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Status Effect
Player Condition. Checks whether the player has a specific status effect in a given amplifier and/or duration range.
Type ID: origins:status_effect
Fields:
effect
, String: ID of the status effect the player should have.
min_amplifier
, int, default = 0: The minimum amplifier the status effect should have in order to pass the check.
max_amplifier
, int, default = 2147483647: The maximum amplifier the status effect should have in order to pass the check.
min_duration
, int, default = 0: The minimum duration in ticks the status effect should have left in order to pass the check.
max_duration
, int, default = 2147483647: The maximum duration in ticks the status effect should have left in order to pass the check.
Tutorials (Data packs)
Video Tutorial by CandyCaneCazoo
Tutorials (Add-ons)
Working with more unique powers
Lists
List of vanilla damage source names
Data Types