Version 3.12.0
Requires CBA Version 3.5.0 or later and Arma 3 Version 1.78 or later.
This release marks the switch from ACE Settings to CBA Settings, integrated ShackTac Night Vision, custom ACE Arsenal, Weather rework, Arma 3 v1.78 compatibility fixes and various other improvements, optimizations, bug fixes and more!
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Change Log Summary
ADDED:
- ACE Arsenal (#5734)
- Integrated ShackTac Night Vision Effects (#4694)
- Local event call when forcing radio transmissions to end (#5873)
- Compass element to spectator UI (#5870)
- Editor attribute to toggle vehicle spare items (#5867)
- Setting to hide freefall altimeter (#5836)
- Laser pointer persistence after weapon switch and vehicle use (#5821)
- Muzzle velocity variation (#5793)
- Action to reset scope zeroing (#5789)
- Alternative vanilla alike scope zeroing system (#5787)
- Vehicle config attribute to prevent main turret damage causing cook-off (#5605)
- Cookoff probability setting and vehicle config attribute (#5585)
- Setting to toggle noRadio component (#5571)
- Automated (weapon- and magazine class)
initSpeed
calculation tool (#5791) - ATragMX ‘C1 vs. Distance interpolation’ data for all gun list entries (#5726)
- Persistent zero adjustments (only with advanced ballistics) (#5753)
- Angular unit conversion macros (#5731)
CHANGED:
- Replaced ACE Settings with CBA Settings (read above) (#5882)
- Major weather module cleanup (#5710)
- Digging whitelist now includes some jungle surfaces (#5897)
- Going unconscious lowers
camouflageCoef
trait instead of usingsetCaptive
(#5864) - Scale grenade torque depending on throw mode (#5845)
- Allow 0.05 mrad scope adjustment increments (#5840)
- Advanced Ballistics performance improvements (#5811, #5790)
- Wind Deflection performance improvements (#5839)
- Various minor performance improvements (#5796, #5767, #5743, #5739)
- Improved Advanced Ballistics config diagnostic tools (#5776)
- Improved zero angle calculation (#5747)
- Improved scopes user interface (#5702)
- Increased accuracy of the drop prediction on the range card (#5703)
- More natural temperature and humidity randomization (#5754)
- More natural rifle dispersion (#5819)
- Display meter resolution on MicroDAGR (#5802)
- Cook-off damage handling of tanks (#5585)
- Spotting scope damage effects and config (#5880)
- RHS: GREF compatibility update (#5792)
- Japanese translations (#5891, #5831)
- Russian translations (#5817)
- Chinese translations (#5786)
- Italian translations (#5779, #5914)
FIXED:
- FRIES would be applied while the object attribute was unchecked (#5926)
- Faulty wind attenuation at very low altitudes above ground (#5869)
- Missing unit tags in spectator free camera when perma-dead (#5868)
- Zeus interaction menu would set group behaviour to "careless" instead of "safe" (#5855)
- Missing HE magazine for Blackfish Autocannon (#5854)
- ‘.338 Lapua Scenar’ magazine name and description (#5851)
- ‘7.62x54mmR’ muzzle velocity (#5611)
- Backblast damage was still added when blocked via allowDamage (#5848)
- Some vanilla PP effects could show while in spectator (#5846, #5832)
- Crash in 3rd person spectator (#5844)
- Map could shake when player is dead (#5843)
- Torque related script error when advanced throwing IR strobes (#5842)
- Some enum errors (#5834)
- Minor config changes for Arma 1.78 (#5825)
- Units could be handcuffed with the force (the keybind) (#5823)
- A glitch in the bullet trajectory multiplayer synchronization (#5805)
- Scopes iron sight zeroing (#5804)
- Climbing when over water (#5800)
- Wirecutter couldn’t cut some Malden fences (#5744)
- Script error when exiting spectator (#5722)
- Players would be permanently invisible if they entered spectator while alive (#5699)
- Zeus “Load into Cargo” module was broken (#5669)
- Damage to RCWS turrets would cause cook-off (#5605)
- The Scorpion Evo, Kriss Vector and CPW muzzle velocities (#5791)
- ‘Overcast’ synchronization in multiplayer (#5688)
- Bugs in the zero angle calculation (#5742)
- Bug in the ATragMX truing drop feature (#5731)
- Bug in the Advanced Ballistics vanilla drag removal routine (#5695)
- Minor bugs in the Advanced Ballistics trajectory at very long ranges (#5698)
- Barrel length config in the ADR-97 compatibility PBO (#5768)
- ATragMX C1 coefficient not being updated when the target range changes (#5720)
REMOVED:
- Deprecated functionality (#5878)
- Wind deflection simulation radius setting (#5838)
- Unused code in Advanced Ballistics (#5806)
- All unnecessary settings from Advanced Ballistics (#5814)
- BC degradation in the transonic zone (#5698)
- Parachute landing animation (vanilla has been updated) (#5794)
- Fuel capability from IDAP water truck (#5783)
- ACE options menu (#5746)