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GameObj_Z
Chum World GAMEOBJ
ImZouna GameObj_Z
struct GameObj_Z : ResourceObject_Z {
PascalArray<struct Prefab {
PascalStringNULL str;
// String contents of the child
// NULL terminated
std::uint32_t inWorld;
// bool 0/1
// 0 when the str is PIPO or empty or other values
// 1 when its a vehicle name or something
// maybe related to when the object is physical?
PascalArray<crc32_t> crc32s;
// Child objects in the hierarchy
}> prefabs;
};
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Asobo BigFile Format Specification
Asobo Classes
Animation_Z
Binary_Z
Bitmap_Z
Camera_Z
CollisionVol_Z
Fonts_Z
GameObj_Z
GenWorld_Z
GwRoad_Z
Keyframer*_Z
Light_Z
LightData_Z
Lod_Z
LodData_Z
Material_Z
MaterialAnim_Z
MaterialObj_Z
Mesh_Z
MeshData_Z
Node_Z
Omni_Z
Particles_Z
ParticlesData_Z
RotShape_Z
RotShapeData_Z
Rtc_Z
Skel_Z
Skin_Z
Sound_Z
Spline_Z
SplineGraph_Z
Surface_Z
SurfaceDatas_Z
UserDefine_Z
Warp_Z
World_Z
WorldRef_Z
Asobo File Format Idioms
Asobo CRC32
Asobo LZ Compression
Asobo Arithmetic Coding Compression
Asobo Save Game File Format Specification
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TotemTech/ToonTech/Zouna/ACE/BSSTech/Opal Timeline
Zouna Modding Resources
Miscellaneous