware edited this page Mar 3, 2019
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54 revisions
← Index ← Namespace Index
public interface IMyEntity
Ingame (Programmable Block) interface for all entities.
Namespace: VRage.Game.ModAPI.Ingame
Assembly: VRage.Game.dll
Inheritors:
- IMyTerminalBlock
- IMyFunctionalBlock
- IMyDoor
- IMyAdvancedDoor
- IMyAirtightDoorBase
- IMyAirtightHangarDoor
- IMyAirtightSlideDoor
- IMyProductionBlock
- IMyAssembler
- IMyAttachableTopBlock
- IMyPowerProducer
- IMyBatteryBlock
- IMyBeacon
- IMyCameraBlock
- IMyCargoContainer
- IMyShipController
- IMyCockpit
- IMyCollector
- IMyConveyor
- IMyConveyorSorter
- IMyConveyorTube
- IMyCryoChamber
- IMyDecoy
- IMyGyro
- IMyJumpDrive
- IMyUserControllableGun
- IMyLargeTurretBase
- IMyLaserAntenna
- IMyLightingBlock
- IMyMechanicalConnectionBlock
- IMyMotorRotor
- IMyMotorAdvancedRotor
- IMyMotorBase
- IMyMotorStator
- IMyMotorAdvancedStator
- IMyOreDetector
- IMyGasGenerator
- IMyOxygenGenerator
- IMyGasTank
- IMyOxygenTank
- IMyPassage
- IMyPistonBase
- IMyExtendedPistonBase
- IMyPistonTop
- IMyProgrammableBlock
- IMyProjector
- IMyRadioAntenna
- IMyReactor
- IMyRefinery
- IMyReflectorLight
- IMyRemoteControl
- IMySensorBlock
- IMyShipConnector
- IMyShipDrill
- IMyShipToolBase
- IMyShipGrinder
- IMyShipWelder
- IMySmallGatlingGun
- IMySmallMissileLauncher
- IMySmallMissileLauncherReload
- IMyThrust
- IMyUpgradableBlock
- IMyUpgradeModule
- IMyWarhead
- IMyWheel
- IMyMotorSuspension
- IMyTextPanel
- IMyParachute
- IMyAirVent
- IMyButtonPanel
- IMyControlPanel
- IMyGravityGeneratorBase
- IMyGravityGenerator
- IMyGravityGeneratorSphere
- IMyInteriorLight
- IMyLandingGear
- IMyMedicalRoom
- IMyOxygenFarm
- IMyShipMergeBlock
- IMySolarPanel
- IMySoundBlock
- IMyVirtualMass
- IMySpaceBall
- IMyTimerBlock
- IMyArtificialMassBlock
- IMyLargeConveyorTurretBase
- IMyLargeGatlingTurret
- IMyLargeInteriorTurret
- IMyLargeMissileTurret
- IMyCubeBlock
- IMyCubeGrid
Member | Description |
---|---|
Components | |
EntityId | |
Name | |
DisplayName | |
HasInventory | Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null. |
InventoryCount | Returns the count of the number of inventories this entity has. |
WorldAABB | |
WorldAABBHr | |
WorldMatrix | |
WorldVolume | |
WorldVolumeHr |
Member | Description |
---|---|
GetInventory() | Simply get the MyInventoryBase component stored in this entity. |
GetInventory(int) | Search for inventory component with maching index. |
GetPosition() |
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