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Active Self
Power Type. Executes an entity action on the player when the player uses the active power keybind (default: G).
Type ID: origins:active_self
entity_action
, Entity Action: The action to execute on the player.
cooldown
, int: Interval of ticks this power needs to recharge before the action can be executed again.
hud_render
, Hud Render: Determines how the cooldown of this power is visualized on the HUD.
key
, Key, default = "primary": Which active key this power should respond to.
Example:
{
"type": "origins:active_self",
"entity_action": {
"type": "origins:if_else",
"condition": {
"type": "origins:on_fire"
},
"if_action": {
"type": "origins:extinguish"
},
"else_action": {
"type": "origins:set_on_fire",
"duration": 8
}
},
"cooldown": 20,
"hud_render": {
"should_render": false
}
}
This power allows players to press G in order to set themselves on fire for 8 seconds, or, if they are already burning, extinguish themselves.
Tutorials (Data packs)
Video Tutorial by CandyCaneCazoo
Tutorials (Add-ons)
Working with more unique powers
Lists
List of vanilla damage source names
Data Types