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Fix #4449: Delete PilotToolTip cache on client start and when portrait is set
Fix #4479: In fire phases, solo torso twist no longer triggers Done button enabling; corrected Done button handling during movement
Fix #4480, #3494: Selecting BA Anti-Personnel weapons during the firing phase no longer results in an error
PR #4474: Improvements to Battle Value calculation and reports
PR #4502: Map generator parameter dialog now loads theme from preset; various bugfixes to map generator parameter dialog
Fix #4462: Fixed the extreme lag players encountered when a Windows OS scaling other than 100% was combined with MM's HQ rendering
PR #4423: The WeaponsPanel of the Unit Display now shows considerably more info about the target
PR #4509: Stand-alone MegaMek now also contains pilot portraits
PR #4516: Additional icons, among them a large icon for grounded Buccaneer DropShips
PR #4514: The random map generator now supports ultra-heavy terrain (woods, rubble, rough), jungles and tundra
PR #4533: Displaying the visual/sensor ranges now has a keybind configuration field in the client settings
Fix #4523: Fixes an error with the unit status report (picked up pilots are now excluded from the report)
PR #4517: The BT Universe's Eras are now loaded from a definition XML file. The eras are moddable
PR #4513: Details of the current turn such as the planned movement or planned firing can now be shown as a list of actions in an overlay
Fix #894: TO fatigue is now calculated from the better of Gunnery/Anti-Mek for Infantry
PR #4539: Picked-up pilots are now shown on the unit tooltip in pilot info
PR #4532, #4536: BV Calculation updates for MG Arrays and Manei Domini options
Fix #206: The allowed weapons for the Sandblaster and Weapon Specialist SPAs have been corrected; some are available depending on game options; Weapon choices are now shown in the pilot tooltip
PR #4549, #4551: GUI improvements to the Unit Selector
Fix #4305: Environmental Specialist SPA is now properly reducing penalties from high wind
PR #4567: The unofficial sensor geek modifier is now applied to sensor ranges displayed on the map
PR #4565: Sensor info and sensor range are no longer erroneously shown in the combination of a ground map with TO Sensor Rules off and SO Advanced Sensors on
Fix #4548: Fix soft-lock after physical attack round report
PR #4573: The text export for the unit summary no longer contains HTML tags
Fix MML-#1256: The Flotation Hull chassis mod is now allowed for Wige vehicles
PR #4587: BA Cargo Lifter Manipulators can now have different sizes (different carrying capacities)
Fix #4598: Load from MUL in lounge now sets unit's deployment round to 0 by default
Fix #4574: Mortar turret ammo selection dropdown is empty
Fix #4543, 4547: Auto-success/fail message in to-hit display; set scroll to top when selecting new target for reduced annoyance
PR #4609: There is now a client setting to hide the unit tooltips in the game reports
PR #4632, #4630, #4627, #4626, #4660: Tests for flagging units as invalid have been expanded (Nova CEWS, internal structure slots, modular armor, industrial equipment)
PR #4622: Fluff images for some unit types are now loaded from the right directories
Fix #4618: Improved and unified savegame path resolution and error reporting for -dedicated and -host starts; should now find savegames without path
Fix #4540: Field of fire and sensors rings now display during indirect attack declaration (-> TAG)
PR #4576: Gamemaster mode can now edit units during a game
Fix #4591: Grounded SmallCraft now receive a -2 attack bonus instead of a +2 malus that only applies to fighters
PR #4637: There is now an indicator in the player table showing the GM player
Fix #4599: The Alpha Strike stats table that can be accessed from the lobby is now sortable; sorting also applies to printing AS cards
Fix #4582: Infantry (over) stacking in building hex
Fix #4439, #4638: Indirect mortar attacks without spotter and indirect semi-guided + tag attacks now ignore all terrain modifiers including those of the target hex
PR #4605: The Replace Player Dialog can now edit existing bot configurations
Fix #3654: Infantry/BA damage messages no longer accumulate
Fix #4641: In the lobby, setting the game master no longer requires a vote
Fix #4645: Display the correct conversion mode text for LAMs
Fix #4656: Game board key binds (wasd) now also work in the report phases
Fix #4653: Moving from prone to hull down now allows a free facing change the same way moving from prone to standing does
PR #4674: Fix potential race condition in Game::turnVector