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VRage.Game.ModAPI.Ingame.MyItemType

Morten Aune Lyrstad edited this page Apr 16, 2022 · 20 revisions

IndexNamespace Index

MyItemType Struct

public struct MyItemType: IComparable<MyItemType>, IEquatable<MyItemType>

Use by MyInventoryItem

Namespace: VRage.Game.ModAPI.Ingame
Assembly: VRage.Game.dll

Implements:

Properties

Member Description
\$1string SubtypeId { get; }](VRage.Game.ModAPI.Ingame.MyItemType.SubtypeId) Gets Subtype of Item
\$1string TypeId { get; }](VRage.Game.ModAPI.Ingame.MyItemType.TypeId) Gets TypeId of Item

Constructors

Member Description
\$1MyItemType(string, string)](VRage.Game.ModAPI.Ingame.MyItemType..ctor)
\$1MyItemType(MyObjectBuilderType, MyStringHash)](VRage.Game.ModAPI.Ingame.MyItemType..ctor)

Methods

Member Description
\$1static MyItemType MakeAmmo(string)](VRage.Game.ModAPI.Ingame.MyItemType.MakeAmmo)
\$1static MyItemType MakeComponent(string)](VRage.Game.ModAPI.Ingame.MyItemType.MakeComponent)
\$1static MyItemType MakeIngot(string)](VRage.Game.ModAPI.Ingame.MyItemType.MakeIngot)
\$1static MyItemType MakeOre(string)](VRage.Game.ModAPI.Ingame.MyItemType.MakeOre)
\$1static MyItemType MakeTool(string)](VRage.Game.ModAPI.Ingame.MyItemType.MakeTool)
\$1static MyItemType Parse(string)](VRage.Game.ModAPI.Ingame.MyItemType.Parse)
\$1int CompareTo(MyItemType)](VRage.Game.ModAPI.Ingame.MyItemType.CompareTo)
\$1bool Equals(MyItemType)](VRage.Game.ModAPI.Ingame.MyItemType.Equals)
\$1bool Equals(object)](VRage.Game.ModAPI.Ingame.MyItemType.Equals)
\$1int GetHashCode()](VRage.Game.ModAPI.Ingame.MyItemType.GetHashCode)
\$1string ToString()](VRage.Game.ModAPI.Ingame.MyItemType.ToString)
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