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Resource (Power Type)

apace100 edited this page Nov 23, 2020 · 1 revision

Power Type. Defines a resource/cooldown/timer for the player. Basically holds a persistent integer value which can be modified by the Change Resource action and checked with the Resource (Condition) player condition.

Type ID: origins:resource

Fields:

min, int: The minimum value of the resource.

max, int: The maximum value of the resource.

start_value, int, optional (default = min): The value of the resource when the player first chooses an origin with this power.

hud_render, Hud Render: Specifies how and if the resource is displayed with a bar on the HUD.

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