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Model Color
apace100 edited this page Oct 17, 2020
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1 revision
Power Type. Multiplies the color of the player's texture.
Type ID: origins:model_color
Fields:
red
, float, default = 1.0: Value by which the red component of the texture will be multiplied. Range: 0 - 1.
green
, float, default = 1.0: Value by which the green component of the texture will be multiplied. Range: 0 - 1.
blue
, float, default = 1.0: Value by which the blue component of the texture will be multiplied. Range: 0 - 1.
alpha
, float, default = 1.0: Value by which the alpha (= transparency) component of the texture will be multiplied. Range: 0 - 1.
Tutorials (Data packs)
Video Tutorial by CandyCaneCazoo
Tutorials (Add-ons)
Working with more unique powers
Lists
List of vanilla damage source names
Data Types