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Respawned event

T'kael edited this page Aug 9, 2021 · 1 revision

Triggered when you respawn (either after injury or after handing yourself in to local authorities).

When using this event in the Speech responder the information about this event is available under the event object. The available variables are as follows:

  • {event.price} - The price paid to complete the respawn, if any

  • {event.trigger} - The action triggering the respawn. One of 'rebuy', 'recover', 'rejoin', or 'handin'

To respond to this event in VoiceAttack, create a command entitled ((EDDI respawned)). VoiceAttack variables will be generated to allow you to access the event information.

The following VoiceAttack variables are available for this event:

  • {DEC:EDDI respawned price} - The price paid to complete the respawn, if any

  • {TXT:EDDI respawned trigger} - The action triggering the respawn. One of 'rebuy', 'recover', 'rejoin', or 'handin'

For more details on VoiceAttack integration, see https://github.com/EDCD/EDDI/wiki/VoiceAttack-Integration.

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