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VRageMath.Vector4D.Transform

Morten Aune Lyrstad edited this page Apr 16, 2022 · 22 revisions

IndexNamespace IndexVector4D

Summary

public static Vector4D Transform(Vector2 position, MatrixD matrix)

Transforms a Vector2 by the given Matrix.

Returns

Vector4D

Parameters

Summary

public static void Transform(ref Vector2 position, ref MatrixD matrix, out Vector4D result)

Transforms a Vector2 by the given Matrix.

Parameters

Summary

public static Vector4D Transform(Vector3D position, MatrixD matrix)

Transforms a Vector3 by the given Matrix.

Returns

Vector4D

Parameters

Summary

public static void Transform(ref Vector3D position, ref MatrixD matrix, out Vector4D result)

Transforms a Vector3 by the given Matrix.

Parameters

Summary

public static Vector4D Transform(Vector4D vector, MatrixD matrix)

Transforms a Vector4 by the specified Matrix.

Returns

Vector4D

Parameters

Summary

public static void Transform(ref Vector4D vector, ref MatrixD matrix, out Vector4D result)

Transforms a Vector4 by the given Matrix.

Parameters

Summary

public static Vector4D Transform(Vector2 value, Quaternion rotation)

Transforms a Vector2 by a specified Quaternion into a Vector4.

Returns

Vector4D

Parameters

Summary

public static void Transform(ref Vector2 value, ref Quaternion rotation, out Vector4D result)

Transforms a Vector2 by a specified Quaternion into a Vector4.

Parameters

Summary

public static Vector4D Transform(Vector3D value, Quaternion rotation)

Transforms a Vector3 by a specified Quaternion into a Vector4.

Returns

Vector4D

Parameters

Summary

public static void Transform(ref Vector3D value, ref Quaternion rotation, out Vector4D result)

Transforms a Vector3 by a specified Quaternion into a Vector4.

Parameters

Summary

public static Vector4D Transform(Vector4D value, Quaternion rotation)

Transforms a Vector4 by a specified Quaternion.

Returns

Vector4D

Parameters

Summary

public static void Transform(ref Vector4D value, ref Quaternion rotation, out Vector4D result)

Transforms a Vector4 by a specified Quaternion.

Parameters

Summary

public static void Transform(Vector4D[] sourceArray, ref MatrixD matrix, Vector4D[] destinationArray)

Transforms an array of Vector4s by a specified Matrix.

Parameters

  • [Vector4D[]](VRageMath.Vector4D[]) sourceArray
  • MatrixD matrix
  • [Vector4D[]](VRageMath.Vector4D[]) destinationArray

Summary

public static void Transform(Vector4D[] sourceArray, int sourceIndex, ref MatrixD matrix, Vector4D[] destinationArray, int destinationIndex, int length)

Transforms a specified range in an array of Vector4s by a specified Matrix into a specified range in a destination array.

Parameters

  • [Vector4D[]](VRageMath.Vector4D[]) sourceArray
  • int sourceIndex
  • MatrixD matrix
  • [Vector4D[]](VRageMath.Vector4D[]) destinationArray
  • int destinationIndex
  • int length

Summary

public static void Transform(Vector4D[] sourceArray, ref Quaternion rotation, Vector4D[] destinationArray)

Transforms an array of Vector4s by a specified Quaternion.

Parameters

  • [Vector4D[]](VRageMath.Vector4D[]) sourceArray
  • Quaternion rotation
  • [Vector4D[]](VRageMath.Vector4D[]) destinationArray

Summary

public static void Transform(Vector4D[] sourceArray, int sourceIndex, ref Quaternion rotation, Vector4D[] destinationArray, int destinationIndex, int length)

Transforms a specified range in an array of Vector4s by a specified Quaternion into a specified range in a destination array.

Parameters

  • [Vector4D[]](VRageMath.Vector4D[]) sourceArray
  • int sourceIndex
  • Quaternion rotation
  • [Vector4D[]](VRageMath.Vector4D[]) destinationArray
  • int destinationIndex
  • int length
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