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Model Color

apace100 edited this page Oct 17, 2020 · 1 revision

Power Type. Multiplies the color of the player's texture.

Type ID: origins:model_color

Fields:

red, float, default = 1.0: Value by which the red component of the texture will be multiplied. Range: 0 - 1.

green, float, default = 1.0: Value by which the green component of the texture will be multiplied. Range: 0 - 1.

blue, float, default = 1.0: Value by which the blue component of the texture will be multiplied. Range: 0 - 1.

alpha, float, default = 1.0: Value by which the alpha (= transparency) component of the texture will be multiplied. Range: 0 - 1.

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