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Message received event
Triggered when you receive a message.
When using this event in the Speech responder the information about this event is available under the event
object. The available variables are as follows:
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{event.channel} - The localized channel in which the message came (i.e. friend, local, multicrew, npc, player, squadron, starsystem, voicechat, wing)
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{event.channel_invariant} - The invariant channel in which the message came (i.e. friend, local, multicrew, npc, player, squadron, starsystem, voicechat, wing)
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{event.from} - The name of the source who sent the message
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{event.message} - The message
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{event.player} - True if the sender is a player
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{event.seed} - A seed number generated from the sender information. This can be used with the VoiceDetails() function to assign a voice to a message sender.
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{event.source} - The localized source of the transmission
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{event.source_invariant} - The invariant source of the transmission
To respond to this event in VoiceAttack, create a command entitled ((EDDI message received)). VoiceAttack variables will be generated to allow you to access the event information.
The following VoiceAttack variables are available for this event:
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{TXT:EDDI message received channel} - The localized channel in which the message came (i.e. friend, local, multicrew, npc, player, squadron, starsystem, voicechat, wing)
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{TXT:EDDI message received channel invariant} - The invariant channel in which the message came (i.e. friend, local, multicrew, npc, player, squadron, starsystem, voicechat, wing)
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{TXT:EDDI message received from} - The name of the source who sent the message
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{TXT:EDDI message received message} - The message
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{BOOL:EDDI message received player} - True if the sender is a player
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{INT:EDDI message received seed} - A seed number generated from the sender information. This can be used with the VoiceDetails() function to assign a voice to a message sender.
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{TXT:EDDI message received source} - The localized source of the transmission
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{TXT:EDDI message received source invariant} - The invariant source of the transmission
For more details on VoiceAttack integration, see https://github.com/EDCD/EDDI/wiki/VoiceAttack-Integration.