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Camera_Z

widberg edited this page Oct 12, 2023 · 6 revisions

Chum World CAMERA
ImZouna Camera_Z

struct Camera_Z : Object_Z {
    std::assert(type == ObjectType::Camera_Z, "type != ObjectType::Camera_Z");
    /// radians
    f32 angle_of_view;
    std::assert(angle_of_view == 0.8726646304130554, "angle_of_view != 0.8726646304130554");
    /// Near plane?
    f32 zero;
    std::assert(zero == 0, "zero != 0");
    /// Target?
    Name_Z node_name;
};

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Asobo BigFile Format Specification
Asobo Classes
      Animation_Z
      Binary_Z
      Bitmap_Z
      Camera_Z
      CollisionVol_Z
      Fonts_Z
      GameObj_Z
      GenWorld_Z
      GwRoad_Z
      Keyframer*_Z
      Light_Z
      LightData_Z
      Lod_Z
      LodData_Z
      Material_Z
      MaterialAnim_Z
      MaterialObj_Z
      Mesh_Z
      MeshData_Z
      Node_Z
      Omni_Z
      Particles_Z
      ParticlesData_Z
      RotShape_Z
      RotShapeData_Z
      Rtc_Z
      Skel_Z
      Skin_Z
      Sound_Z
      Spline_Z
      SplineGraph_Z
      Surface_Z
      SurfaceDatas_Z
      UserDefine_Z
      Warp_Z
      World_Z
      WorldRef_Z
Asobo File Format Idioms
Asobo CRC32
Asobo LZ Compression
Asobo Arithmetic Coding Compression
Asobo Save Game File Format Specification
Asobo Audio Formats
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