-
Notifications
You must be signed in to change notification settings - Fork 0
Stunts
Stunts is a cut content feature that has a few clues hinting at its existence. The first clue is the stunt name strings left in the binary.
Name |
VehiclePP ID |
---|---|
SMALL DRIFT | 599 |
DRIFT | 600 |
BIG DRIFT | 601 |
SMALL JUMP | 602 |
JUMP | 603 |
BIG JUMP | 604 |
SMALL DESTRUCTION | 605 |
DESTRUCTION | 606 |
BIG DESTRUCTION | 607 |
SMALL WHEELING | 608 |
WHEELING | 609 |
BIG WHEELING | 610 |
ELUSIVE | 611 |
The next clue is the point values for each stunt stored in the VehiclesParam.tsc
file. Starting with the point value for SMALL DRIFT
at VehiclePP
ID 599
and incrementing by 1
for each subsequent point value for each of the stunt names in the list above. This means that the point value of each stunt is different for each vehicle.
Finally, the StuntHUD
class and all of its functions are still in the game binary. This does not mean that it would be easy to re-implement this feature, however. It would take considerable effort to get the StuntHUD
working again since there are no calls to its functions in the game.
There are further indications that in addition to the name of the stunt, the game would display the distance the player traveled, in meters, while completing the stunt for the DRIFT
, JUMP
, and WHEELING
related stunts. The DESTRUCTION
and ELUSIVE
related stunts do not display any additional information. It is also notable that the "m" for meters and the stunt names are hardcoded while the game allows the player to choose between "mph" or "km/h" and offers translation strings for various languages, which could indicate that this feature was cut early or otherwise not fully fleshed out.
The ELUSIVE
stunt is unique in that it does not have related SMALL
and BIG
variants like the other stunts.
For FMTK Users and Mod Developers
For FMTK Developers
Asobo BigFile Format Specification
Asobo Classes
Animation_Z
Binary_Z
Bitmap_Z
Camera_Z
CollisionVol_Z
Fonts_Z
GameObj_Z
GenWorld_Z
GwRoad_Z
Keyframer*_Z
Light_Z
LightData_Z
Lod_Z
LodData_Z
Material_Z
MaterialAnim_Z
MaterialObj_Z
Mesh_Z
MeshData_Z
Node_Z
Omni_Z
Particles_Z
ParticlesData_Z
RotShape_Z
RotShapeData_Z
Rtc_Z
Skel_Z
Skin_Z
Sound_Z
Spline_Z
SplineGraph_Z
Surface_Z
SurfaceDatas_Z
UserDefine_Z
Warp_Z
World_Z
WorldRef_Z
Asobo File Format Idioms
Asobo CRC32
Asobo LZ Compression
Asobo Arithmetic Coding Compression
Asobo Save Game File Format Specification
Asobo Audio Formats
TotemTech/ToonTech/Zouna/ACE/BSSTech/Opal Timeline
Zouna Modding Resources
Miscellaneous