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VRageMath.Vector4D.Transform
Vector4D VRageMath.Vector4D VRageMath.Vector4D.Transform(position, matrix)()void void VRageMath.Vector4D.Transform(position, matrix, result)()Vector4D VRageMath.Vector4D VRageMath.Vector4D.Transform(position, matrix)()void void VRageMath.Vector4D.Transform(position, matrix, result)()Vector4D VRageMath.Vector4D VRageMath.Vector4D.Transform(vector, matrix)()void void VRageMath.Vector4D.Transform(vector, matrix, result)()Vector4D VRageMath.Vector4D VRageMath.Vector4D.Transform(value, rotation)()void void VRageMath.Vector4D.Transform(value, rotation, result)()Vector4D VRageMath.Vector4D VRageMath.Vector4D.Transform(value, rotation)()void void VRageMath.Vector4D.Transform(value, rotation, result)()Vector4D VRageMath.Vector4D VRageMath.Vector4D.Transform(value, rotation)()void void VRageMath.Vector4D.Transform(value, rotation, result)()void void VRageMath.Vector4D.Transform(sourceArray, matrix, destinationArray)()void void VRageMath.Vector4D.Transform(sourceArray, sourceIndex, matrix, destinationArray, destinationIndex, length)()void void VRageMath.Vector4D.Transform(sourceArray, rotation, destinationArray)()void void VRageMath.Vector4D.Transform(sourceArray, sourceIndex, rotation, destinationArray, destinationIndex, length)()
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