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Releases: expo/orbit

v1.0.0

14 Nov 18:48
6622604
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🎉 New features

🐛 Bug fixes

💡 Others

v0.1.3

21 Sep 13:40
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🎉 New features

🐛 Bug fixes

  • Fix SVGs on macOS Sonoma. (#63 by @gabrieldonadel)
  • Prevent the AutoLauncher process from running in the background after launching the main app. (#51 by @gabrieldonadel)
  • Fix WindowNavigator size calculations when showing an existing window. (#48 by @gabrieldonadel)
  • Remove additional spacing from Builds header. (#40 by @Simek)

v0.1.2

13 Aug 05:01
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🎉 New features

🐛 Bug fixes

💡 Others

v0.1.1

10 Aug 21:38
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🐛 Bug fixes

  • Fixed listing devices when Android SDK path or xcrun is not configured correctly. (#26 by @gabrieldonadel)
  • Fixed menu bar popover height after putting Mac to sleep. (#28 by @gabrieldonadel)
  • Prevent multiple "Launch" clicks, add label when booting. (#29 by @Simek)
  • Fixed Pre-flight checklist UI when a check fails. (#33 by @gabrieldonadel)
  • Fixed Folder icon not rendering correctly inside the Settings Window. (#34 by @gabrieldonadel)

💡 Others

  • Move device running indicator inside the Popover to the right along with a green dot. (#17 by @Simek)
  • Adjust Builds section spacing. (#16 by @Simek)

v0.1.0

09 Aug 06:29
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To make your development workflow even faster, we are experimenting with a menu bar app that can launch builds and run Snack projects on your devices and simulators, Expo Orbit.

This macOS menu bar app allows you to:

  • Install and launch builds from EAS with just one click
  • Launch Snack projects in your simulators with a link
  • List and launch Android emulators and iOS simulators
  • Install and launch apps from local files

We can't wait for you to try Orbit, explore its capabilities, and hear your feedback. Your input will shape the future of this tool and guide us on where to take it next.

Note: Orbit relies on xcrun and the Android SDK for device management, which requires having both Android Studio and Xcode set up.