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Stacking Status Effect

apace100 edited this page Oct 17, 2020 · 3 revisions

Power Type. While this power is active, it will gain a stack twice a second. When reaching more than 0 stacks, the player will receive the provided status effects. While this power is inactive, it will lose two stacks per second.

Type ID: origins:stacking_status_effect

Fields:

min_stacks, int: The minimum number of stacks. Negative numbers are allowed.

max_stacks, int: The maximum number of stacks.

duration_per_stack, int: When the status effects are applied, their duration will be stacks * duration_per_stack in ticks.

effect, Status Effect Instance, optional: If set, this status effect will be applied by this power.

effects, array of Status Effect Instances, optional: If set, these status effects will be applied by this power.

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