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Attacker Action When Hit

apace100 edited this page Nov 2, 2020 · 2 revisions

Power Type. Executes an entity action on the attacker when the player is hit by another entity.

Type ID: origins:attacker_action_when_hit

Fields:

entity_action, Entity Action: The action to execute on the attacker.

damage_condition, Damage Condition, optional: If set, the action will only trigger when this condition holds for the damage that was dealt by the attacker.

cooldown, int: Interval of ticks this power needs to recharge before the action can be executed again.

hud_render, Hud Render, optional: If set, the cooldown of this power is visualized on the HUD in the specified way.

Example:

{
  "type": "origins:attacker_action_when_hit",
  "entity_action": {
    "type": "origins:add_velocity",
    "y": 2
  },
  "cooldown": 20
}

When a mob or player attacks a player with this power, they will get thrown upwards into the air.

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