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Generated Geometry
Simon (darkside) Jackson edited this page Aug 21, 2020
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Area | Submitted | Type |
---|---|---|
Games: 3D Graphics, Games: Content Pipeline, Games: Graphics, Games: Shaders | 2/19/2007 | Code Sample |
This sample shows how 3D models can be generated by code during the XNA Content Pipeline build process.
The sample renders a simple terrain with a sky behind it. The input data consists entirely of textures: a height-field bitmap describing the terrain, and a sky bitmap. Custom content pipeline processors convert the height-field bitmap into geometry, and generate a skydome mesh for rendering the sky texture.
All content and source code downloaded from this page are bound to the Microsoft Permissive License (Ms-PL).
Download | Size | Description |
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GeneratedGeometrySample_4_0 | 2.40MB | Source code and assets for the Generated Geometry Sample (XNA Game Studio 4.0). |
GeneratedGeometrySample_4_0.zip | 2.40MB | Source code and assets for the Generated Geometry Sample (XNA Game Studio 4.0). |