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Climbing
apace100 edited this page Mar 10, 2021
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1 revision
Power Type. Allows players to climb.
Note: Keep in mind that the climbing is performed always while this power is active. Thus, a condition which checks for a horizontal collision is required for the player to have the usual climbing effect.
Type ID: origins:climbing
allow_holding
, boolean, default = true: With this set to true, the player is able to hold onto what they are currently climbing by sneaking.
Example:
{
"type": "origins:climbing",
"condition": {
"type": "origins:collided_horizontally"
},
"allow_holding": true
}
This power will allow players to climb by walking against blocks, similar to the climbing of ladders.
Tutorials (Data packs)
Video Tutorial by CandyCaneCazoo
Tutorials (Add-ons)
Working with more unique powers
Lists
List of vanilla damage source names
Data Types