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Distortion
Simon (darkside) Jackson edited this page Aug 21, 2020
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Area | Submitted | Type |
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Games: Graphics, Games: Postprocessing, Games: Shaders | 8/13/2007 | Code Sample |
This sample demonstrates how to implement a variety of screen-space distortion effects with a general post-processing technique.
The techniques shown here are an invisibility cloak, heat haze, and privacy glass. The effect is extremely flexible and can be tuned for everything from explosion shockwaves to full-screen underwater vision perturbation.
All content and source code downloaded from this page are bound to the Microsoft Permissive License (Ms-PL).
Download | Size | Description |
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DistortionSample_4_0 | 2.41MB | Source code and assets for the Distortion Sample (XNA Game Studio 4.0). |
DistortionSample_4_0.zip | 2.41MB | Source code and assets for the Distortion Sample (XNA Game Studio 4.0). |