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Carrier cooldown event

Tkael edited this page Jun 20, 2021 · 4 revisions

Triggered when you either were docked at a fleet carrier during a jump or are the fleet carrier owner and it completes its cooldown.

When using this event in the Speech responder the information about this event is available under the event object. The available variables are as follows:

  • {event.bodyname} - The nearest body to the carrier, if any, after a successful jump

  • {event.bodytype} - The type of the body nearest to the carrier, if any (Star, Planet. etc.), after a successful jump (only available if docked during the jump)

  • {event.carriername} - The name of the carrier (only available if docked during a successful jump)

  • {event.shortname} - The short name of the nearest body, if any, after a successful jump

  • {event.systemname} - The name of the system in which the carrier is located after a successful jump

To respond to this event in VoiceAttack, create a command entitled ((EDDI carrier cooldown)). VoiceAttack variables will be generated to allow you to access the event information.

The following VoiceAttack variables are available for this event:

  • {TXT:EDDI carrier cooldown bodyname} - The nearest body to the carrier, if any, after a successful jump

  • {TXT:EDDI carrier cooldown bodytype} - The type of the body nearest to the carrier, if any (Star, Planet. etc.), after a successful jump (only available if docked during the jump)

  • {TXT:EDDI carrier cooldown carriername} - The name of the carrier (only available if docked during a successful jump)

  • {TXT:EDDI carrier cooldown shortname} - The short name of the nearest body, if any, after a successful jump

  • {TXT:EDDI carrier cooldown systemname} - The name of the system in which the carrier is located after a successful jump

For more details on VoiceAttack integration, see https://github.com/EDCD/EDDI/wiki/VoiceAttack-Integration.

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