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Inventory

apace100 edited this page Feb 16, 2021 · 4 revisions

Power Type. An active power which opens a 9-slot inventory which may or may not persist over deaths.

Type ID: origins:inventory

Fields:

name, string, default = "container.inventory": The translation key or literal text to use as the display name for the inventory.

drop_on_death, boolean, default = false: When this is set to true, the player will drop the items in the inventory on death (vanishing items will vanish!).

drop_on_death_filter, Item Condition, optional: If this is set, only item stacks matching this condition will be dropped on death.

key, Key, default = "primary": Which active key this power should respond to.

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