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GameObj_Z

widberg edited this page Jun 30, 2021 · 12 revisions

Chum World GAMEOBJ

struct GameObj_Z : ResourceObject_Z
{
    std::uint32_t childCount;
        // Number of children
    struct Child
    {
        std::uint32_t strLen;
            // Size of the string contents of the child
        char str[strLen];
            // String contents of the child
            // NULL terminated
        std::uint32_t inWorld;
            // bool 0/1
            // 0 when the str is PIPO or empty or other values
            // 1 when its a vehicle name or something
            // maybe related to when the object is physical?
        std::uint32_t crc32Count;
        std::uint32_t crc32s[crc32Count];
    } children[childCount];
};

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      Animation_Z
      Binary_Z
      Bitmap_Z
      Camera_Z
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      RotShape_Z
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      Spline_Z
      SplineGraph_Z
      Surface_Z
      SurfaceDatas_Z
      UserDefine_Z
      Warp_Z
      World_Z
      WorldRef_Z
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