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MaterialObj_Z

widberg edited this page Oct 12, 2023 · 5 revisions

Chum World MATERIALOBJ
ImZouna MaterialObj_Z

struct MaterialObj_Z : ResourceObject_Z {
    Map<crc32_t, PascalArray<crc32_t>> entries;
        // Map from array name crc32s to arrays of MaterialAnim_Zs
        // MaterialAnim_Zs are accessed by array name and index in that array
};

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Asobo BigFile Format Specification
Asobo Classes
      Animation_Z
      Binary_Z
      Bitmap_Z
      Camera_Z
      CollisionVol_Z
      Fonts_Z
      GameObj_Z
      GenWorld_Z
      GwRoad_Z
      Keyframer*_Z
      Light_Z
      LightData_Z
      Lod_Z
      LodData_Z
      Material_Z
      MaterialAnim_Z
      MaterialObj_Z
      Mesh_Z
      MeshData_Z
      Node_Z
      Omni_Z
      Particles_Z
      ParticlesData_Z
      RotShape_Z
      RotShapeData_Z
      Rtc_Z
      Skel_Z
      Skin_Z
      Sound_Z
      Spline_Z
      SplineGraph_Z
      Surface_Z
      SurfaceDatas_Z
      UserDefine_Z
      Warp_Z
      World_Z
      WorldRef_Z
Asobo File Format Idioms
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Asobo LZ Compression
Asobo Arithmetic Coding Compression
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