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Phasing
Power Type. Lets the player move through solid blocks.
Type ID: origins:phasing
Fields:
block_condition
, Block Condition, optional: If set, the player will only be able to move through these blocks (or not be able to move through these, depending on what blacklist
is set to).
blacklist
, boolean, default = false: If set to true, the block_condition
will define which blocks the player can NOT move through.
render_type
, string, default = "blindness": Either "remove_blocks" or "blindness" - defines how the phasing will look when inside a block.
view_distance
, float, default = 10.0: How far the player can look through walls while phasing with the "blindness" render_type
.
phase_down_condition
, Entity Condition, optional: When specified, this condition needs to be fulfilled in order for blocks below the player to become phasable. Defaults to a condition which checks for sneaking.
Tutorials (Data packs)
Video Tutorial by CandyCaneCazoo
Tutorials (Add-ons)
Working with more unique powers
Lists
List of vanilla damage source names
Data Types