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Performance Utility
Simon (darkside) Jackson edited this page Aug 21, 2020
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Area | Submitted | Type |
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Games: Graphics, Performance & Optimization | 10/18/2010 | Tool |
This utility consists of three tools that you can add to your XNA Game Studio projects for performance tuning and debugging: a profiler that can measure the time taken across any code path you designate, a frames-per-second counter, and a customizable on-screen debug console that you can use to monitor and modify your game's behavior at runtime.
Note: This utility doesn't currently include supporting documentation. To see an additional example of how this utility is used, see the Performance Measuring Sample.
All content and source code downloaded from this page are bound to the Microsoft Permissive License (Ms-PL).>/p>
Download | Size | Description |
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PerformanceUtility_4_0 | 0.15MB | Source code and assets for the Performance Utility. |
PerformanceUtility_4_0.zip | 0.15MB | Source code and assets for the Performance Utility. |