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Climbing

apace100 edited this page Mar 10, 2021 · 1 revision

Power Type. Allows players to climb.

Note: Keep in mind that the climbing is performed always while this power is active. Thus, a condition which checks for a horizontal collision is required for the player to have the usual climbing effect.

Type ID: origins:climbing

allow_holding, boolean, default = true: With this set to true, the player is able to hold onto what they are currently climbing by sneaking.

Example:

{
  "type": "origins:climbing",
  "condition": {
    "type": "origins:collided_horizontally"
  },
  "allow_holding": true
}

This power will allow players to climb by walking against blocks, similar to the climbing of ladders.

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