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Commander continued event
Triggered when you continue an existing game.
When using this event in the Speech responder the information about this event is available under the event
object. The available variables are as follows:
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{event.commander} - The commander's name
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{event.credits} - The number of credits the commander has
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{event.fuel} - The current fuel level of the commander's vehicle
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{event.fuelcapacity} - The total fuel capacity of the commander's vehicle
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{event.group} - The name of the group (only if mode == Group)
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{event.horizons} - The game version includes the 'Horizons' DLC
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{event.loan} - The current loan the commander has
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{event.mode} - The game mode (Open, Group or Solo)
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{event.odyssey} - The game version includes the 'Odyssey' DLC
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{event.ship} - The commander's ship
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{event.shipid} - The ID of the commander's ship
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{event.startdead} - True if the commander is starting dead / at the rebuy screen
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{event.startlanded} - True if the commander is starting landed
To respond to this event in VoiceAttack, create a command entitled ((EDDI commander continued)). VoiceAttack variables will be generated to allow you to access the event information.
The following VoiceAttack variables are available for this event:
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{TXT:EDDI commander continued commander} - The commander's name
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{DEC:EDDI commander continued credits} - The number of credits the commander has
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{DEC:EDDI commander continued fuel} - The current fuel level of the commander's vehicle
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{DEC:EDDI commander continued fuelcapacity} - The total fuel capacity of the commander's vehicle
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{TXT:EDDI commander continued group} - The name of the group (only if mode == Group)
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{BOOL:EDDI commander continued horizons} - The game version includes the 'Horizons' DLC
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{DEC:EDDI commander continued loan} - The current loan the commander has
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{TXT:EDDI commander continued mode} - The game mode (Open, Group or Solo)
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{BOOL:EDDI commander continued odyssey} - The game version includes the 'Odyssey' DLC
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{TXT:EDDI commander continued ship} - The commander's ship
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{DEC:EDDI commander continued shipid} - The ID of the commander's ship
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{BOOL:EDDI commander continued startdead} - True if the commander is starting dead / at the rebuy screen
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{BOOL:EDDI commander continued startlanded} - True if the commander is starting landed
For more details on VoiceAttack integration, see https://github.com/EDCD/EDDI/wiki/VoiceAttack-Integration.