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Died event

Tkael edited this page Jun 20, 2021 · 9 revisions

Triggered when you have died.

Where values are indexed (the compartments on a ship for example), the index will be represented by '<index>'. For VoiceAttack, a variable with the root name of the indexed array shall identify the total number of entries in the array. For example, if compartments 1 and 2 are available then the value of the corresponding 'compartments' variable will be 2.

When using this event in the Speech responder the information about this event is available under the event object. The available variables are as follows:

  • {event.killers} - A list of objects describing your killers

  • {event.killers[<index>].equipment}

  • {event.killers[<index>].name}

  • {event.killers[<index>].rating}

To respond to this event in VoiceAttack, create a command entitled ((EDDI died)). VoiceAttack variables will be generated to allow you to access the event information.

The following VoiceAttack variables are available for this event:

  • {INT:EDDI died killers} - A list of objects describing your killers

  • {TXT:EDDI died killers <index> equipment}

  • {TXT:EDDI died killers <index> name}

  • {TXT:EDDI died killers <index> rating}

For more details on VoiceAttack integration, see https://github.com/EDCD/EDDI/wiki/VoiceAttack-Integration.

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