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Attribute (Condition)

apace100 edited this page Mar 10, 2021 · 3 revisions

Entity Condition. Applies a check towards a specific attribute value of the player. For a list of attributes available in vanilla, see Minecraft Wiki: Attributes.

Type ID: origins:attribute

Fields:

attribute, string: _ID of the attribute of which the value should be checked.

comparison, Comparison: How to compare the attribute's value to the specified value.

compare_to, double: Which value to compare the attribute's value to.

Example:

"condition": {
  "type": "origins:attribute",
  "attribute": "minecraft:generic.armor",
  "comparison": ">=",
  "compare_to": 10.0
}

This condition makes a power only activate when the player is wearing enough armor to reach half of the displayed armor protection value.

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