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Ship locker event

Tkael edited this page Jun 20, 2021 · 3 revisions

Triggered when you obtain the contents of your ship's micro-resource materials locker.

Where values are indexed (the compartments on a ship for example), the index will be represented by '<index>'. For VoiceAttack, a variable with the root name of the indexed array shall identify the total number of entries in the array. For example, if compartments 1 and 2 are available then the value of the corresponding 'compartments' variable will be 2.

When using this event in the Speech responder the information about this event is available under the event object. The available variables are as follows:

  • {event.inventory} - The items stored in your ship's micro-resource materials locker (as a list of objects with name, category, and amount properties)

  • {event.inventory[<index>].amount}

  • {event.inventory[<index>].category}

  • {event.inventory[<index>].name}

  • {event.inventory[<index>].price}

To respond to this event in VoiceAttack, create a command entitled ((EDDI ship locker)). VoiceAttack variables will be generated to allow you to access the event information.

The following VoiceAttack variables are available for this event:

  • {INT:EDDI ship locker inventory} - The items stored in your ship's micro-resource materials locker (as a list of objects with name, category, and amount properties)

  • {INT:EDDI ship locker inventory <index> amount}

  • {TXT:EDDI ship locker inventory <index> category}

  • {TXT:EDDI ship locker inventory <index> name}

  • {INT:EDDI ship locker inventory <index> price}

For more details on VoiceAttack integration, see https://github.com/EDCD/EDDI/wiki/VoiceAttack-Integration.

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