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GameObj_Z

widberg edited this page Oct 12, 2023 · 12 revisions

Chum World GAMEOBJ
ImZouna GameObj_Z

struct GameObj_Z : ResourceObject_Z {
    PascalArray<struct Prefab {
        PascalStringNULL str;
            // String contents of the child
            // NULL terminated
        std::uint32_t inWorld;
            // bool 0/1
            // 0 when the str is PIPO or empty or other values
            // 1 when its a vehicle name or something
            // maybe related to when the object is physical?
        PascalArray<crc32_t> crc32s;
            // Child objects in the hierarchy
    }> prefabs;
};

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      Animation_Z
      Binary_Z
      Bitmap_Z
      Camera_Z
      CollisionVol_Z
      Fonts_Z
      GameObj_Z
      GenWorld_Z
      GwRoad_Z
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      LightData_Z
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      Material_Z
      MaterialAnim_Z
      MaterialObj_Z
      Mesh_Z
      MeshData_Z
      Node_Z
      Omni_Z
      Particles_Z
      ParticlesData_Z
      RotShape_Z
      RotShapeData_Z
      Rtc_Z
      Skel_Z
      Skin_Z
      Sound_Z
      Spline_Z
      SplineGraph_Z
      Surface_Z
      SurfaceDatas_Z
      UserDefine_Z
      Warp_Z
      World_Z
      WorldRef_Z
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