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Fire Projectile

apace100 edited this page Feb 16, 2021 · 3 revisions

Power Type. An active power which fires one or more projectiles when the active power key is pressed.

Type ID: origins:fire_projectile

Fields:

entity_type, string: The ID of the projectile entity type that will be fired.

cooldown, int: The number of ticks the player has to wait between uses of this power.

count, int, default = 1: The amount of projectiles to fire each use.

speed, float, default = 1.5: The speed applied to the fired projectile.

divergence, float, default = 1.0: How much each projectile fired is affected by random spread.

sound, string, optional: When defined, this is the ID of the sound event that will be played when the power is used.

hud_render, Hud Render: Specifies how and if a cooldown bar is rendered.

tag, string, optional: NBT data of the entity.

key, Key, default = "primary": Which active key this power should respond to.

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