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Power
apace100 edited this page Mar 10, 2021
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Entity Condition. Checks whether the player has a certain power (just theoretically, it doesn't need to be active at the moment of the check). Mostly used for Origin conditions in layers.
Type ID: origins:power
Fields:
power
, string: ID of the power the player needs to have to pass the check.
Tutorials (Data packs)
Video Tutorial by CandyCaneCazoo
Tutorials (Add-ons)
Working with more unique powers
Lists
List of vanilla damage source names
Data Types