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Skinned Model Extensions Tutorial

Simon (darkside) Jackson edited this page Aug 21, 2020 · 7 revisions

Skinned Model Extensions Tutorial

Area Submitted Type
Games: 3D Graphics, Games: Collision, Games: Content Pipeline, Games: Graphics 10/21/2009 Tutorial

Description

This tutorial will teach you how to extend the Skinned Model sample by directly accessing and manipulating the positions of specific bones to add three new features:

Overriding the position of selected bones from your C# code, so the head or arm can be rotated independently of the rest of the animation
Positioning an object relative to an animated bone, so the character can hold a baseball bat
Attaching a set of bounding spheres to the animated character, which can be used for collision detection

If you want to jump straight to the end result, the final code produced by following this tutorial can be found in the SkinnedModelExtensions subfolder.

All content and source code downloaded from this page are bound to the Microsoft Permissive License (Ms-PL).

Download Size Description
SkinnedModelExtensions_4_0 9.51MB Source code and assets for the Skinned Model Extensions Tutorial (XNA Game Studio 4.0).
SkinnedModelExtensions_4_0.zip 9.51MB Source code and assets for the Skinned Model Extensions Tutorial (XNA Game Studio 4.0).
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