Releases: DioxusLabs/dioxus
Dioxus v0.6.1
Dioxus 0.6.1: Bug fixes
This patch release fixes a number of issues during the 1st week of Dioxus 0.6 release.
Make sure you update your dioxus-cli
!
cargo binstall dioxus-cli --version 0.6.1 --force
Also make sure to run cargo update
to take advantage of the fixes in your app itself.
A list of the fixes
- The CLI now installs the proper wasm-bindgen version dynamically instead of requiring a new download of dx
- Our asset hot-reload is more resilient on web, fixing an issue where we accidentally broke some query parameters
- Windows asset canonicalization is fixed (unc paths!) with manganis, fixing asset hot-reload
- Our docs.rs build was failing due to our platform support list being wrong, this is fixed now
- Android asset hot-reloading has been fixed/improved. The old version relied on the emulator being launched with su while the new one uses the /tmp directory to store hot-reloaded assets.
- Occasionally toasts would be triggered but not inside the Dioxus runtime, leading to some panics
- The "starting rebuild" toast wasn't being sent in some cases, this is fixed.
- Sometimes the CLI would swallow
cargo
logs - this is fixed - The CLI now suggest to toggle trace mode for more information
- The CLI now suggests to run the tailwind CLI if your project uses tailwind
- Occasionally links in liveview would cause a full reload, this is fixed
- We fixed a frame clipping issue with the CLI inline viewport
- onmounted no longer fires multiple times
What's Changed
- Fix hot reloading stylesheets with an existing query parameter by @ealmloff in #3315
- Fix enable_out_of_order_streaming doc example and manganis macro remote example by @ealmloff in #3317
- Fix: Windows Manganis Asset Hot Reload by @DogeDark in #3330
- fix: drop target list to make docsrs build happy by @jkelleyrtp in #3329
- feat: android asset hotreloading by @jkelleyrtp in #3332
- Always run toast eval inside the runtime by @ealmloff in #3313
- fix: toasts not being sent on rebuild by @jkelleyrtp in #3333
- fix: print
error:
messages and their contents from cargo by @jkelleyrtp in #3336 - Fix client side liveview links by @ealmloff in #3341
- Feat: CLI
wasm-bindgen-cli
Installer by @DogeDark in #3335 - Fix: unwraps while ignoring log lines by @jkelleyrtp in #3370
- fix space remaining mis calc in cli frame causing tears by @jkelleyrtp in #3371
- Fix space remaining (again) by @jkelleyrtp in #3377
- fix: throw error when asset is empty by @jkelleyrtp in #3379
- add helpful message for obscure cargo failures by @jkelleyrtp in #3380
- fix peek() example by @spookyvision in #3375
- Revision: Add more info to template creation message. by @DogeDark in #3320
- Fix onmounted event triggering many times by @ealmloff in #3346
- Improve the second example in the read write same scope warning by @ealmloff in #3374
- Add a guide for releasing Dioxus by @jkelleyrtp in #3384
Full Changelog: v0.6.0...v0.6.1
Dioxus 0.6
Dioxus 0.6
Dioxus is a framework for building fullstack web, desktop, and mobile apps with a single codebase. Our goal is to build a "Flutter but better." Dioxus focuses on first-class fullstack web support, type-safe server/client communication, and blazing fast performance.
With this release, we focused on making Dioxus easier to use, improving the developer experience, and fixing bugs.
Headlining the release is a complete overhaul of the Dioxus CLI:
- dx serve for mobile: Serve your app on Android and iOS simulators and devices.
- Magical Hot-Reloading: Hot-Reloading of formatted strings, properties, and nested rsx!{}.
- Interactive CLI: Rewrite of the Dioxus CLI with a new, interactive UX inspired by Astro.
- Inline Stack Traces: Capture WASM panics and logs directly into your terminal.
- Server Functions for Native: Inline Server RPC for Desktop and Mobile apps.
We also improved the developer experience across the entire framework, fixing long standing bugs and improving tooling:
- Toasts and Loading Screens: New toasts and loading screens for web apps in development.
- Improved Autocomplete: Massively improved autocomplete of RSX.
- asset! Stabilization: Stabilizing our linker-based asset system integrated for native apps.
- Streaming HTML: Stream Suspense and Error Boundaries from the server to the client.
- SSG and ISG: Support for Static Site Generation and Incremental Static Regeneration.
- Error Handling with ?: Use ? to handle errors in event handlers, tasks, and components.
- Meta Elements: New Head, Title, Meta, and Link elements for setting document attributes.
- Synchronous prevent_default: Handle events synchronously across all platforms.
- onresize Event Handler: Track an element's size without an IntersectionObserver.
- onvisible Event Handler: Track an element's visibility without an IntersectionObserver.
- WGPU Integration: Render Dioxus as an overlay on top of WGPU surfaces and child windows.
- dx bundle for Web, iOS, and Android: Complete dx bundle support for every platform.
- json mode: Emit CLI messages as JSON for use by 3rd party tools and CI/CD pipelines.
- New Templates: Three new starter templates for cross-platform apps.
- Nightly Tutorial and Guides: New tutorials and guides for Dioxus 0.6 and beyond.
- Binary Patching Prototype: Prototype of our new pure Rust hot-reloading engine.
Interactive Command Line Tools
Dioxus 0.6 is shipping with a completely overhauled CLI experience! We’ve completely rewritten the CLI to support a ton of new features and improve stability:
The new CLI sports live progress bars, animations, an interactive filter system, the ability to change log levels on the fly, and more.
cli-new-a4f046c37f262d83.mp4
The CLI rewrite alone took more than half this release cycle. We went through several different design iterations and solved tons of bugs along the way. A few of the highlights:
- You can manually rebuild your app by pressing
r
- You can toggle the log level of the CLI output on the fly and even inspect Cargo internal logs
- We output all internal logs of the CLI so you can debug any issues
- We capture logs for WASM tracing and panics
- We dropped the outdir concept and instead use target/dx for all output.
Inline support for iOS and Android emulators.
Android and iOS support for dx serve
With Dioxus 0.6, the dioxus CLI supports dx serve --platform ios/android out of the box! 🎉
While Dioxus has always had mobile, the Rust tooling for mobile has been extremely unstable. Users constantly ran into issues with tools like cargo-mobile and cargo-mobile2. These tools, while useful, take a different architectural approach than what is a good fit for Dioxus.
With this release, we wrote our entire mobile tooling system from scratch. Now, you can go from dx new to dx serve --platform ios in a matter of seconds.
The Android and iOS simulator targets support all the same features as desktop: hot-reloading, fast rebuilds, asset bundling, logging, etc. Dioxus is also the only Rust framework that supports main.rs for mobile - no other tools have supported the same main.rs for every platform until now.
Our inline mobile support requires no extra configurations, no manual setup for Gradle, Java, Cocoapods, and no other 3rd party tooling. If you already have the Android NDK or iOS Simulator installed, you currently are less than 30 seconds away from a production-ready mobile app written entirely in Rust.
dxnew-6ae881e7cb312845.mp4
Completely Revamped Hot-Reloading
We shipped massive improvements to the hot-reloading engine powering Dioxus. Our internal goal was to iterate on the Dioxus Docsite with zero full rebuilds.
This means we needed to add support for a number of new hot-reloading engine changes:
Hot-reload formatted strings
Hot-reload nested rsx blocks
Hot-reload component properties and simple Rust expressions
Hot-reload mobile platforms and their bundled assets
The new hot-reloading engine almost feels like magic - you can quickly iterate on new designs - and even modify simple Rust code! - without waiting for full rebuilds:
dogapphr2-e0c61cc8f7dab6f1.mp4
Completely Revamped Autocomplete
Another huge overhaul in Dioxus 0.6: greatly improved autocomplete of rsx! {}. Our old implementation of rsx! {} suffered from poor integration with tools like Rust-analyzer which provide language-server integration for your code. If the input to the macro wasn’t perfectly parsable, we failed to generate any tokens at all, meaning rust-analyzer couldn’t jump in to provide completions.
The work to fix this was immense. Macro parsing libraries like syn don’t provide great facilities for “partial parsing” Rust code which is necessary for implementing better errors and autocomplete. We had to rewrite the entire internals of rsx! {} to support partial parsing of rsx! {} , but finally, in 0.6, we’re able to provide stellar autocomplete. Not only can we autocomplete Rust code in attribute positions, but with a few tricks, we’re able to automatically insert the appropriate braces next to element names:
Inline WASM stacktraces and tracing integration
Along with the rewrite of the CLI, we shipped a tracing integration for WASM apps that captures panics and logs and sends them dx in your terminal. When you build your app with debug symbols, stack traces directly integrate with your editor, allowing you to jump directly to the troublesome files from within your terminal.
Toasts and Loading Screens
As part of our CLI overhaul, we wanted to provide better feedback for developers when building web apps. Dioxus 0.6 will now show Popup Toasts and Loading Screens for web apps in development mode.
Now, when your app is building, Dioxus will render a loading screen with the current progress of the build:
Fullstack Desktop and Mobile
Additionally, we properly integrated server functions with native apps. Server functions finally work out-of-the-box when targeting desktop and mobile:
native-serverfn12-c825c80078382054.mp4
Stabilizing Manganis asset!() syst...
v0.6.0-rc.0
Dioxus v0.6 Release Candidate
The first release candidate for Dioxus v0.6 is here! Barring any other major issues, this version of Dioxus should be the version that gets shipped.
Our planned release date for v0.6.0 is one week from today: December 9, 2024.
Full list of changes in Dioxus v0.6
The v0.6.0 blog post is under construction but is mostly complete. Check out the full list at https://dioxuslabs.com/blog/release-060/
- CLI support for Android and iOS simulator: simply dx serve --platform android
- Overhauled interactive CLI inspired by Astro’s excellent tools
- Proper ServerFn support for Desktop and Mobile apps for simple server RPC
- Toasts and loading screens for web apps, inspired by many JS frameworks
- Revamped autocomplete using Rust-analyzer itself (no 3rd party LSP integration needed)
- Hotreloading of formatted strings, component properties, if/for blocks, and nested rsx!{}
- Mobile hotreloading and bundled asset hotreloading
- Stabilization of asset!() macro for including assets in your app and ecosystem crates
- Streaming HTML support with integrated Suspense and server-compatible Error Boundaries
- Ability to use ? in handlers, tasks, and components to bubble up errors to error boundaries
- Static site generation support in the CLI
- Head {}, Title {}, Meta {}, and Link {} elements for setting document attributes from components
- dx bundle support for web, iOS, and Android (in addition to desktop)
- json mode for the CLI for use by 3rd party tools
- Proper preventDefault handling with synchronous event propagation
- Child window support and WGPU integration
- New onvisible and onresize event handlers for elements
- and more!
Testing it out:
To install the CLI (instead of building from source) use:
cargo binstall dioxus-cli --version v0.6.0-rc.0
We have a number of new templates to get started, simple use dx new <path>
and choose between a bare-bones templates, a full starter kit, and a large workspace setup.
New Features
Improvements to dx new
to match cargo new
dx new
has been re-written and cleaned up to match the same syntax as the familiar cargo new
.
You can also now specify custom templates from git
. We use this new feature to implement versioning of templates. You can see the different templates for v0.5 vs v0.6 in the branches list.
New templates
We now have 3 new templates that are compatible with the new mobile features:
- A simple bare-bones app
- A featureful starter kit with styling and a suggested project structure
- A large workspace setup with different platforms per-crate (separate web/desktop/mobile entrypoints)
Faster asset collection
We simplified our internal asset system to be extremely quick and to solve issues we encountered with custom linker setups. Now, you can use any linker you'd like and we won't have conflicts.
We also implemented "hot" caching of assets on the filesystem so we don't constantly copy assets between incremental builds.
Restoring manganis asset optimizations under a new syntax
We restored many of the manganis asset optimizations that we had disabled for several pre-releases while we worked out the syntax.
Now, you can pass any struct that implements "constant serialization" as "options" for manganis assets. The dioxus cli is able to deserialize these options during asset collection and apply relevant optimizations.
let asset = asset!("/assets/logo.png", ImageAssetOptions::new().with_format(ImageFormat::Avif));
We now have optimizations for JavaScript, CSS, JSON, images, videos, and folders - all of which can drastically improve your app's performance when used properly.
Merge onvisible
support for elements
You can now attach on onvisible
handler to elements that fires whenever an element's visibility changes. This uses an IntersectionObserver under the hood which previously required a lot of boilerplate to setup.
onVisible.mp4
Child window support and WGPU integration
Dioxus-desktop and dioxus-mobile now have support for child windows. This means you can create the desktop window and integrate it with an existing window. This new feature lets you integrate a dioxus app with an existing WGPU scene, unlocking a whole new world of possible apps like CAD tools, video editors, and more!
Screen.Recording.2024-10-24.at.4.15.51.PM.mov
We also added support for custom event loops so you can create dioxus-desktop apps with existing windows (for say, an EGUI integration).
Bug fixes
A number of bugs were fixed:
- android app server fn endpoint was set incorrectly and has been fixed
- basepath is fixed and now users tags in dev
- various race conditions were fixed
- various bugs in the new hotreloading engine were fixed
What's Changed
- Fix (and rewrite)
dx init
/dx new
by @Andrew15-5 in #2822 - feat: enable versioned templates by @jkelleyrtp in #3223
- fix the downcast for formdata try_as_web_event by @rogusdev in #3227
- feat: traverse the target directory instead of intercepting the linker to collect assets by @jkelleyrtp in #3228
- properly expose all symbls in manganis without linker intercept by @jkelleyrtp in #3230
- fix android serverfns by @jkelleyrtp in #3231
- Restore manganis optimizations by @ealmloff in #3195
- Fix: CLI Windows Write
exe
Errors by @DogeDark in #3239 - Fix hydration race condition by @ryo33 in #3240
- wgpu windows (fixed) by @jkelleyrtp in #3257
- Fix base path on web and fullstack by @ealmloff in #3247
- chore(web): bump web-sys & js-sys to 0.3.70 by @ilaborie in #3256
- Fix hot reloading identical event handler closures by @ealmloff in #3270
- Fix: Legacy Folder Assets With
.
In Name by @DogeDark in #3264 - Fix diffing cloned rsx nodes by deep cloning nodes before mounting them by @ealmloff in #3271
- Fix fullstack axum integration docs by @ealmloff in #3263
- document Write, GenerationalRef, and GenerationalRefMut by @ealmloff in #3253
- drop reference types due to deprecation, pin browserlist (fix ci) by @jkelleyrtp in #3272
- Add the
onvisible
event handler toElement
by @ASR-ASU in #2911 - improve build times by extracting asset opt into its own crate by @jkelleyrtp in #3273
New Contributors
Full Changelog: v0.6.0-alpha.5...v0.6.0-rc.0
v0.6.0-alpha.5
v0.6.0-alpha.5
This should be the final pre-release of 0.6. We are currently in a feature-freeze and any changes from here will be bug fixes and upgrades to documentation, should there need any.
A draft of the release is available at http://dioxuslabs.com/blog/release-060/.
alpha.4 and alpha.2 have much larger change lists for the full release cycle:
https://github.com/DioxusLabs/dioxus/releases/tag/v0.6.0-alpha.4
https://github.com/DioxusLabs/dioxus/releases/tag/v0.6.0-alpha.2
dx serve --platform android
In the last release we added support for iOS serve and now we are adding support for android serve!
faster wasm-bindgen and faster builds
We enabled the "parallel" feature on walrus and configured out logs to boost wasm-bindgen performance by 2-3x. When combined with debug=0
, incremental builds are about 70-80% faster.
Deprecate relative asset paths
We are phasing out asset!("./assets/plah.png")
in favor of the web-native syntax: asset!("/assets/plah.png")
. This now throws a deprecation warning.
Fixes to reactivity
We fixed some show-stopper bugs with reactivity around ReadOnlySignals on component boundaries
CLI json output
The CLI now has a mode to emit logs in json so you can combine it with tools like jq
for better script interoperability.
What's Changed
- Typo in README.md by @alilosoft in #3158
- wip: faster playwright test with better caching by @jkelleyrtp in #3160
- Make wasm-bindgen parallel/disable log, speed up 2-10x by @jkelleyrtp in #3161
- Remove debug printlns by @Rahul721999 in #3179
- complete implementation of IntoAttributeValue for number types by @chungwong in #3169
- Fix providing context to server functions by @ealmloff in #3174
- Fix as web event by @ealmloff in #3178
- Fix subscriptions for read only signals passed as props by @ealmloff in #3173
- Bump JamesIves/github-pages-deploy-action from 4.6.8 to 4.6.9 by @dependabot in #3193
- Replace "and soon, mobile" to "and mobile" to reflect the tauri v2 la… by @ahqsoftwares in #3199
- Fix: CLI Fullstack Executable File Extension by @DogeDark in #3198
- cli json output, dx bundle fix,
dx serve --platform android
, race condition, drop ssg platform by @jkelleyrtp in #3186 - fix: autodetect android install by @jkelleyrtp in #3200
- Don't run effects from dead recycled scopes by @ealmloff in #3201
- Fix write on render warning with read only signal props by @ealmloff in #3194
- Enable External Links Without Modifier by @LeWimbes in #2983
- Add support for user-provided event loops & event handlers by @Aandreba in #3180
- feat: allow android apps with any name, fix android + windows for aarch64 target by @jkelleyrtp in #3213
- Deprecate relative asset paths, better warnings for asset!() by @jkelleyrtp in #3214
- fixes: light qol fixes for ssg and logging on
dx run
by @jkelleyrtp in #3216 - Feat: Android Dynamic Arch Support by @DogeDark in #3215
- feat: add keep-symbols flag, change ssg format to Vec by @jkelleyrtp in #3217
- Fix: Asset Warnings On Windows by @DogeDark in #3220
- fix: java_home and cli swallowing logs by @jkelleyrtp in #3221
New Contributors
- @alilosoft made their first contribution in #3158
- @Rahul721999 made their first contribution in #3179
- @ahqsoftwares made their first contribution in #3199
- @LeWimbes made their first contribution in #2983
- @Aandreba made their first contribution in #3180
Full Changelog: v0.6.0-alpha.4...v0.6.0-alpha.5
v0.6.0-alpha.4
Dioxus v0.6.0-alpha.4
This release is planned to be the last release of the v0.6 alpha cycle fixing a number of bugs with hotreloading, assets, the router, and more.
To install the CLI (instead of building from source) use:
cargo binstall dioxus-cli --version v0.6.0-alpha.4
Major changes in this alpha:
Inline iOS support, android fixes:
Overhaul of the CLI:
We dropped the custom scroll behavior of the previous alpha in favor of a simple fixed viewport and traditional println!()
-oriented history.
This provides more details while also allowing scrollback/selection/etc.
Hotreloading for manganis assets in all platforms (except Android)
All asset!()
calls now support hotreloading:
bundled-ios-reload.mp4
Asset system changes
We adjusted the path format of the asset!()
macro to force leading slashes. This will eventually let us support relative paths to assets as well as make it clear that you cannot include assets from outside the package directory:
onresize handler
You can now attach onresize
to your elements and track changes to element size without an Observer.
Fullstack server functions for iOS/Android/Desktop
By default, in dev, server functions are now callable from native apps without any additional configuration.
Keep in mind that in production you will still want to set the endpoint of your server.
Improved compile times
We cut the workspace into smaller pieces that include fewer dependencies. This should improve build times by about 50%.
Docsite improvements
We have been using the docsite as a canary for many of the new features (like static-site-generation) and you can test drive it at https://dioxuslabs.com.
Bug fixes
We fixed a ton of bugs, so things should be more reliable, faster, and hopefully more intuitive.
Known issues remaining:
- non-serve commands are too verbose
dx bundle
is pointing to the wrong directorybase_path
is getting set properly in some scenarios
What's Changed
- Fix github CLI publish CI msrv by @jkelleyrtp in #2802
- Fix mac CLI publish by using mac13 for runner by @jkelleyrtp in #2803
- Simplify and fix some issues with
#[component]
macro by @tigerros in #2289 - Fix Option with non path T types by @ealmloff in #2808
- Fix assets folder workspace by @ealmloff in #2821
- adding the Access-Control-Allow-Origin header to assets by @daixiwen in #2818
- Fix nested rsx expansion by not using template titles by @jkelleyrtp in #2799
- Update: wasm-bindgen by @DogeDark in #2824
- Synchronous prevent default by @ealmloff in #2792
- Fix templates merging in debug mode in macros by @ealmloff in #2828
- Fix mount use after removal/Simplify mounts a bit by @ealmloff in #2834
- Fix non-brace delimeters in nested macro formatting by @jkelleyrtp in #2831
- Fix side-by-side fragments by walking in reverse by @jkelleyrtp in #2841
- Apply any queued hot reload changes when the client connects by @ealmloff in #2843
- Fix hot reloading component properties out of order by @ealmloff in #2842
- Add the
onresize
event handler to Element by @ASR-ASU in #2479 - Add version number to package section of Cargo.toml to fix issue #2833 by @jacklund in #2835
- Don't rebuild when the code is in an invalid intermediate state by @ealmloff in #2848
- fix collapsing of multiline components and rsx!{} calls by @jkelleyrtp in #2849
- Fix: Make Toast Fixed & Increase Z-Index by @DogeDark in #2850
- Move to a generic GlobalLazy by @ealmloff in #2851
- fix autofmt: don't panic when writing blocks out without a srcfile by @jkelleyrtp in #2854
- Fix: CLI Progress by @DogeDark in #2840
- Fix
Error parsing user_event: Error("EOF while parsing a value", line: 1, column: 0)
by @ASR-ASU in #2856 - Fix hot reload custom element by @ealmloff in #2866
- Make desktop fullstack work with the CLI by @ealmloff in #2862
- Make use_callback and Callback bring the runtime with them by @ealmloff in #2852
- Update README.md to highlight both licenses by @jkelleyrtp in #2868
- Fix: clippy, dont throw error on commas by @jkelleyrtp in #2869
- Bump sledgehammer by @ealmloff in #2879
- Bump dependencies to transitively bump git2 from 0.18 to 0.19 by @pyrrho in #2873
- Add placeholder doc comments to macro-generated enums by @pyrrho in #2872
- feat: Manual impl of PartialEq for
Coroutine
by @marc2332 in #2895 - Restore Nix devShell support by @srid in #2890
- Revert "feat: Manual impl of PartialEq for
Coroutine
" by @marc2332 in #2899 - Fix script component src attribute by @ealmloff in #2887
- Finish the running examples section of the readme by @ealmloff in #2889
- Fix hot reloading components with keys by @ealmloff in #2886
- Fix ordering issues when with_menu(None) is called before setting the window builder by @ealmloff in #2903
- Bump webpack from 5.88.1 to 5.94.0 in /packages/extension by @dependabot in #2907
- Add
aspect-ratio
property by @ASR-ASU in #2916 - Use of
async_std::task::sleep
instead oftokio::time::sleep
in examples by @ASR-ASU in #2912 - Bump quinn-proto from 0.11.6 to 0.11.8 by @dependabot in #2922
- Bump gix-path from 0.10.9 to 0.10.10 by @dependabot in #2921
- Fix clock example (
tokio::time::sleep
->async_std::task::sleep
) by @ASR-ASU in #2939 - Bump gix-path from 0.10.10 to 0.10.11 by @dependabot in #2938
- Parse trailing route slash by @ealmloff in #2896
- Allow hooks in the expression of a match statement and if statement by @ealmloff in #2902
- Fix custom launch builder with unsized context types by @ealmloff in #2920
- Bump wry to 0.43 by @ealmloff in #2945
- add
disabled
,form
andname
attributes to fieldset by @chungwong in #2947 - remove unused logic in fullstack launch by @chungwong in #2949
- ci: Add workflow for building
flake.nix
by @srid in #2910 - Bump JamesIves/github-pages-deploy-action from 4.6.3 to 4.6.4 by @dependabot in #2944
- Remove mention of suspense/streaming in readme comparison by @ealmloff in #2950
- Simplify TodoMVC example by @matthunz in #2935
- Fix dx bundle command and resources panic by @ealmloff in #2951
- CLI Fixes & Tweaks by @DogeDark in #2846
- small style tweak: make spacing cosnsistent for uses of
rsx! {
, switchtodo!()
tounimplemented!()
by @jkelleyrtp in #2956 - Chore: remove old cruft in web crate by @jkelleyrtp in #2957
- Skip running Nix CI for draft PRs by @matthunz in #2961
- Chore: hoist example projects for discoverability by @jkelleyrtp in #2959
- Extract some simple cleanups from 2779 by @jkelleyrtp in #2966
- Split out isrg from ssr and reorient build graph to make interpreter build 2x faster by @jkelleyrtp in #2969
- Chore: format some cargo tomls by @jkelleyrtp in #2970
- Improve compile times by splitting out ...
v0.6.0-alpha.2
Dioxus 0.6.0 Alpha
Dioxus 0.6 includes improvements to several areas of dioxus. The highlights are:
- Asset improvements
- Head elements
- RSX autocomplete
- Improved hot reloading
- Suspense and streaming
- Error boundaries
- A new TUI!
- Documentation improvements
- Blitz rewrite
Asset Stabilization
We introduced our new asset system, Manganis, in an alpha state with the 0.5 release. Dioxus 0.6 stabilizes the asset system and fixes several bugs and performance issues. You can try out the new linker based asset system by including an asset!
anywhere in your code. It will automatically be optimized and bundled across all platforms:
rsx! {
img { src: asset!("./assets/myimg.png") }
}
Head Elements
In addition to the Manganis asset system, dioxus 0.6 includes a new way to include assets into your html. The new Script
, Link
, Style
, and Meta
components let you link to assets anywhere in your html. These components will automatically be hoisted into the <head>
across all platforms and deduplicated by the source:
#[component]
fn MyStyledComponent() -> {
rsx! {
head::Link {
rel: "stylesheet",
href: asset!("./assets/style.css")
}
"This component is styled"
}
}
Autocomplete and improved errors for RSX
RSX now supports autocomplete everywhere. In addition to expressions, elements, components and attributes now autocomplete correctly:
autocomplete.mov
The new version of RSX also features better error messages for incorrect markup:
Supercharged Hot Reloading
In 0.6, RSX hot reloading is much more consistent. You can move around and duplicate expressions anywhere in an rsx block or create new literals anywhere in an rsx block. This means you can now create new formatted text nodes, new formatted attributes or tweak properties on the fly without recompiling!
hot-reloading.mov
Suspense and Streaming
Async is a core component of any UI framework. Dioxus provides hooks to handle async state. You can start a future and handle the loading and resolved states within the component:
#[component]
fn Article() -> Element {
// Use resource starts a future in the background and returns the current state
let article = use_resource(fetch_article);
rsx! {
// You can match the state of the future to render either a loading state or the resolved state
match article() {
Some(article) => rsx! { "{article}" },
None => rsx! { p { "Loading..." } }
}
}
}
This works ok if you have a single future, but it quickly gets messy when combining many futures into one UI:
#[component]
fn Article() -> Element {
// Use resource starts a future in the background and returns the current state
let Some(title) = use_resource(fetch_title).cloned() else {
return rsx! { "loading..." }
};
let Some(article) = use_resource(fetch_article).cloned() else {
return rsx! { "loading..." }
};
let Some(category) = use_resource(move || article.title()).cloned() else {
return rsx! { "loading..." }
};
rsx! {
Title { "{title}" }
Body { category, article }
}
}
In addition to hooks, we need a way to display a different state when async is loading. Dioxus 0.6 introduces a new core primitive for async UI called suspense boundaries. A suspense boundary is a component that renders a placeholder when any child component is loading:
rsx! {
SuspenseBoundary {
fallback: |context: SuspenseContext| rsx! {
// Render a loading placeholder if any child component is suspended
"Loading..."
},
Article {}
}
}
In any child component, you can just bubble up the pending state with ?
to pause rendering until the future is finished:
#[component]
fn Article() -> Element {
let title = use_resource(fetch_title).suspend()?;
let article = use_resource(fetch_article).suspend()?;
let category = use_resource(move || article.title()).suspend()?;
// Since we bubbled up all the pending futures with `?` we can just
// handle the happy path in the component
rsx! {
Title { "{title}" }
Body { category, article }
}
}
Along with suspense boundaries, dioxus fullstack also supports streaming each suspense boundary in from the server. Instead of waiting for the whole page to load, dioxus fullstack streams in each chunk with the resolved futures as they finish:
streaming.mov
Error boundaries
0.6 also introduces error boundaries which let you display an error message if any child component runs into an error:
#[component]
fn Root() -> Element {
rsx! {
ErrorBoundary {
handle_error: |errors: ErrorContext| {
match errors.show() {
// Render the view the child component through with the error
Some(view) => view,
// Or a fallback if the error doesn't come with a view
None => rsx! {
pre {
color: "red",
"oops, we ran into an error\n{errors:#?}"
}
}
}
},
Contents {}
}
}
}
You can throw an error from any child component while rendering or handling events:
#[component]
fn Double(input: String) -> Element {
// You can use ? to throw an event during rendering
let parsed: f32 = input.parse()?;
let doubled = parsed * 2.0;
rsx! {
"{doubled}"
}
}
#[component]
fn DoubleButton(mut count: Signal<u8>) -> Element {
rsx! {
button {
onclick: move |_| {
// Errors can have an associated view which the error boundary can
// choose to show
let doubled = count().checked_mul(2).show(|_|
rsx! { "multiplying {count} by 2 would overflow the u8" }
)?;
count.set(doubled);
Ok(())
},
"Double!"
}
}
}
DX TUI
The Dioxus CLI has been rewritten to support a TUI with build progress, and multiple views for logs. It has shortcuts for common actions, and displays progress in both the TUI and the site as the project loads:
tui.mov
Blitz Rewrite
Blitz has been rewritten to use Firefox's browser engine, Stylo. The new version of Blitz is much more capable with proper accessibility support, IME support, and better text support. Blitz should be a drop in replacement for dioxus desktop for the small subset of HTML it supports. Keep in mind Blitz is still experimental and not ready for production use. You can try Blitz by adding dioxus_blitz from the git repo:
cargo add dioxus-blitz --git https://github.com/DioxusLabs/blitz
Launching your Dioxus app with the blitz renderer:
dioxus_blitz::launch(app);
Ergonomic tweaks
Dioxus 0.6 also includes a number of smaller ergonomic tweaks that should help dioxus feel a lot more consistent
Static Generation
Dioxus 0.6 splits out static generation into its own platform to make it easier to set up:
//! Static generation works out of the box with the router. Just add a router anywhere in your app and it will generate any static routes for you!
#![allow(unused)]
use dioxus::prelude::*;
// Generate all routes and output them to the static path
fn main() {
launch(|| {
rsx! {
Router::<Route> {}
}
});
}
#[derive(Clone, Routable, Debug, PartialEq)]
enum Route {
#[route("/")]
Home {},
#[route("/blog")]
Blog,
}
#[component]
fn Blog() -> Element {
rsx! {
Link { to: Route::Home {}, "Go to counter" }
table {
tbody {
for _ in 0..100 {
tr {
for _ in 0..100 {
td { "hello!" }
}
}
}
}
}
}
}
#[component]
fn Home() -> Element {
let mut count = use_signal(|| 0);
rsx! {
Link { to: Route::Blog {}, "Go to blog" }
div {
h1 { "High-Five counter: {count}" }
button { onclick: move |_| count += 1, "Up high!" }
button { onclick: move |_| count -= 1, "Down low!" }
}
}
}
Fullstack State
Fullstack state now propagates from the launch builder into server functions which makes it much easier to set up state that is shared throughout your application like a database pool:
fn main() {
LaunchBuilder::new().with_context(1234567890u32).launch(app);
}
#[server]
async fn get_server_data() -> Result<String, ServerFnError> {
let FromContext(context): FromContext<u32> = extract().await?;
Ok(format!("the context was {context}"))
}
Callbacks
Dioxus 0.6 expands EventHandler
s into callbacks which let you bot...
v0.5.1: Bug fixes!
0.5.1: Bug Fixes!
Thanks everyone for the great feedback for the 0.5.0 launch! We're releasing 0.5.1 now with a bunch of bug fixes.
This includes some stuff like fixing async polling, some smalls issues with memos and resources, and a memory leak in EventHandler.
We strongly recommend you upgrade your dioxus project with cargo update
!
The autoformatter also changed a bit, so if you're using the VSCode extension, you should get the updates automatically.
What's Changed
- fix: remove misplaced 'a' from cli help text by @simonsan in #2166
- fix(generational-box): polished README.md by @Andrew15-5 in #2168
- fix: Hide launch mod when disabled by @marc2332 in #2171
- fix: Reflect that
create
command was renamed tonew
by @foresterre in #2174 - Fix: Move dioxus_core::diff::node logs from info to trace by @marko-lazic in #2182
- Bump rfd to version 0.14 fixing 2149 by @davidMcneil in #2161
- Fix the mobile feature on the dioxus crate by @ealmloff in #2185
- Fix hydration for static text nodes at the root of the template by @ealmloff in #2184
- Fix child routers with the web history by @ealmloff in #2172
- Make Leptos iteration example equivalent of Dioxus iteration example by @gbj in #2191
- docs: 📝 new readme translated into Turkish by @Tahinli in #2196
- fix: typo by @loverdos in #2202
- Fix for Counters sample code in README by @ekanna in #2209
- chore: Clean up
use_on_destroy
docs by @marc2332 in #2199 - Fix for Counters sample code in Readme by @ekanna in #2213
- Fix typo is style tag removal causing style attributes to not be removed by @jkelleyrtp in #2220
- Fix rendering aborted nodes in SSR by @ealmloff in #2218
- Fix and test spawn_forever by @ealmloff in #2216
- Reuse placeholder nodes on each thread to reduce allocation by @ealmloff in #2217
- Re-export generational box error types from the signals crate by @ealmloff in #2212
- Fix firefox refreshing loop in debug mode by @ealmloff in #2214
- Implement the "Toggle Developer Tools" menu item in desktop by @mullr in #2198
- Fixes to autofmt, make it more aggressive by @jkelleyrtp in #2230
- Fix hydration for non-bubbling events by @ealmloff in #2234
- Fix: requeue events, process events by @jkelleyrtp in #2236
- Feat: provide root context as method on virtualdom by @jkelleyrtp in #2243
- Fix: memory leak on listeners for elements by @jkelleyrtp in #2244
- Fix memory leak in owner by @jkelleyrtp in #2245
- Use a VecDequeue instead of a vec for bytes by @jkelleyrtp in #2246
- Fix recycling on component callbacks by @jkelleyrtp in #2247
New Contributors
- @simonsan made their first contribution in #2166
- @foresterre made their first contribution in #2174
- @marko-lazic made their first contribution in #2182
- @davidMcneil made their first contribution in #2161
- @gbj made their first contribution in #2191
- @loverdos made their first contribution in #2202
- @ekanna made their first contribution in #2209
- @mullr made their first contribution in #2198
Full Changelog: v0.5.0...v0.5.1
v0.5.0
Dioxus 0.5: Signal Rewrite, Remove lifetimes/unsafe, CSS Hotreloading, 5x Faster Desktop, Asset System, and more!
Read the Full 0.5 release post on the Dioxus blog
The story
Here at Dioxus Labs, we have an unofficial rule: only one rewrite per year.
Our last rewrite brought some amazing features: templates, hotreloading, and insane performance. However, don’t be mistaken, rewrites are scary, time consuming, and a huge gamble. We started this new rewrite on January 1st of 2024, completed it by Feburary 1st, and then spent another month and a half writing tests, squashing bugs, and polishing documentation. Rewrites are absolutely not for the faint of heart.
If you’re new here, Dioxus (dye•ox•us) is a library for building GUIs in Rust. Originally, I built Dioxus as a rewrite of Yew with the intention of supporting proper server-side-rendering. Eventually, Dioxus got popular, we got some amazing sponsors, and I went full time. We’ve grown from a team of 1 (me) to a team of 4(!) - pulled entirely from the wonderful dioxus community.
Now, Dioxus is something a little different. Real life, actual companies are shipping web apps, desktop apps, and mobile apps with Dioxus. What was once just a fun little side project powers a small fraction of apps out in the wild. We now have lofty goals of simplifying the entire app development ecosystem. Web, Desktop, Mobile, all end-to-end typesafe, blazing fast, living under one codebase. The dream!
With 0.5 we took a hard look at how Dioxus would need to change to achieve those goals. The request we got from the community was clear: make it simpler, make it robust, make it polished.
What’s new?
This is probably the biggest release of Dioxus ever, with so many new features, bug fixes, and improvements that I can’t list them all. We churned over 100,000 lines of code (yes, 100,000+) with over 1,400 commits between 0.4.3 and 0.5.0. Here’s a quick overview:
- Complete rewrite of
dioxus-core
, removing all unsafe code - Abandoning
use_state
anduse_ref
for a clone-freeSignal
-based API - Removal of all lifetimes and the
cx: Scope
state - A single, unified
launch
function that starts your app for any platform - Asset hotreloading that supports Tailwind and Vanilla CSS
- Rewrite of events, allowing access to the native
WebSys
event types - Extension of components with element properties (IE a Link now takes all of
<a/>
properties) - Integrated Error Boundaries and Server Futures with Suspense integration
- 5x faster desktop reconciliation and custom asset handlers for streaming bytes
- Streaming server functions and fullstack hotreloading
- Tons of QoL improvements, bug fixes, and more!
Lifetime Problems
To make Dioxus simpler, we wanted to remove lifetimes entirely. Newcomers to rust are easily scared off by lifetime issues, and even experienced Rustaceans find wading through obtuse error messages exhausting.
In dioxus 0.1-0.4, every value in a component lives for a 'bump
lifetime. This lifetime lets you easily use hooks, props and the scope within event listeners without cloning anything. It was the chief innovation that made Dioxus so much easier to use than Yew when it was released.
// Scope and Element have the lifetime 'bump
fn OldDioxusComponent(cx: Scope) -> Element {
// hook has the lifetime 'bump
let mut state = use_state(cx, || 0);
cx.render(rsx! {
button {
// The closure has the lifetime 'bump which means you don't
// need to clone hook before you move it into the closure
onclick: move |_event| *state += 1,
}
})
}
This works great for hooks most of the time. The lifetime lets you omit a bunch of manual clones every time you want to use a value inside an EventHandler (onclick, oninput, etc).
However, the lifetime doesn’t work for futures. Futures in dioxus need to be 'static
which means you always need to clone values before you use them in the future. Since a future might need to run while the component is rendering, it can’t share the component’s lifetime.
// Scope and Element have the lifetime 'bump
fn OldDioxusComponent(cx: Scope) -> Element {
// state has the lifetime 'bump
let state = use_state(cx, || 0);
cx.spawn({
// Because state has the lifetime 'bump, we need to clone it to make it
// 'static before we move it into the 'static future
let state = state.clone();
async move {
println!("{state}");
}
});
// ...
}
If you don’t clone the value, you will run into an error like this:
4 | fn OldDioxusComponent(cx: Scope) -> Element {
| --
| |
| `cx` is a reference that is only valid in the function body
| has type `&'1 Scoped<'1>`
...
8 | / cx.spawn(async move {
9 | | println!("{state}");
10 | | });
| | ^
| | |
| |______`cx` escapes the function body here
| argument requires that `'1` must outlive `'static`
The error complains that cx
must outlive 'static
without mentioning the hook at all which can be very confusing.
Dioxus 0.5 fixes this issue by first removing scopes and the 'bump
lifetime and then introducing a new Copy
state management solution called signals. Here is what the component looks like in dioxus 0.5:
// Element has no lifetime, and you don't need a Scope
fn NewComponent() -> Element {
// state is 'static and Copy, even if the inner value you store is not Copy
let mut state = use_signal(|| 0);
// State is already 'static and Copy, so it is copied into the future automatically
spawn(async move {
println!("{state}");
});
rsx! {
button {
// The closure has the lifetime 'static, but state is copy so you don't need to clone into the closure
onclick: move |_event| state += 1,
}
}
}
While this might seem like a rather innocuous change, it has an impressively huge impact on how easy it is to write new components. I’d say building a new Dioxus app is about 2-5x easier with this change alone.
Goodbye scopes and lifetimes!
In the new version of dioxus, scopes and the 'bump
lifetime have been removed! This makes declaring a component and using runtime functions within that component much easier:
You can now declare a component by just accepting your props directly instead of a scope parameter
#[component]
fn MyComponent(name: String) -> Element {
rsx! { "Hello {name}!" }
}
And inside that component, you can use runtime functions directly
spawn(async move {
tokio::time::sleep(Duration::from_millis(100)).await;
// You can even use runtime functions inside futures and event handlers!
let context: i32 = consume_context();
});
Now that lifetimes are gone, Element
s are 'static
which means you can use them in hooks or even provide them through the context API. This makes some APIs like virtual lists in dioxus significantly easier. We expect more interesting APIs to emerge from the community now that you don’t need to be a Rust wizard to implement things like virtualization and offscreen rendering.
Removal of all Unsafe in Core
Removing the 'bump
lifetime along with the scope gave us a chance to remove a lot of unsafe from dioxus. dioxus-core 0.5 contains no unsafe code 🎉
There’s still a tiny bit of unsafe floating around various dependencies that we plan to remove throughout the 0.5 release cycle, but way less: all quite simple to cut or unfortunately necessary due to FFI.
Signals!
Dioxus 0.5 introduces Signals as the core state primitive for components. Signals have two key advantages over the existing use_state
and use_ref
hooks: They are always Copy
and they don’t require manual subscriptions.
Copy state
Signal<T>
is Copy
, even if the inner T
values is not. This is enabled by our new generational-box crate (implemented with zero unsafe). Signals can even optionally be Send+Sync
if you need to move them between threads, removing the need for a whole class of specialized state management solutions.
The combination of Copy + Send + Sync
Signals, and static components makes it incredibly easy to move state to anywhere you need it:
fn Parent() -> Element {
// We use a sync signal here so that we can use it in other threads,
// but you could use a normal signal if you have !Send data
let mut state = use_signal_sync(|| 0);
spawn(async move {
// Signals have a ton of helper methods that make them easy to work with.
// You can call a signal like a function to get the current value
let value: i32 = state();
});
// Because signals can be sync, we can copy them into threads easily
std::thread::spawn(move || {
loop {
std::thread::sleep(Duration::from_millis(100));
println!("{state}");
}
});
render! {
button {
// You can easily move it into an event handler just like use_state
onclick: move |_| state += 1
}
}
}
With Copy
state, we’ve essentially bolted on a light form of garbage collection into Rust that uses component lifecycles as the triggers for dropping state. From a memory perspective, this is basically the same as 0.4, but with the added benefit of...
v0.5.0-alpha.0: first prerelease
First prerelease of dioxus
v0.5 is coming soon! We've decided to start putting out pre-releases so developers on the "bleeding-edge" have a stable checkpoint to use as we release new breaking features.
The full release notes for 0.5 are here:
Migration guide:
https://ealmloff.github.io/docsite/learn/0.4/migration/
Feel free to hop into the discord to give feedback and/or chat about the new changes.
Full Changelog: v0.4.3...v0.5.0-alpha.0
v0.4.3
v0.4.3
This is the last release of the 0.4 cycle, containing a number of useful new features as well as many bug fixes.
You can now manipulate the dioxus runtime without going through the Scope
object.
This was originally released many months ago, but we never made the release post.
What's Changed
- Update all uncommented commands to remove actions-rs by @esimkowitz in #1366
- Add ScopeId::ROOT by @JaniM in #1398
- Explain features necessary for the
pre_cache_static_routes
function. by @photon-garden in #1401 - Expose new_in_scope for signals by @ealmloff in #1384
- Make incremental a cfg feature. by @skabber in #1409
- Fix cli compile error due to tauri bundler adding fields by @fanyang89 in #1416
- Add query segment example and documentation by @Stygmates in #1417
- fix: Typo on use_on_unmount by @marc2332 in #1421
- Improve CLI docs by @tigerros in #1404
- fix: prettier_build unavailabe by @mrxiaozhuox in #1410
- fix: Add the --locked param to every cli installation command by @marc2332 in #1427
- Pin Tauri dependencies to a minor version by @ealmloff in #1415
- Forward Wry's devtools, dox and linux-body flags by @ealmloff in #1412
- Only collect the rsx and render macros in autofmt by @ealmloff in #1420
- Bump the dioxus-cli to 0.4.1 by @ealmloff in #1424
- Find attributes and components to drop when rendering any lazy nodes by @ealmloff in #1376
- Add initial_value to textarea by @valyagolev in #1434
- Url decode routes by @ealmloff in #1407
- Bump actions/checkout from 3 to 4 by @dependabot in #1452
- Remove stray log statement in
onmounted
by @oxkitsune in #1453 Routable
improvements by @tigerros in #1461- Use a
gen
inPartialEq
forUseSharedState
by @DanielAlbl in #1389 - Switch to tracing for logging by @ealmloff in #1436
- Add system for creating component attributes + new
#[component]
attribute by @tigerros in #1448 - Fix use_future docs by @ealmloff in #1440
- fix: Update doc links from v0.3 to v0.4 by @marc2332 in #1464
- Fix docs.rs build for desktop by @ealmloff in #1382
- Deduplicate serve code with hot reloading in the CLI crate by @ealmloff in #1446
- Fix web query segments by @ealmloff in #1406
- Handle oninput for select elements by @ealmloff in #1315
- Fix leaked signals created in effects by @ealmloff in #1386
- Fix parsing spread routes by @ealmloff in #1298
- Fix events with a text node target by @ealmloff in #1322
- Expose public methods for manipulating the global runtime by @ealmloff in #1441
- Return more useful messages when a server function errors by @ealmloff in #1313
- Fix boolean attribute rendering in SSR by @ealmloff in #1324
- Update Cargo.toml (desktop package) by @Deepp0925 in #1466
- Fix #1367 by @tigerros in #1471
- PartialOrd for UseState by @Calastrophe in #1473
- Make RuntimeGuard public by @ealmloff in #1467
- Restore the tray feature in the desktop crate by @ealmloff in #1475
- Fix playwright tests on windows by @ealmloff in #1480
- fix: Update server function docs link by @marc2332 in #1489
- liveview: Add `interpreter_glue_relative_uri by @kang-sw in #1481
- Rename
dioxus-hooks
modules to use snake_case by @tigerros in #1498 - feat: initial_selected attribute for options by @White-Oak in #1508
- Update
dioxus-core-macro
README as per #1448 by @tigerros in #1510 - cli: Fix typo,
resouces
by @srid in #1516 - chore:
tauri-mobile
->cargo-mobile2
by @amrbashir in #1518 - Add
use_on_mount
and fix some typos by @tigerros in #1497 - CLI: Clarify where serve warnings come from by @tigerros in #1524
- Fix clippy from 248d78f by @tigerros in #1532
- cli: Log connection errors during
dx serve
in desktop apps by @srid in #1515 - cli: Add ability for autofmt to read stdin by @mertzt89 in #1529
- feat: Remove unused deps by @marc2332 in #1447
- CLI: Remove redundant directories by @tigerros in #1535
- Include README and Dioxus logo in package docs by @tigerros in #1536
- feat: initial_checked attribute for inputs by @White-Oak in #1540
- Fix deref for mapped Write structs in dioxus-signals by @esimkowitz in #1549
- Make signal callable on stable by @ealmloff in #1550
- Add must use to several hooks by @ealmloff in #1544
- Change the semantics of exprs/for loops allocations strategy by @jkelleyrtp in #1546
- refactor todo mvc example by @alexanderjophus in #1556
- Add openidconnect authentication demo by @Stygmates in #1500
- feat: Optional web support for hot-reload crate by @marc2332 in #1527
- Add link to website section on contributing to root README by @tigerros in #1559
- Append prop documentation to function when using
#[inline_props]
or#[component]
by @tigerros in #1563 - Improve prop docs by @tigerros in #1565
- Fix using signals outside of a scope by @ealmloff in #1551
- Add error message when overlapping fullstack features are enabled by @ealmloff in #1570
- Add an readable error when you name a prop key by @ealmloff in #1558
- Add Newtype so that Rust-url can be IntoRoutable by @andar1an in #1579
- Fix prop docs line breaks by @tigerros in #1573
- Implement LiveView Router Integration by @DonAlonzo in #1505
- Silence desktop build outputs from cargo by @hirschenberger in #1584
- Make window invisible until the first render by @HKalbasi in #1588
- Bump actions/setup-node from 3 to 4 by @dependabot in #1592
- Fix
#[component]
expansion Clippy warning by @tigerros in #1599 - Fix the scroll event on the web renderer by @ealmloff in #1602
- fix: Read value from root when calling
AtomState::current()
by @marc2332 in #1609 - fix syntax error at
#[derive(Props)]
using const generics by @syrflover in #1607 - fix: Update error message when no atom root is found in context by @marc2332 in #1611
- update readme by @xTekC in #1615
- Drop any attribute after rendering by @ealmloff in #1581
- Updated server_fn to 0.5.2 by @WolfeCub in #1620
- Fix 1623 by @tigerros in #1626
- fix keyboard input on calc example by @alexanderjophus in #1639
- Related to #1547: use
dioxus-cli
within a workspace (wildcard-members, real package names) by @RGafiyatullin in #1642 - Fix tailwind.css 404 in Cli web platform build by @hjin-me in #1649
- Fix grammar typo in comment by @onichandame in ...