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VRageMath.Vector4D.Transform
private public private public sealed struct.Vector4D Transform(private public sealed struct.Vector2 position, private public sealed struct.MatrixD matrix)
Transforms a Vector2 by the given Matrix.
private public void Transform(ref private public sealed struct.Vector2 position, ref private public sealed struct.MatrixD matrix, ref private public sealed struct.Vector4D result)
Transforms a Vector2 by the given Matrix.
private public private public sealed struct.Vector4D Transform(private public sealed struct.Vector3D position, private public sealed struct.MatrixD matrix)
Transforms a Vector3 by the given Matrix.
private public void Transform(ref private public sealed struct.Vector3D position, ref private public sealed struct.MatrixD matrix, ref private public sealed struct.Vector4D result)
Transforms a Vector3 by the given Matrix.
private public private public sealed struct.Vector4D Transform(private public sealed struct.Vector4D vector, private public sealed struct.MatrixD matrix)
Transforms a Vector4 by the specified Matrix.
private public void Transform(ref private public sealed struct.Vector4D vector, ref private public sealed struct.MatrixD matrix, ref private public sealed struct.Vector4D result)
Transforms a Vector4 by the given Matrix.
private public private public sealed struct.Vector4D Transform(private public sealed struct.Vector2 value, private public sealed struct.Quaternion rotation)
Transforms a Vector2 by a specified Quaternion into a Vector4.
private public void Transform(ref private public sealed struct.Vector2 value, ref private public sealed struct.Quaternion rotation, ref private public sealed struct.Vector4D result)
Transforms a Vector2 by a specified Quaternion into a Vector4.
private public private public sealed struct.Vector4D Transform(private public sealed struct.Vector3D value, private public sealed struct.Quaternion rotation)
Transforms a Vector3 by a specified Quaternion into a Vector4.
private public void Transform(ref private public sealed struct.Vector3D value, ref private public sealed struct.Quaternion rotation, ref private public sealed struct.Vector4D result)
Transforms a Vector3 by a specified Quaternion into a Vector4.
private public private public sealed struct.Vector4D Transform(private public sealed struct.Vector4D value, private public sealed struct.Quaternion rotation)
Transforms a Vector4 by a specified Quaternion.
private public void Transform(ref private public sealed struct.Vector4D value, ref private public sealed struct.Quaternion rotation, ref private public sealed struct.Vector4D result)
Transforms a Vector4 by a specified Quaternion.
private public void Transform(private public sealed class.Vector4D[] sourceArray, ref private public sealed struct.MatrixD matrix, private public sealed class.Vector4D[] destinationArray)
Transforms an array of Vector4s by a specified Matrix.
private public void Transform(private public sealed class.Vector4D[] sourceArray, int sourceIndex, ref private public sealed struct.MatrixD matrix, private public sealed class.Vector4D[] destinationArray, int destinationIndex, int length)
Transforms a specified range in an array of Vector4s by a specified Matrix into a specified range in a destination array.
private public void Transform(private public sealed class.Vector4D[] sourceArray, ref private public sealed struct.Quaternion rotation, private public sealed class.Vector4D[] destinationArray)
Transforms an array of Vector4s by a specified Quaternion.
private public void Transform(private public sealed class.Vector4D[] sourceArray, int sourceIndex, ref private public sealed struct.Quaternion rotation, private public sealed class.Vector4D[] destinationArray, int destinationIndex, int length)
Transforms a specified range in an array of Vector4s by a specified Quaternion into a specified range in a destination array.
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