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Functions
T'kael edited this page Aug 8, 2024
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EDDI's Speech Responder uses Cottle templating language to generate verbal responses to various events.
Cottle's library is extended with several functions listed below (detailed documentation):
- BlueprintDetails()
- BodyDetails()
- CargoDetails()
- CombatRatingDetails()
- CommanderName()
- CommodityMarketDetails()
- Distance()
- EconomyDetails()
- Emphasize()
- EmpireRatingDetails()
- EngineerDetails()
- ExplorationRatingDetails()
- F()
- FactionDetails()
- FederationRatingDetails()
- GalnetNewsArticle()
- GalnetNewsArticles()
- GalnetNewsDelete()
- GalnetNewsMarkRead()
- GalnetNewsMarkUnread()
- GetState()
- GovernmentDetails()
- Humanise()
- ICAO()
- InaraDetails()
- JumpDetails()
- List()
- Log()
- MaterialDetails()
- MissionDetails()
- Occasionally()
- OneOf()
- OrbitalVelocity()
- P()
- Pause()
- Play()
- RouteDetails()
- SecondsSince()
- SecurityLevelDetails()
- SetClipboard()
- SetState()
- ShipCallsign()
- ShipDetails()
- ShipName()
- Spacialise()
- SpeechPitch()
- SpeechRate()
- SpeechVolume()
- StartsWithVowel()
- StateDetails()
- StationDetails()
- SuperpowerDetails()
- SystemDetails()
- TradeRatingDetails()
- TrafficDetails()
- Transmit()
- Voice()
- VoiceDetails()