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Memory Manager

widberg edited this page Mar 6, 2024 · 1 revision

FUEL uses MemoryManager_Z to allocate, reallocate, and deallocate memory using malloc, realloc, and free respectively. This class inherits from Hi_MemoryManager_Z, the hardware-independent memory manager, which implements similar functions to those found in the C standard library from scratch. This hardware-independent memory manager is not used in FUEL since all of the virtual functions are overloaded by the PC-specific implementation; however, other games such as Ratatouille do use the hardware-independent memory manager.

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      Animation_Z
      Binary_Z
      Bitmap_Z
      Camera_Z
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      MeshData_Z
      Node_Z
      Omni_Z
      Particles_Z
      ParticlesData_Z
      RotShape_Z
      RotShapeData_Z
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      Skel_Z
      Skin_Z
      Sound_Z
      Spline_Z
      SplineGraph_Z
      Surface_Z
      SurfaceDatas_Z
      UserDefine_Z
      Warp_Z
      World_Z
      WorldRef_Z
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