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Self Action When Hit
Power Type. Executes an entity action on the player when the player is hit by another entity.
Type ID: origins:self_action_when_hit
Fields:
entity_action
, Entity Action: The action to execute on the player.
damage_condition
, Damage Condition, optional: If set, the action will only trigger when this condition holds for the damage that was dealt by the attacker.
cooldown
, int: Interval of ticks this power needs to recharge before the action can be executed again.
hud_render
, Hud Render, optional: If set, the cooldown of this power is visualized on the HUD in the specified way.
Example:
{
"type": "origins:self_action_when_hit",
"entity_action": {
"type": "origins:apply_effect",
"effect": {
"effect": "minecraft:regeneration",
"amplifier": 1,
"duration": 200
}
},
"damage_condition": {
"type": "origins:amount",
"comparison": ">=",
"compare_to": 6.0
},
"cooldown": 1200
}
When a player with this power is damaged by 3 hearts or more damage in a single hit, they gain a Regeneration II effect for 10 seconds. This has a cooldown of one minute.
Tutorials (Data packs)
Video Tutorial by CandyCaneCazoo
Tutorials (Add-ons)
Working with more unique powers
Lists
List of vanilla damage source names
Data Types