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Meta station overhaul #33506
Meta station overhaul #33506
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This PR contains new or changed maps:
Maps are being rendered. This comment will be updated if rendering them is done. |
god I hope I did this one correctly finally |
What a big changelog you have. I think these should be moved into description section. Leave a brief summary of the changes in the changelog |
I like the overall modernisation but some changes I'm not a fan of: Disposals:
Sci:
Eng:
|
meteor net on arrivals got removed |
I will be rebuilding the entirety of sci and most of medbay, as well as fixing anything that gets commented here. |
I have a few smaller things to suggest. Thank you in advance for doing the hard work in mapping. Engi:
Reporter room:
Arrivals maints:
Med maints:
Botany maints:
Engi/dorm maints:
Atmos maints:
Cargo/disposals maints:
|
PA room should have reinforced walls since regular ones are still not so good at protecting from radiation |
@K-Dynamic I did not know I removed the arrivals evac pod, ill make sure thats working. I removed most maint borg chargers in favor of putting one in every department for players who dont have the maints memorized. |
agreed, dont really know what the science redesign aims to do and I feel it just makes it worse in general, there also appears to be a massive lack of firedoors near xenoarch which would be a good change. |
@Krovotushka @K-Dynamic @MilenVolf @Djungelskog2 @Emisse everything you noted should be fixed, besides sci. Medbay and cargo have also been overhauled now, along with a lot of the maints. Tomorrow I will start on fully rebuilding science, and then it should be ready to go (unless I decide to go ahead with rebuilding engi too) |
This PR contains new or changed maps:
Maps are being rendered. This comment will be updated if rendering them is done. |
This PR contains new or changed maps:
Maps are being rendered. This comment will be updated if rendering them is done. |
finally fixed. |
This PR contains new or changed maps:
Maps are being rendered. This comment will be updated if rendering them is done. |
…on-14 into meta-station-overhaul
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This PR contains new or changed maps:
Maps are being rendered. This comment will be updated if rendering them is done. |
This PR contains new or changed maps:
Maps are being rendered. This comment will be updated if rendering them is done. |
…on-14 into meta-station-overhaul
This PR contains new or changed maps:
Maps are being rendered. This comment will be updated if rendering them is done. |
This PR contains new or changed maps:
Maps are being rendered. This comment will be updated if rendering them is done. |
This PR contains new or changed maps:
Maps are being rendered. This comment will be updated if rendering them is done. |
why is there so much gamerloot |
This PR contains new or changed maps:
Maps are being rendered. This comment will be updated if rendering them is done. |
This PR contains new or changed maps:
Maps are being rendered. This comment will be updated if rendering them is done. |
* Automatic changelog update * Add Holopad Circuit Board to A/V Communication Technology (space-wizards#34150) Added the holopad circuit board to the AV Communication technology and circuit imprinter lathe. * Automatic changelog update * Fix disposal signal routers sprites (space-wizards#34139) * Fix disposal signal routers sprites * Remove old shitcode * Automatic changelog update * Meta station overhaul (space-wizards#33506) * added mail, moved some things around, and fixed a lot of APCs * fixed my mistakes * Fixed a few mistakes and AI camera names * Redid south medbay and more wiring * Finished sci overhaul, and fixed all issues that I could find. * rebuilt botany, removed vox box, fixed all known issues. * Overhauled security * Minor commit as I prepare to update my copy * Rebalanced role counts * Final changes, ready for review! * Emisse and other people fixed issues with the station * Finalized changes (for real this time)! * Standardize shotgun ammo in storagefills (space-wizards#34156) shotgun ammo changes * Automatic changelog update * meta update (space-wizards#34158) * Amber Station Adjustments (space-wizards#34126) * Made a couple fixes to various decals, cleaned up some entities, gave the clown their bag and the bartender a handlabeler * Several changes, more cameras, lighting fixes, adjusted hydro a bit, gave sec a bunch of shutters * Added new random spawners for science and added them to Amber * fixed the science spawners and modified amber slightly * Fixed the random instrument entry * Fix friendly vent spiders (space-wizards#34153) Swapped order of parents for MobGiantSpiderAngry * Removed UseDelay component from RCD (space-wizards#34149) * Automatic changelog update * Decrease hp for rusted walls (space-wizards#34043) * Automatic changelog update * FIX: Thief beacon doubled steal targets (space-wizards#33750) * Automatic changelog update * remove nukemass song (space-wizards#34066) * Automatic changelog update * Corrected all ghost role names to title case. (space-wizards#34155) * Corrected all ghost role names to title case. * Removes full stop from Hamlet's title. * Updated ghost role names not in the main ghost roles .ftl * Two capitals corrections * Packed Update (Remove Christmas & New Evac) (space-wizards#34168) * Packed update (remove christmas, new shuttle) * Fix invalid * the voices * Omega Update (Remove Christmas) (space-wizards#34174) omega soap * Renamed "Irish Car Bomb" drink to "Irish Slammer" (space-wizards#34107) * Renamed "Irish Car Bomb" drink to "Irish Slammer", due to concerns over insensitivity. * Fixing some missed references * Added prototype id changes to migration.yml. Removed any reference to the troubles (and corrected ale to stout for flavour text). * Corrected description back to "Irish Cream" * Removed non-entities from migration.yml * Automatic changelog update * Bugfix for the AI player's eye getting stuck when their broadcast is interrupted (space-wizards#34093) Initial commit * Speech is relayed by holopad holograms (space-wizards#33978) * Initial commit * Corrected a field attribute * Make JPEG a PNG (space-wizards#34176) Make 3.png a PNG * Removed Undesirable Ion Storm Verbs (space-wizards#34175) * Remove Undesirable Laws * empty * added basic admin logs for PDA notekeeper notes (space-wizards#34118) * added basic admin logs for PDA notekeeper notes * formatting * added new LogType 'PdaInteract' and changed PDA notekeeper logs to it --------- Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk> * Automatic changelog update * Sprites defined for all non-generic computer boards. Added new syndicate computer board sprite. (space-wizards#34104) * Defined sprites for non-generic computer boards. Added new syndicate computer board sprite. * Added new sprite to meta.json and updated attribution. * Reformatted module.rsi meta.json to match other meta file styles. * Syndicate board sprite made less yellow/gold, changed outer chips to black. Using grey/silver for CPU centre, akin to syndie agent PDA theme, and to keep distinctive from security board. * Corrected indentation spacing for currently edited entities. * Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml * add pr link to attribution --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> * Added pricegun sound (space-wizards#34119) added pricegun sound Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk> * Automatic changelog update * Separate Tables n' Counters (space-wizards#32673) * Update tables.yml * Remove Extra base: state_ * Update tables.yml * Automatic changelog update * Add Chameleon PDA (space-wizards#30514) * V1 commit * Remove PDA name and unnecessary pda state * Adds PDA to Chameleon backpack & thief toolbox * Change to use AppearanceDataInit * Add basic PDA state to ensure there's always a sprite before AppearanceData can be applied * Revert PDA name (this will be changed to another way later) * Update PDA name updating to new system * Fix yaml, and fix Agent ID chameleon * Updated based on review * Automatic changelog update * Add some ion storm actions to replace removed ones (space-wizards#34180) * Add some ion storm actions to replace removed ones * Remove other country references, replace * Some more tuning of the storm values, removing real-world countries * boldy basics * Automatic changelog update * Amber Station and Science Spawner Tweaks (space-wizards#34187) * Modified science spawners a bit since I realized including maints loot was undesireable * Linked Medical doors to buttons, redesigned the floor of the dining area a bit, placed more science spawners * Somehow I overlooked that I was importing the maints loot table instead of the sci loot table * Gave sci an EOD closet * named the evac shuttle * Core update (space-wizards#34201) add * Elkridge Depot (The station formerly known as Cell) (space-wizards#34085) * named apcs, doors, air alarms, cameras, fire alarms, substations, SMESs * updated PostMapInitTest.cs to include Cell * added psychologist spawn * fixed scanner console link, fixed disposals conveyors, and more * added janitor service lights, maints firelocks, and more * added more fun maint rooms * improved head offices, kitchen, psych. added maints between science and arrivals * fixed spawners placed over solid objects * added unique evac shuttle, the Cilium * evac shuttle is now orientated correctly * added unique cargo shuttle * updated kitchen area * renamed Cell Station to Elkridge Depot, removed most main hall airlocks for smoother travel * general last-minute touch-ups around the bridge and sec * changed station name in PostMapInitTest.cs * Add Elkridge Depot into Map Rotation (space-wizards#34206) * named apcs, doors, air alarms, cameras, fire alarms, substations, SMESs * updated PostMapInitTest.cs to include Cell * added psychologist spawn * fixed scanner console link, fixed disposals conveyors, and more * added janitor service lights, maints firelocks, and more * added more fun maint rooms * improved head offices, kitchen, psych. added maints between science and arrivals * fixed spawners placed over solid objects * added unique evac shuttle, the Cilium * evac shuttle is now orientated correctly * added unique cargo shuttle * updated kitchen area * renamed Cell Station to Elkridge Depot, removed most main hall airlocks for smoother travel * general last-minute touch-ups around the bridge and sec * changed station name in PostMapInitTest.cs * added Elkridge to default map pool * added myself to map_attribution.yml credits * Automatic changelog update * Packed Update (space-wizards#34208) Packed Update (decals mostly) * Apply forensics when loading with an ammo box (space-wizards#32280) * Automatic changelog update * Update Credits (space-wizards#34220) Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> * Fix rainbow lizard plushie inhands (space-wizards#34128) * fix rainbow plushie inhands * address requested changes * attribute sprites * wielding refactor/fixes (space-wizards#32188) * refactor wieldable events * fix inconsitency with wielding and use updated events * wieldable cosmetic refactoring * Update Content.Shared/Wieldable/Events.cs Co-authored-by: Centronias <charlie.t.santos@gmail.com> * real Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: Centronias <charlie.t.santos@gmail.com> Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> * Automatic changelog update * Lobby chat width and custom lobby titles (space-wizards#33783) * lobby name cvar * panel width * skrek * server name localization fix * comment format fix Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com> * remove redundant newline Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com> * string.empty Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com> * use SetWidth * Update Resources/Locale/en-US/lobby/lobby-gui.ftl --------- Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Automatic changelog update * Adds bullet collision to station lights (space-wizards#34070) Adds collision with bullets to lights * Automatic changelog update * Oasis Update (space-wizards#34245) santa is keel. * Amber Station - Minor Fixes (space-wizards#34246) * Moved the stand clear decal in front of the janitor's shutters up two pixels * added tech maints under most maints doors, fixed power issues in cargo, and fixed a couple minor issues * Make station anchor hitbox less insufferable (space-wizards#34217) * Automatic changelog update * Remove kessler and zombeteors gamemodes from the secret pool (space-wizards#34051) * Remove kessler, zombeteors gameodes * Probably should keep the protos in case an admin wants to torture players secretly * address slart review * Automatic changelog update * Added distinct ad and bye chatter to Dr. Gibb vending (space-wizards#34182) * Added distinct ad and bye chatter to Dr. Gibb vending * Correcting revert mistake * Changed ad pack names to better match naming convention * Implement approved rule changes (space-wizards#34233) * Special reagents now appear in the guidebook (space-wizards#34265) * Special reagents now appear in the guidebook * Improved guidebook wording for reagent category * Automatic changelog update * Implement approved rule changes (space-wizards#34233) * Fix compilation errors in tests from update (space-wizards#34272) Required for space-wizards/RobustToolbox#5590 to not cause compile fails, but can be merged on its own * Fix portable scrubber appearing powered on spawn (space-wizards#34274) * [HOTFIX] Fix chameleon PDAs renaming IDs (space-wizards#34249) Fix chameleon PDA * [HOTFIX] Fix Meta station power (space-wizards#34256) * hotfix meta power * fixed AME * add missing cargo shuttle pilot console to cargo * Update vessel_warning.ogg (space-wizards#34263) * Update vessel_warning.ogg Remove DC offset and apply short fade out. * Update attributions.yml * Update attributions.yml * Add bleating accent to goats (space-wizards#34273) * Automatic changelog update * Happy New Year (space-wizards#34288) happy new year * Amber Station - Balance Improvements (space-wizards#34294) changed the center area in med bay to a garden, weakened meteor shielding in some areas, also general touch ups around the station * Fixed Loop Station's southern solar array unlinked airlocks (space-wizards#34296) Fixed Southern solar external airlock door bolts * Fix empty lines in adminwho with stealthmins. (space-wizards#34122) Don't print newline if admin is hidden. * Automatic changelog update * Added missing cameras to Loop Station (space-wizards#34308) * Added missing cameras * Added missing cameras * Amber Station - Fixes and Warm Lights (space-wizards#34324) * Added warm lights, placed them around the map, also fixed an issue with the MV wire in the cafeteria * Fixed lv wiring in caf, and adjusted a couple things * Empty commit to force checks to rerun * Automatic changelog update * change locking to use ComplexInteraction (space-wizards#34326) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Drink titles and soda vendor consistency (space-wizards#34178) * Made capitalisation of proper names consistent. * Roy Rogers is presumably a proper name. * Second pass at distinguishing proper names only. * Two nitpicking/minor changes * Fixed some overlooked can brand names. Matched case with descriptions. * Switched generic sodas with brands for SodaInventory * Removed commonly available branded cans * Matched case consistency used elsewhere. Minor SPAG corrections. * Added "nothing" and some missing alcohol bottles to RandomSpawner * Added distinct ad and bye chatter to Dr. Gibb machines. * Revert "Added distinct ad and bye chatter to Dr. Gibb machines." This reverts commit f90b8a4. * Revert "Removed commonly available branded cans" This reverts commit 43b8216. * Revert "Switched generic sodas with brands for SodaInventory" This reverts commit f1790f0. * Lowercased DrinkGlass suffix. Moved alcoholic drinks from drinks to alcohol. * Renamed energy drink to Red Bool. Corrected and added some jug descriptions. * Added reagent names for all bottles except poison-wine * Revision of title case for cocktails * SPAG and fixed the only brand reagen with unbranded name. * Possibly controversial, shortened some bran names to better fit the UI. * Fixed some inconsistencies in naming * Matched brand localisation change * Two name style edits * Fixed Smite bottle name * Minor, punctuation * Blank line to end of file * Upgraded descriptive names to title case * Banana Mama * reverts change, moved to another PR to avoid conflict. * Removed caffeine reference. * Minor, corrected some more inconsistencies * Removed Bottle of Nothing from random spawner. * Automatic changelog update * Fix access configurator debug assert (space-wizards#34330) * fix * greytide fix * fix admin log * Dirty * Renamed water melon juice to watermelon juice (space-wizards#34341) * Fix battery charging stopping just short of being full (space-wizards#34028) * Add copy threshold button to air alarms (space-wizards#34346) * Automatic changelog update * Oasis updoot the dimmining (space-wizards#34347) updooty * Fland Station - Dirt Fix (space-wizards#34352) Fland * Omega Station - Dirt Fix (space-wizards#34353) omega * Marathon Station - Dirt Fix (space-wizards#34354) * Marathon * Rerunning tests * Cog Station - Dirt Fix (space-wizards#34355) Cog * Box Station - Dirt Fix (space-wizards#34356) Box * Bagel Station - Dirt Fix (space-wizards#34357) Bagel * Packed Station - Dirt Fix (space-wizards#34351) * packed * Rerunning tests * Replace some sound PlayEntity with PlayPvs (space-wizards#34317) * Fixed Forensic Gloves to be Security Contraband (space-wizards#34193) * added BaseRestrictedContraband to forensic gloves * moved from id to parent * Automatic changelog update * add large instruments to the cargo request computer (space-wizards#34240) * added the church organ to the cargo console (will add more in this PR, assuming i did this right (HOW DO YOU BUY CARGO ORDERS IN DEV ENVIROMENT???? *sobs)) * added other structure instruments to cargo Catalog * fixed an epic copy/paste fail * changed prices * fixed epic copy/paste fail #2 --------- Co-authored-by: TeenSarlacc <baddiepro123@gmail.com> * Automatic changelog update * Fix crayon losing durability on stamped paper (space-wizards#34202) * Automatic changelog update * Adds a border to Oppenhopper poster (space-wizards#34219) * border * Update meta.json * Update Resources/Textures/Structures/Wallmounts/posters.rsi/meta.json --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Trim trailing newlines from examine messages (space-wizards#33381) * Trim trailing newlines from examine messages * TrimTrailingNewlines -> TrimEnd * Add a popup message when ghost Boo action does nothing (space-wizards#34369) * fix ghost_component.ftl locale grammar (space-wizards#34372) fix ghost component locale grammar * Let ghosts sometimes make certain devices say creepy things (space-wizards#34368) * Add SpookySpeaker component/system * Shuffle Boo action targets before trying to activate them * Add SpookySpeaker to vending machines * Fix chatcode eating messages starting with "..." * Add SpookySpeaker to recycler * Oops * Decrease speak probability for vending machines * Add spooky speaker to arcade machines * Automatic changelog update * Add directional escape pod sign (space-wizards#34367) * Make indestructible tiles not breakable by explosions (space-wizards#34339) * No more Ai Spacing * Move guard into earlier guard statement * Automatic changelog update * Arachnid stomach organ yaml fix (space-wizards#34298) Arachnid stomach yaml fix Arachnids had their stomach `updateInterval` set to 1.5, 50% slower than normal. But this doesn't actually slow down the speed that the stomach digests things, only the rate at which it updates to check if enough time has passed. (See https://github.com/space-wizards/space-station-14/blob/23f0b304f284d2600cb2c6b4c9d36fdca7f99ec4/Content.Server/Body/Systems/StomachSystem.cs#L57 ) This PR changes arachnid stomachs to have a `digestionDelay` of 30 (20 is default) to achive the desired effect. Stasis beds are also bugged in a similar manner. They are intended to slow down the digestion speed, but similarly all they do is change the update rate. But fixing that requires actual code changes and is out of scope for this commit. * Automatic changelog update * Bended radiator (space-wizards#34251) * Automatic changelog update * Remove Entity<T> data-fields (space-wizards#34083) * Update submodule, .NET 9 (space-wizards#34320) * Role Types (space-wizards#33420) * mindcomponent namespace * wip MindRole stuff * admin player tab * mindroletype comment * mindRolePrototype redesign * broken param * wip RoleType implementation * basic role type switching for antags * traitor fix * fix AdminPanel update * the renameningTM * cleanup * feature uncreeping * roletypes on mind roles * update MindComponent.RoleType when MindRoles change * ghostrole configuration * ghostrole config improvements * live update of roleType on the character window * logging stuff and notes * remove thing no one asked for * weh * Mind Role Entities wip * headrev count fix * silicon stuff, cleanup * exclusive antag config, cleanup * jobroleadd overwerite * logging stuff * MindHasRole cleanup, admin log stuff * last second cleanup * ocd * move roletypeprototype to its own file, minor note stuff * remove Roletype.Created * log stuff * roletype setup for ghostroles and autotraitor reinforcements * ghostrole type configs * adjustable admin overlay * cleanup * fix this in its own PR * silicon antagonist * borg stuff * mmi roletype handling * spawnable borg roletype handling * weh * ghost role cleanup * weh * RoleEvent update * polish * log stuff * admin overlay config * ghostrolecomponent cleanup * weh * admin overlay code cleanup * minor cleanup * Obsolete MindRoleAddedEvent * comment * minor code cleanup * MindOnDoGreeting fix * Role update message * fix duplicate job greeting for cyborgs * fix emag job message dupe * nicer-looking role type update * crew aligned * syndicate assault borg role fix * fix test fail * fix a merge mistake * fix LoneOp role type * Update Content.Client/Administration/AdminNameOverlay.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/Roles/SharedRoleSystem.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * comment formatting Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * change logging category Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * fix a space Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * use MindAddRoles Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * get MindComponent from TryGetMind Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * move var declaration outside loop * remove TryComp * take RoleEnum behind the barn * don't use ensurecomp unnecessarily * cvar comments * toggleableghostrolecomponent documentation * skrek * use EntProtoId * mindrole config * merge baserolecomponent into basemindrolecomponent * ai and borg silicon role tweaks * formatting Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * I will end you (the color) Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * use LocId type for a locale id * update RoleEvent documentation * update RoleEvent documentation * remove obsolete MindRoleAddedEvent * refine MindRolesUpdate() * use dependency Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * inject dependency Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * roleType.Name no longer required * reformatted draw code logic * GhostRoleMarkerRoleComponent comment * minor SharedRoleSystem cleanup * StartingMindRoleComponent, unhardcode roundstart silicon * Update Content.Shared/Roles/SharedRoleSystem.cs * remove a whitespace --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Automatic changelog update * Update Credits (space-wizards#34389) Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> * Elkridge Depot Improvements (space-wizards#34377) * updates decals * more decal work, more dinginess in certain areas * added decals under doors * Fix force-feeding Loc strings not using target's gender (space-wizards#34276) * HOTFIX Tweaked air alarm default settings for nitrogen breathing crew (space-wizards#34198) air alarm default settings modified for anaerobic crew * space-wizards#33571 Bomb defusal lockers always should have tools (space-wizards#34394) * Automatic changelog update * [HOTFIX] fix holopads with multiple ai cores dying (space-wizards#34289) change return to continue Co-authored-by: deltanedas <@deltanedas:kde.org> * Reduce Panic Bunker Minimum Playtime to 2 hours (space-wizards#34401) * Add IPIntel API support. (space-wizards#33339) Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com> * Automatic changelog update * Fland Reporters Room (space-wizards#34408) changed the command checkpoint to a reporters room. * Automatic changelog update * Add a high-capacity water tank to the janitor's closet of Oasis (space-wizards#34366) added high capacity water tank * Darkened Service job interface icons for better contrast (space-wizards#34270) * Darkened Service job interface icons for better contrast * Fixed Botanist job interface icon dark handle hole * Change to new, darker, service color in all resource yml files * Revert Map file service color changes * Use new darker service color on id cards * Revert Service color change in mapping_actions.yml * Revert salvage difficulties service color * Redo service ID and job colors to match advanced palette * Revert all service color yml file changes * Switch icons to use existing service pallete colors from advanced pallete * Update meta.json for darkened service icons --------- Co-authored-by: Erskin Cherry <frobnic8@gmail.com> * Amber Station - Moved Vents Around (space-wizards#34410) * Moved all vents around, made some small changes * Finished work * Removed insuls spawner since they're not merged yet * Insuls Spawner (space-wizards#34407) * Added insuls spawner, time to test * adjusted whitespace since that was causing issues * Update Resources/Prototypes/Entities/Markers/Spawners/Random/maintenance.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Manual Valves Resprite (space-wizards#34378) * resprited manual valves to be colourblind friendly * Update Resources/Textures/Structures/Piping/Atmospherics/pump.rsi/meta.json Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> --------- Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> * Automatic changelog update * loop station door access fixes and air sink (space-wizards#34414) small fixes * Raise syndicate kobold reinforcement HP crit threshold from 75 to 100 to match monkey. (space-wizards#34409) kobold ops have 100 health * Anomaly dragging exploit fix and QOL changes (space-wizards#34280) * Wood wall is now built from barricade congraph and on top of a barricade instead of using rods * APE dragging exploit fix * Fixed doors being blocked with mousetraps, and other Collidable items (space-wizards#34045) * Changed SharedDoorSystem.GetColliding() to allow non-LowImpassible mask entities to stay in the door while it closes * Update Content.Shared/Doors/Systems/SharedDoorSystem.cs Clarifies comment of how the mask is used Co-authored-by: Centronias <charlie.t.santos@gmail.com> --------- Co-authored-by: Centronias <charlie.t.santos@gmail.com> * Fixed Jazz Instrument for Electric Guitars (space-wizards#33363) * fixed jazz midi program byte * swapped around jazz and clean in instrumentList * Automatic changelog update * Porting Pride-O-Mat to Upstream (space-wizards#34412) * Pride-O-Mat (#1322) * Added Pride-O-Mat * Yep * Updated license to the correct one * Added more lines, reconfigured settings a bit, also added cloaks to inventory, set coder socks to emag inventory * Removed bunny ears, fixed typo * Made requested changes Webedit lmao --------- Co-authored-by: Dorragon <101672978+Dorragon@users.noreply.github.com> * Automatic changelog update * Oasis Power Rebalance + Misc fixes (space-wizards#34425) * balance oasis power as a stopgap * change waste color to proper waste color * Fix IPIntel causing frequent errors with the cleanup job. (space-wizards#34428) Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> * craftable pet carrier (space-wizards#34431) * craftable pet carrier * epic integration test fail * Update Resources/Prototypes/Recipes/Crafting/improvised.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Recipes/Crafting/Graphs/storage/pet_carrier.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Recipes/Crafting/Graphs/storage/pet_carrier.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Objects/Misc/pet_carrier.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * extra tab begone * epic linter fail * how did linter not see this??? --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Automatic changelog update * Adds omnisexual pin (space-wizards#34439) * Make important change (#7) This is to help julian test his bot * Omnibus * Remove random test file from testing a gh bot * Add pin to vendor, spawners and loadout --------- Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> * Fix bad Rider analysis error in AccessOverriderWindow.xaml.cs (space-wizards#34213) * Disable meta-atlas for big rare RSIs (space-wizards#33643) * Persist deadmin to database, add admin suspension system (space-wizards#34048) * Automatic changelog update * STAThread client content start (space-wizards#34212) * Minor client packaging changes (space-wizards#33787) * Fix muzzle accent (space-wizards#34419) * Automatic changelog update * Add Discord webhook on watchlist connection (space-wizards#33483) * Automatic changelog update * Fixed Thief starting gear failing on specific bag inventories. (space-wizards#34430) Fixed it yayyy * Added missing details from worn capes to head of department beadsheets (space-wizards#34396) * Added key and missing details from worn cape to HOP bedsheet * Corrected canvas size for sprite * Subtle tweak to shading to reduce color blurring at pillow edge * Matched Hue and tone to cape * Tweak chekered pattern marks for gold trim * Removed accidental palette inclusion * Clearer wording and corrected attribution name. * Tweaked shading on key image to fit in better with bed aesthetics * Added CE cape icon to bedsheet * Added cape image to HOP bedsheet. Made gold trim better match cape visuals * RD cape icon added. Colour tweaked to better match cape. * Updates json * Tweaks to gold trim shading to match bed aesthetics * Added better shading for HOP sheet side. Halved file size. * Optimised HOS RD and CE sheet sprites * Corrected sprite title in attribution * Replace ERT Medic's Advanced Medkits with 2 Combat Medkits (space-wizards#34380) Replaced Adv kits with 2 combat kits * Fix nonsensical RegEx for name restriction (space-wizards#34375) * Fixed nonsense RegEx "-" character is a range, caused an error. No need for "," to repeat so much, it's not a separator. "\\" - just why? * Further optimized RegEx structure Added: "@" delimiter for consistency "/" to escape "-" for good and to avoid further problems * Remove the ability to print the station anchor circuit board (space-wizards#34358) remove the ability to print the station anchor circuit board * Automatic changelog update * Meta hotfix (space-wizards#34306) * Fixed major issues with power, cargo shuttle docking, etc. * remove serialized invalids * Finished fixing the critical issues, ready for merge? * Empty commit * Added new break room to sci (they deserve it) * Fixed up other minor issues * if this map isnt PERFECT Emisse has permission to gib me and turn me into a cyborg * added Roomba's changes --------- Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com> * Make Mime PDA interactions silent (space-wizards#34426) * make insert and eject datafields in ItemSlotsComponent.cs nullable, make mime PDA silent * make it so that you can't fit wirecutters into the slots, among other various things * Automatic changelog update * Smite vending machine (space-wizards#34420) * Added smite machine to YAML * Added smite ads and inventory * Added smite vendor sprites * Changed the description of the machine to not repeat and ad line. * Added newline to end of inventory .yml * Corrected erroneous edit. * Tweaked all sprites * Added tesla toy to contraband. Reduced number of drinks available * Reduced soda varieties but increased can numbers. * Removed tesla toy from contraband inventory * Removed speech component from vending machines that already inherit it * Moved Sprite component to top of list * Added Smite vendors to random spanwers * Alphabetised spawn prototypes, commented where name is unclear * Automatic changelog update * Printable bedsheets (space-wizards#34034) * Bedsheets * that one fixes yellow bedsheet and delete american bedsheet * Automatic changelog update * Update RT to v239.0.1 (space-wizards#34454) * Remove christmas anomaly spawn (space-wizards#34053) Update anomaly.yml * Automatic changelog update * Remove baby jail (space-wizards#34443) * Remove baby jail Closes space-wizards#33893 * Test fail fix. * Add a CCVar to allow from hiding admins in the reported player count. (space-wizards#34406) Good for: - Keeping admins hidden - Not confuse players seeing 84/80 players Nicely pairs up with the ``admin.admins_count_for_max_players`` ccvar * Automatic changelog update * Fix Mixed puddles not updating slips when evap (space-wizards#34303) * Fix Mixed puddles not updating slips when evap * Remove Comment that isn't needed Co-authored-by: Centronias <charlie.t.santos@gmail.com> * CR - use SolutionContainerSystem.UpdateChemicals * CR - cleanup unused imports --------- Co-authored-by: Centronias <charlie.t.santos@gmail.com> * Automatic changelog update * WizDen config update for IPIntel (space-wizards#34457) * Fix DNA scrambler updating station record (space-wizards#34091) * Fix DNA scrambler updating station record * Update Content.Server/Implants/SubdermalImplantSystem.cs --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Automatic changelog update * New and Modified Map Spawners (space-wizards#34424) * Added spanwers and modified others * adjusted values to be more in line with what I want * this comment may have caused that test fail * oh my god another typo * Modified door crate to be engineering flavored * reduced the pride vendor odds Webedit lmao * Elkridge Depot Fixes Again (space-wizards#34461) fixes evac shuttle, fix north solars, fix vents and scrubbers * Space Ruins Variant (space-wizards#34445) * Space Ruins Variant * Updated File * Added Goliaths/Removed some mobs * Plasma Station (space-wizards#33991) * Plasma Station initial commit * Map fixes 1 Expanded science's SMES array Added advanced SMES Redone stamped documents with custom stamps Expanded atmospherics with more storage tanks Added status displays Add missing beacons to solars Replaced the passive gates in science with valves Removed protolathe in engineering Added guitar to CE office Replaced throngler plushie with weh cloak Add a lattice tile outside the atmos burn chamber and storange tanks Added atmos network monitor in bridge * Add cargo and emergency shuttle * Updated maps * Add plasma to map testing list * Map fixes 2 Reworked pipenets to not go under walls Redid salvage and disposals Reworked the bar to include a new bar extension facing the pool Replaced arrivals cryo with an arcade Replaced the toilets in the service plaza with cryo Removed the cryo in dorms Added more details to hallways Redid tools room to include a front desk for the janitor closet Reconnected sci to power roundstart Removed some unideal spawns Expanded the TEG airlock to be 2x3 instead of 1x3 Reduced the size of the SMES bank from 10 to 6 Disabled the plasma miners (downstreams or admins can re-enable them) Replaced illegal maint items * Fixes a 6 pack destroying the universe Ok maybe cracking a cold one with the boys wasn't a great idea. * Map fixes 3 * Quick research assistant fix * Map fixes 4 * Map fixes 5 * webedit go brrrt * Map fixes 6 * Map fixes 7 * Map fixes 8 * Fixes non-existent object It's amazing this game runs at all * Map fixes 9 * update pools * Map fixes 10 * forgot to clear my multitool I love mapping I love mapping I love mapping I love mapping I love mapping --------- Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com> * Automatic changelog update * Plasma station population tweak (space-wizards#34462) * Plasma Station initial commit * Map fixes 1 Expanded science's SMES array Added advanced SMES Redone stamped documents with custom stamps Expanded atmospherics with more storage tanks Added status displays Add missing beacons to solars Replaced the passive gates in science with valves Removed protolathe in engineering Added guitar to CE office Replaced throngler plushie with weh cloak Add a lattice tile outside the atmos burn chamber and storange tanks Added atmos network monitor in bridge * Add cargo and emergency shuttle * Updated maps * Add plasma to map testing list * Map fixes 2 Reworked pipenets to not go under walls Redid salvage and disposals Reworked the bar to include a new bar extension facing the pool Replaced arrivals cryo with an arcade Replaced the toilets in the service plaza with cryo Removed the cryo in dorms Added more details to hallways Redid tools room to include a front desk for the janitor closet Reconnected sci to power roundstart Removed some unideal spawns Expanded the TEG airlock to be 2x3 instead of 1x3 Reduced the size of the SMES bank from 10 to 6 Disabled the plasma miners (downstreams or admins can re-enable them) Replaced illegal maint items * Fixes a 6 pack destroying the universe Ok maybe cracking a cold one with the boys wasn't a great idea. * Map fixes 3 * Quick research assistant fix * Map fixes 4 * Map fixes 5 * webedit go brrrt * Map fixes 6 * Map fixes 7 * Map fixes 8 * Fixes non-existent object It's amazing this game runs at all * Map fixes 9 * update pools * Map fixes 10 * forgot to clear my multitool I love mapping I love mapping I love mapping I love mapping I love mapping * Tweaked player counts --------- Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com> * Automatic changelog update * Fix inconsistent borg flashlight state (space-wizards#33027) * Fix borg light being stuck on if no cell is inserted * Fix HandheldLightComponent.Activted becoming out of sync with SharedPointLightComponent.Enabled * Fix for entities which don't have a handheld light component * FIX: Uranium, Cak, and BreadDog are not garbage! (space-wizards#34192) * FIX: Uranium, Cak, and BreadDog are not garbage! * Fixed bread typo for spacegarbage change. * Style: moved ediblebase * Update Resources/Prototypes/Entities/Objects/Consumable/Food/Baked/bread.yml * Update Resources/Prototypes/Entities/Objects/Consumable/Food/Baked/cake.yml --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Automatic changelog update * Fix the HoS mantle metashield break (space-wizards#33831) Changes 'nukies' to 'syndicate agents' in the HoS mantle's description. * fix for climbable pianos (space-wizards#33690) fix for climable pianos Co-authored-by: aa5g21 <aa5g21@soton.ac.uk> * Automatic changelog update * BorgChassis transfer their mind to a dropped BorgBrain fix (space-wizards#34464) Fix * Additional Ionstorm Law Updates (space-wizards#34197) * Added a couple entires, removed the references to IRL countries, and fixed a grammar mistake on "Telecomunications Equipment" * Fixed another awkward grammar situation * Commented out a bunch of law elements I felt weren't good for discussion, added some new ones to help fill in the missing areas * Reverted pylons, and added more entries to help fill out the lists more * reverted all deletions * implemented feedback, also realized the IonStormActions section was rather short, so I added a bunch there * realized I didn't remove the extra resources line, also added more things, and fixed one grammatical error * Removed Portugal again, added more Musts since that list was the new shortest one. * Automatic changelog update * Add option to disable bwoink sound. (space-wizards#33782) * Add option to disable bwoink sound. * Now it's working only with active admin status. * No bwoink, only "notification sound" * Moar changes * Another one * Automatic changelog update * Pride Scarves (space-wizards#34448) * More scarfs (#216) * Sprites + Colored Scarf Implimentation Doesn't include into quickthreads or other clothing vendors * File Paths are important * Metas, items exist, winterdrobe I'm iffy on them being in the winterdrobe but the other option is quickthreads so idk * File Path Fix * Typo fix * Resolved merge conflict * Moved scarves around * Moved scarf textures out of the _CD directory * Removed final CD folder * Removed extra scarfs * Removed extra scarfs, again * Replaced ClothingNeckBase with ClothingScarfBase --------- Co-authored-by: PursuitInAshes <91865152+PursuitInAshes@users.noreply.github.com> Co-authored-by: TakoDragon <69509841+BackeTako@users.noreply.github.com> * Automatic changelog update * Replace the djstation intercoms with freelance intercoms (space-wizards#34478) * Add Freelance intercom prototype, and replace the djstation ruin with them instead of three master keys * removed a new line * Update nix flake for .NET 9 (space-wizards#34480) * Automatic changelog update * Holopad networking rework (space-wizards#34112) * Initial commit * Finalizing main changes * Addressed reviews * Fixed a few issues * Switched to using global overrides * Removed unnecessary references * Make GasMixture enumerable I noticed that enumerating gases is frequently done in an annoying way with Enum.GetValues. So I made it better. Now GasMixture is IEnumerable<(Gas gas, float moles)> and it just works. * Improve canister admin logs. 1. Now clearly says "opened"/"closed" when changing the release valve. 2. Clearly says whether the valve was opened while a canister was inserted or not. 3. When a tank is ejected, logs if the valve is open and the ejection started spilling into the environment. Fixes space-wizards#34488 * Optimize & clean up RadiationSystem (space-wizards#34459) * Optimize & clean up RadiationSystem * comments * Update Content.Server/Radiation/Systems/RadiationSystem.GridCast.cs Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com> --------- Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com> * Update engine to v240.0.1 (space-wizards#34497) * Various Locale Typo Fixes (and spaces) (space-wizards#34483) Random spelling error and FTL linting (+PowersinkSystem because there was an misspelt locale for that) * Space lizard plushie can now be worn on your head (space-wizards#33809) * space weh can now be work on top of head * space weh can now be worn on top of head * trim out unnecessary comps * Automatic changelog update * Adds bullet collision to wall mounted cameras (space-wizards#34500) * Automatic changelog update * Upstream merge 70 localization * Upstream merge 70: update robust toolbox * Upstream merge 70: Admin who fix * Upstream merge 70: Remove BaseRestrictedContraband * Upstream merge 70: SpriteFont fix * Upstream merge 70: Remove SS220 ahelp sounds option * Upstream merge 70: Do not serialize BurglarBugComponent.Door * Upstream merge 70: Wield fix * Upstream merge 70: AI factions fix * Upstream merge 70: Fix bad super matter string formatting * Upstream merge 70: Remove broken using * Upstream merge 70: Holopad fix * Upstream merge 70: Fix PostMapInitTest * Upstream merge 70: Fix PDA prototypes * Upstream merge 70: Fix PDA prototypes 2 * Upstream merge 70: Fix map renderer * Upstream merge 70: Fix PDA prototypes 3 * Upstream merge 70: Fix PDA prototypes 4 * Upstream merge 70: Fix PAI SS220 * Upstream merge 70: Fix Meta map lawyers * Upstream merge 70: Revert bagel * Upstream merge 70: No lawyers on elkringe * Upstream merge 70: No lawyers on plasma * Upstream merge 70: Fix PDA prototypes 5 --------- Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: amatwiedle 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* Cluster grenade refactor and contra markings (space-wizards#31108) * Cluster grenade refactor * oopsies on the name * Solve client-side errors * reviews addressed * filling scattering grenades is now predicted * reviews addressed * Automatic changelog update * Wizard Mind Swap Spell (space-wizards#33416) * working mind swap spell * Removing unncessary spacing Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com> * Changing mind swap speech Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> * All requested changes in review * Stores owned by mind instead of body * Requested changes, traitor uplink fixed * Revert "Requested changes, traitor uplink fixed" This reverts commit 2ceac67. * Revert "Stores owned by mind instead of body" This reverts commit dfb72ab. * Separate target and performer stun duration --------- Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> * add SpawnTableOnUse (space-wizards#32620) * add SpawnTableOnUse * make BaseEmitSound more flexible and remove sound from spawntable * add log * --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * LightOnCollide entityquery (space-wizards#33886) * Add generator scrap (Plasma / uranium scrap) (space-wizards#32198) * First commit * Forgot the shading! * tweaked values * sprite update * Radiation * Add a test to check that lathe recipes are possible (space-wizards#33868) * Add a test to check that all lathes accept the materials for all their recipesy * Add check for storage limit * Track total recipe material volume * Check dynamic and emag recipes too * Move AllLatheRecipesValidTest from ResearchTest to LatheTest * Extremely minor modernization * Automatic changelog update * Fix udder wooly reagent creation V2 (space-wizards#32905) * Changed comments to be more clear and uniform. EggLayer uses NextGrowth instead of frame accumulation. Egglayer uses much less energy to make eggs, and lay time is randomized for player and AI chicken. * UdderComponent ReagentId can be changed now UdderSystem and WoolySystem use SharedSolutionContainerSystem now * Entities with udders can be examined to see a rough hunger level udders and wooly stop reagent generation/extra nutrient usage once the solution container is full * Moved stuff to Shared AutoPausedField now * Cleanup moving stuff to Shared * Oops. Make UdderSystem sealed instead of abstract. * Switch PopupEntity for PopupClient * Didn't mean to delete Access * new() instead of default! prototype revert egglayer balance change NextGrowth += timespan in egglayer * forgot [Datafield] for NextGrowth * forgot NetworkedComponent again... * Renaming Shared Animal to Shared Animals to match Server Hopefully also resolve merge conflicts. * Fix incorrect filename * Update with requested changes Put UdderSystem dependencies in alphabetical order. Initialise NextGrowth for Udder and Wooly components on MapInitEvent. Clean-up EggLayerSystem a little. Re-write OnExamine function for UdderSystem, improving clarity. Add full stops to end of udder examine locales. And more :) * Add some additional descriptions for cow hunger levels. * Add Udder and Wooly quantity to AutoNetworkedField * Account for less than starving threshold. --------- Co-authored-by: sirionaut <sirionaut@gmail.com> Co-authored-by: Sirionaut <148076704+Sirionaut@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * Automatic changelog update * Prevent pulling when teleporting (space-wizards#33252) * No more teleporting pulling * pulled dash * Update Content.Shared/Ninja/Systems/DashAbilitySystem.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Server/Implants/SubdermalImplantSystem.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Automatic changelog update * Add an in-hand sprite for the lizard plushie (space-wizards#32583) * add hold sprites for lizard plushie * make the lizard plushie sprites slightly chonkier for those who are not wearing winter clothes. * me when i hit the noise button and pretend it's shading. * lizard plushie is not legally-distinct green dinosaur with a long tongue™ (front sprite tongue has been shortened) * update meta.json * Automatic changelog update * Makes admins not count towards the playercount cap (space-wizards#33424) * Makes admins not count towards the playercount cap * Update Content.Shared/CCVar/CCVars.Admin.cs (thx Aeshus Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com> * Actually fixes whitespace on the comments Thanks VScode very good IDE --------- Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com> * Automatic changelog update * Add the Zombie, a new cocktail (space-wizards#32802) * Automatic changelog update * Add Holy damage (space-wizards#32755) * Initial commit * hoili moili * now to add sherlock and doctor who * funny stick * Oops it was meant to be called metaphysical * Attribution * Even BETTER attribution * Automatic changelog update * Add Explosion Resistance to SecBelts (space-wizards#33253) Added explosion resistance to secbelt * Automatic changelog update * Chem master UI (space-wizards#33328) * chemmaster buffer has colors now * I have saved chemists everywhere * implimented panelcontainers instead of labels, slight visual rework * added UI changes to input buffer * fixed some unsightly indentation on brackets and removed redundant minheight specification from verticalstretch elements * Formatting and code cleanup * pills still not rendering correctly * more tinkering, entities finally display correctly * entities display correctly, pill fields default to max now * fixed stripes * fixed excess pillCount bug * removed cache, fixed tab swapping --------- Co-authored-by: Saphire <lattice@saphi.re> * Spaceshroom grilling (space-wizards#31872) * make spaceshroom cookable on grill * remove microwave recipe * Automatic changelog update * Figures can now be activated remotely (space-wizards#32769) * First commit * I'm silly * weh * will this work? * Better design * Fixes! * rider :( * L rider * Automatic changelog update * Flora clean up (space-wizards#33839) * first migrate * clean up prototypes * Update polymorph.yml * Update flora.yml * and this one * and this one x2 * and this one x3 * Update migration.yml * Christmas anomaly (space-wizards#33889) * santa anomaly * Update anomaly.yml * injection * Update anomaly.yml * Update Resources/Locale/en-US/anomaly/inner_anomaly.ftl Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> * Update Resources/Textures/Structures/Specific/Anomalies/Cores/santa_core.rsi/meta.json Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> * Update Resources/Textures/Structures/Specific/Anomalies/santa_anom.rsi/meta.json Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> --------- Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> * Automatic changelog update * Atmospheric network monitor (space-wizards#32294) * Updated to latest master version * Added gas pipe analyzer * Completed prototype * Playing with UI display * Refinement of the main UI * Renamed gas pipe analyzer to gas pipe sensor * Added focus network highlighting and map icons for gas pipe sensors * Added construction graph for gas pipe sensor * Improved efficiency of atmos pipe and focus pipe network data storage * Added gas pipe sensor variants * Fixed gas pipe sensor nav map icon not highlighting on focus * Rendered pipe lines now get merged together * Set up appearance handling for the gas pipe sensor, but setting the layers is bugged * Gas pipe sensor lights turn off when the device is unpowered * Renamed console * The gas pipe sensor is now a pipe. Redistributed components between it and its assembly * AtmosMonitors can now optionally monitor their internal pipe network instead of the surrounding atmosphere * Massive code clean up * Added delta states to handle pipe net updates, fixed entity deletion handling * Nav map blip data has been replaced with prototypes * Nav map blip fixes * Nav map colors are now set by the console component * Made the nav map more responsive to changes in focus * Updated nav map icons * Reverted unnecessary namespace changes * Code tidy up * Updated sprites and construction graph for gas pipe sensor * Updated localization files * Misc bug fixes * Added missing comment * Fixed issue with the circuit board for the monitor * Embellished the background of the console network entries * Updated console to account for PR space-wizards#32273 * Removed gas pipe sensor * Fixing merge conflict * Update * Addressing reviews part 1 * Addressing review part 2 * Addressing reviews part 3 * Removed unnecessary references * Side panel values will be grayed out if there is no gas present in the pipe network * Declaring colors at the start of some files * Added a colored stripe to the side of the atmos network entries * Fixed an issue with pipe sensor blip coloration * Fixed delay that occurs when toggling gas sensors on/off * Automatic changelog update * Amber station updates (space-wizards#33899) * Fixed various issued identified during playtests. * Fixed a firelock stuck closed * Added more cameras and moved others * Fixed an issue with disposals * Modified the map a bit after watching some matches and listening to feedback * Reworked sec some more. Moved perma out into its own separate ship (another design from Frontier) Also performed various improvements to the station. * Added final touches, ready to PR * Added some more loot rooms throughout the map * Changed up some areas in maints that I didn't like * Removed footprints outside detective's room and wrenched down the logic gates in the ship building airlock * I totally didn't forget to add the lights * Gate map (space-wizards#32032) * import * remove perma asteroid * remove cyrillic * ok * Remove Chromite island, Move AI, add cameras * remove mapped garbage * add station anchors * admeme teleporter * remove wapr points, add nav beacons * telecomm, camera servers, some atmos fix * crew server * remove white plating, fix MANY pipestacking * playtest bugs fixing * big update * bunch minor fixes * Update gate.yml * out of rotation * Automatic changelog update * Zombies keep their anomalies on zombification (space-wizards#33867) * Zombies keep their anomalies on zombification * Refactor anombies to isolate anomalies and zombies InnerBodyAnomalies now send an event when the host dies. Zombies cancels this event if the host is turning into a zombie. * Anomazombies: deprecate CancellableEntityEventArgs CancellableEntityEventArgs is deprecated. Use structs with bool Cancelled instead. * Automatic changelog update * Anomaly Scanner In-hand Sprites (space-wizards#33427) * Adds in-hand sprites to the Anomaly Scanner. * Revert "Adds in-hand sprites to the Anomaly Scanner." This reverts commit 257efd0. im very stupid and need to undo my dumb commit. * okay actually making sure these are committed this time like a smart boi * Better version of the sprites based off of /tg station's health analyzer. * Updated copyright to include link to sprite * Updated copyright license and commit link * Update Resources/Textures/Objects/Specific/Research/anomalyscanner.rsi/meta.json Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com> * Update Resources/Textures/Objects/Specific/Research/anomalyscanner.rsi/meta.json Aeshus adjusted indentation to better match original file. Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com> --------- Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com> * Automatic changelog update * HOTFIX: Add [MRP] tag to the hostname for Salamander (space-wizards#33909) * Oasis - remove vox box (space-wizards#33912) remove oasis vox box * Core - remove vox box (space-wizards#33911) remove Core vox box * Holopads (space-wizards#32711) * Initial resources commit * Initial code commit * Added additional resources * Continuing to build holopad and telephone systems * Added hologram shader * Added hologram system and entity * Holo calls now have a hologram of the user appear on them * Initial implementation of holopads transmitting nearby chatter * Added support for linking across multiple telephones/holopads/entities * Fixed a bunch of bugs * Tried simplifying holopad entity dependence, added support for mid-call user switching * Replaced PVS expansion with manually networked sprite states * Adjusted volume of ring tone * Added machine board * Minor features and tweaks * Resolving merge conflict * Recommit audio attributions * Telephone chat adjustments * Added support for AI interactions with holopads * Building the holopad UI * Holopad UI finished * Further UI tweaks * Station AI can hear local chatter when being projected from a holopad * Minor bug fixes * Added wire panels to holopads * Basic broadcasting * Start of emergency broadcasting code * Fixing issues with broadcasting * More work on emergency broadcasting * Updated holopad visuals * Added cooldown text to emergency broadcast and control lock out screen * Code clean up * Fixed issue with timing * Broadcasting now requires command access * Fixed some bugs * Added multiple holopad prototypes with different ranges * The AI no longer requires power to interact with holopads * Fixed some additional issues * Addressing more issues * Added emote support for holograms * Changed the broadcast lockout durations to their proper values * Added AI vision wire to holopads * Bug fixes * AI vision and interaction wires can be added to the same wire panel * Fixed error * More bug fixes * Fixed test fail * Embellished the emergency call lock out window * Holopads play borg sounds when speaking * Borg and AI names are listed as the caller ID on the holopad * Borg chassis can now be seen on holopad holograms * Holopad returns to a machine frame when badly damaged * Clarified some text * Fix merge conflict * Fixed merge conflict * Fixing merge conflict * Fixing merge conflict * Fixing merge conflict * Offset menu on open * AI can alt click on holopads to activate the projector * Bug fixes for intellicard interactions * Fixed speech issue with intellicards * The UI automatically opens for the AI when it alt-clicks on the holopad * Simplified shader math * Telephones will auto hang up 60 seconds after the last person on a call stops speaking * Added better support for AI requests when multiple AI cores are on the station * The call controls pop up for the AI when they accept a summons from a holopad * Compatibility mode fix for the hologram shader * Further shader fixes for compatibility mode * File clean up * More cleaning up * Removed access requirements from quantum holopads so they can used by nukies * The title of the holopad window now reflects the name of the device * Linked telephones will lose their connection if both move out of range of each other * Automatic changelog update * Test can now run on stable prs (space-wizards#33914) Make tests also run on stable and staging * Fix horrible lag in Zombies mode (space-wizards#33818) * Gate map: Holopads added (space-wizards#33918) Update gate.yml * Holopads + Atmos Network Console for Bagel (space-wizards#33921) Holopads! * Update PR size labeler line counts (space-wizards#33915) new numbers * Fix AME power generation (space-wizards#32825) * Change AME power generation * Fix negative power, change formula slightly * Automatic changelog update * Adds Advanced SMES, an SMES with higher capacity for mapping (space-wizards#33757) * Adds Advanced SMES machine and board to autolathe roundstart * Make Advanced SMES T2 Advanced Powercells research, reduce cost, remove from random spawner, add sprites by augustsun * fix attribution formatting * Update smes.yml to address review Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> * add new sprites and change naming scheme, testing something * address review, tested it a bit more, works ingame --------- Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> * Automatic changelog update * Ground Light Post Crafting Description Fix (space-wizards#33920) Updates ground light post's crafting description * Fix admins not being able to health scan slimes (space-wizards#33884) * Automatic changelog update * Amber Station - Added Holopads, Atmos Monitoring, and Advanced SMESes (space-wizards#33923) * Added holopads and atmos network monitoring. * Added the advanced SMESes to the station and evac shuttle * Removed an accidentally mapped vox air alarm * Fixed invalids in the escape shuttle * Bagel Power Rebalance + Gas Pipe Sensors (space-wizards#33925) * Balances bagel power * Adds gas pipe sensors * remove invalids :) * Omega Update (Holopads & Engi Stuff) (space-wizards#33926) Omega Update Add holopads, atmospheric network monitors & sensors, and advanced SMES's. * Box Power Rebalance + Holopads, Gas Pipe Sensors (space-wizards#33929) * fix power * Rebalance power, add holopads, add pipenet sensors * recolor that one pipe I missed + remove invalids * resave map, if this fails tests one more time, no more cake * Cargo Shuttle/ATS Update (space-wizards#33927) Update Cargo Shuttle/ATS Adds holopads to the cargo shuttle and ATS. Also replaces the blast door buttons on the cargo shuttle with locked variants. * Cog Power Rebalance + Holopads, Gas Pipe Sensors (space-wizards#33930) * fix cog power * double fix cog power * trial 3 * fourth go * i stopped counting * Fland Power Rebalance + Gas Pipe Sensors (space-wizards#33933) fix fland power * Make safes craftable (space-wizards#32694) * Made the Armory Gun Safe craftable with 10 steel, 10 plasteel, and 5 LV cables. * Changed gun safe price to 335, to match the cost of its material components. Changed gun safe to start with no accesses when constructed. * adress the review * yeah * wrah * test fail is not real --------- Co-authored-by: Ty Ashley <42426760+TyAshley@users.noreply.github.com> * Automatic changelog update * Holopad prototypes for mapping (space-wizards#33931) * Init * fix * Atmosn't * ID fixes * locale * Reduce network burden of the hunger system (space-wizards#32986) * reduce network burden of the hunger system * explicit start + last updated * remove auto reformat changes to otherwise untouched code add clamp helper * imagine making breaking changes, documenting them, and then not thinking to check the yaml * comments * Remove unused net manager in hunger system Remove lastAuthoritativeHungerValue from prototypes * Only disable panicbunker for admins with AdminFlags.Admin (space-wizards#33879) * Only disable panicbunker for admins with AdminFlags.Admin * nicer curly braces * Automatic changelog update * Fix hugging buckled mobs instead of unbuckling (space-wizards#33635) * Check buckle.BuckledTo value before hugging interaction * Make InteractHandEvent to be used by BuckleSystem before InteractionPopupSystem instead of after * Automatic changelog update * Replace Cellular Slime mob damage with Caustic (space-wizards#33104) Cellular gone * Automatic changelog update * Mercenary gear contraband tweaks. (space-wizards#33647) * Mercenary gear contraband tweaks. * Fixed Mercenary Combat Gloves to have basic Combat Gloves as a parent again. * Update Resources/Prototypes/Entities/Clothing/OuterClothing/vests.yml --------- Co-authored-by: RedBookcase <Usualmoves@gmail.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Automatic changelog update * Sprite Movement working with AI movement (space-wizards#33494) * FINALLY * Update animals.yml * New Drazil plushie (inverse lizard plushie) (space-wizards#33776) * Hew * properly attribute hew.ogg * add to maints locker plushie pool with low chance, clear up grammar * shhhh nobody saw that linter failure * adds localization support for Weh and Hew emotes * fix capitalization error present since circa 2/25/2024 * resolve conflicts, fix sprite, add reversed inhands * clear up cursed formatting * Automatic changelog update * Localized holopads for Cog (space-wizards#33937) * coggers * Requested changes * Marathon Power Rebalance + Gas Pipe Sensors, Holopads (space-wizards#33938) * fix marathon power * add holopads * add requested changes * Localized holopads for Bagel (space-wizards#33934) * Stuff * Requested changes * Packed Update (Holopads & Engi Stuff) (space-wizards#33940) Packed Holopad & Engi Update Added holopads, atmos network monitor and sensors, advanced SMES, and revamped TEG setup. * Localized holopads + atmos network for Oasis (space-wizards#33941) Oasis stuff * Reach/Cargo Update (Holopads & Atmos) (space-wizards#33943) * Reach/Cargo Update Adds holopads and new atmos tech to Reach, and replaces cargo shuttle/ATS holopads with localized versions. * Fix Invalid invalidinvalidinvalidinvalidinvalidinvalid * [Christmas] Y'all want a Smite Cranberry? (space-wizards#33922) * Add a festive lemon-lime soda variant: cranberry! * Gave lemon-lime a brand name * Make the CrateFoodSoftdrinksLarge slightly larger to accomodate the extra drinks. * Extend the Christmas anomaly with extra jolliness * Minor spelling mistake. Jollyness will not be denied. * Removed redundant delay from meta file * Automatic changelog update * Comment LogTypes (space-wizards#33497) * Comment LogTypes * Uncomment unused types --------- Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co> * Show battery level for selected devices in Power Monitoring Console (space-wizards#33854) * Use class instead of out variables * Show battery level in power monitoring console * Better color contrast for battery level + localized string * Add visualization to battery percentage * Reverts random ChatSystem.cs whitespace change * Address review * Show BatteryLevel stats in child view when selecting devices --------- Co-authored-by: Crotalus <crotalus@users.noreply.github.com> * Automatic changelog update * Omega Update (Localized Holopads) (space-wizards#33946) * Omega Update (Localized Holopads) Replaced all holopads with localized versions and a couple tiny misc * Remove engi protolathe * Forgot to rename engi fax whoops * Amber Statio - Localized Holopads and Balance Updates (space-wizards#33948) * Added loc versions of holopads to Amber, and made some adjustments given Acorn's feedback * fixed the name of the gameroom * Fixed it in the map file * Meta Power Rebalance + Gas Pipe Sensors, Holopads (space-wizards#33949) power fixes, sensors, dim lights * Packed Power Rebalance + Gas Sensors Adjustments (space-wizards#33955) * fix packed power * fix that * fix that as well * even more fixes * fix power, again * Omega Power Rebalance (space-wizards#33956) * fix packed power * Revert "fix packed power" This reverts commit 4f44d06. * fic the entire thing again * New mid pop station: Loop (space-wizards#33697) * many changes * contentingregrationtests * serialized invalid removed * blank * "Changes and fixes as suggested" * blank * blank * added desk bells * engi rework rework rework * added gate to content integration * tweaks * aaa * bbb * added holopads * ccc * Update default.yml --------- Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com> * Automatic changelog update * Food Container Size Increase (space-wizards#33842) * Stuff * hehe * moar. * Logic Gate Compatibility with Non-Logic Signals bugfix (space-wizards#33792) :) * Automatic changelog update * Remove plushie_lizard_mirrored.png (space-wizards#33855) * Remove plushie_lizard_mirrored.png * Remove from meta.json * Replace mirrored state from yml --------- Co-authored-by: LevitatingTree <None> * Tweaks for the holopad (space-wizards#33928) * Initial commit * AIs get a warning when trying to answer long distance calls * Better handling of ending telephone calls * Fixed issue with duplicated holopad window when an AI answers a summons * Changed how ranges are handled, added the bluespace holopad * Bug fixes * More bug fixes * More bug fixes * Update Resources/Prototypes/Entities/Structures/Machines/holopad.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Structures/Machines/holopad.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Fix: Update armor crate description (space-wizards#33414) Update armor crate * Automatic changelog update * Loopstation hotfix (space-wizards#33958) Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com> * Update Fland for holopads (space-wizards#33962) * update fland for holopads * fix duplicate holopad name * Fixes/removes borg spawnpoint from Oasis Engineering, added one to Robotics (space-wizards#33960) removed borg spawnpoint from engineering, added one to robotics Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com> * Update Credits (space-wizards#33865) Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> * Minor fixes for the holopad (space-wizards#33969) Initial commit * add man-o-war shuttle (space-wizards#32105) manowar * Add MovementSound (space-wizards#31313) Mainly useful for medicalborg so you can get a looping sound and not footsteps playing over and over. Didn't actually update medborg because footsteps need updating. Not needed for AI. * Remove Clearly Nuclear on Author's Request (space-wizards#33971) Revert "New Nukie Song (space-wizards#25765)" This reverts commit 806c0d1. * Automatic changelog update * Fix communication console menu (space-wizards#33655) fix Communication console * Automatic changelog update * combine licence files for StationEvents audio (space-wizards#33972) * merge licence files * actual commit * whoops * All hostile turret (space-wizards#33970) * All hostile turret * Other factions are now hostile against "all hostile" too * Automatic changelog update * Add clearer defib cooldowns! (space-wizards#31251) * First commit * Fix silly test * Swiched stuff up * Update Content.Shared/Medical/DefibrillatorComponent.cs * remove unneeded visuals --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Automatic changelog update * Nanotrasen, Syndicate factions are now hostile to Dragons and Carps (space-wizards#32515) * Weh Weh * Now hostiles too! Added Dragon to hostile factions for Hostiles * Nah Better not do this, I think * Automatic changelog update * Add description of tool qualities to entity (space-wizards#32436) * Add description of tool qualities to entity * LMAO I FORGOT FUCKING FTL FILE * minor cleanup --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Automatic changelog update * Diona chirping & Nymph vocals (space-wizards#32511) * Adds chirping to adult diona * Added vocals for diona nymph * Nymphs now have a speechsound * Automatic changelog update * Increase syndicate uplink discount amount to 6. (space-wizards#33950) * Increase uplink discounts from 3 to 7 * nevermind, 6 * Automatic changelog update * Wood walls from barricades (space-wizards#33902) * Wood wall is now built from barricade congraph and on top of a barricade instead of using rods * Fixed construction instructions for wooden wall * Wood wall is now built from barricade congraph and on top of a barricade instead of using rods * Fixed construction instructions for wooden wall * fixed linter error * Update Resources/Prototypes/Entities/Structures/Walls/walls.yml Reasonable suggestion Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com> * Update Resources/Prototypes/Entities/Structures/Walls/walls.yml spelling error Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * removed ability to build wall from 'junk' wood barrier' * fixed ability to pry overlay barricades and not allow them to extend to full wood walls * renamed incorrectly named entity * fixed default entity graph so as to not complain for unit tests * corrected my incorrect assumptions and fixed destroy cost --------- Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Automatic changelog update * Implement some field-level deltas (space-wizards#28242) * Update GasTileOverlayState * Update DecalGridState * Update NavMapState * poke * poke2 * poke3 * Implement field deltas for guns * Content done * Update --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> * Update submodule to 237.4.0 (space-wizards#33976) * Toolshed refactor (space-wizards#33598) * Content changes for engine toolshed PR * add contains command * more permissive commands * Automatic changelog update * Update engine to v238.0.0 (space-wizards#33980) * Automatic changelog update * adjust eshotgun recharge delay (space-wizards#33996) * Specify privacy policy for Wizard's Den (space-wizards#34013) * Localized holopads for Box (space-wizards#34011) I love holopads * Train: fix problematic atmos setup (space-wizards#34018) fix atmos setup * silent footsteps for ninja (space-wizards#33280) * waow * nice suggestion * nullable sound * fix stuff --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Automatic changelog update * minor fix to "silent footsteps for ninja" (space-wizards#34040) minor fix * Fix the sensor monitoring console (space-wizards#34035) Still isn't really suitable to just map but at least it doesn't outright NRE anymore. Alternative to space-wizards#34032 * Fix borgs being able to drink from buckets and spray bottles. (space-wizards#32964) * Added a check for if the entity trying to drink is a borg. * Fixed missing namespace issue. * Improved code conciseness. * Removed borg chassis check, added stomach check. * Removed unused namespace --------- Co-authored-by: dankeaj <andrewjdanke@gmail.com> * Automatic changelog update * Remove cog cargo protolathe (space-wizards#34026) * Removed protolathe from cargo on Amber * Removed protolathe from cargo on Cog * Revert "Removed protolathe from cargo on Amber" This reverts commit 422db6e. revert commit that should have been done on another branch * Removed protolathe from cargo on Amber (space-wizards#34027) * Automatic changelog update * Increases Marathon cryosleep size, added meteor shielding to Marathon chapelroid (space-wizards#34044) Increases Marathon cryosleep size, added meteor shielding to chapelroid Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com> * Fix race condition causing disconnected admins to appear in adminwho (space-wizards#34033) * Adds more air alarms and sensors throughout Oasis, linked unlinked air devices (space-wizards#34046) Adds more air alarms and sensors throughout Oasis Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com> * Multiple items in loadouts (space-wizards#33193) * loadouts update * Update loadout_groups.yml * darts to candles * Update Resources/Prototypes/Loadouts/dummy_entities.yml --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Automatic changelog update * Add crazybrain23 to CODEOWNERS (space-wizards#34038) Add myself to CODEOWNERS Basically just added myself where Nik was since I am also doing headmin things. * Update Credits (space-wizards#33998) Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> * Allow to paint multiple airlocks (space-wizards#34001) * Allow to paint multiple airlocks * oh right * Automatic changelog update * Link Core cargo shuttle atmos devices (space-wizards#34061) * Link Core cargo shuttle atmos devices * Remove configurator lines This matches what the DeviceNetworks in core.yml look like now. Hopefully it works? * bagel update (space-wizards#34062) * bagel update * fixgridatmos * fdsafds * Loop Station update and fixes (space-wizards#34067) * many changes * contentingregrationtests * serialized invalid removed * blank * "Changes and fixes as suggested" * blank * blank * added desk bells * engi rework rework rework * added gate to content integration * tweaks * aaa * bbb * added holopads * ccc * Update default.yml * hotfix * aaa * bbb * many many tweaks and fixes * aaa --------- Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com> * Amber Station - Fixed evac shuttle screens (space-wizards#34071) Added Devicenetwork component to ensure the screens work * bagel update (space-wizards#34073) * Reinforced tables require welding to construct/deconstruct (space-wizards#33992) * Automatic changelog update * Arrivals blacklist for bluespace lockers and QSIs (space-wizards#34072) * Ensure Arrivals Blacklist in Bluespace Locker rule * While I'm at it, stop the QSI too * fix thing I broke somehow * Every bluespace locker arrivals blacklisted * Add ArrivalsBlacklist to the prototypes too * Automatic changelog update * Fix popup on handcuffing for person being handcuffed (space-wizards#33639) * Fix popup on handcuffing for person being handcuffed * wrap onto newlines to appease the style gods * Automatic changelog update * Ignore audio entities in SpawnAndDeleteEntityCountTest (space-wizards#34021) * Fix wagging action name and desc (space-wizards#34089) * Removed Power Monitoring Computer boards from research and lathe recipes. Added default engineering sprites for atmos computer boards. (space-wizards#34078) * Defined sprites for Atmospheric Alerts and Monitoring computer boards. Added research unlocks and lathe recipes for them. * Defined default engineering sprite for atmospherics computer boards. Removed Power Monitoring Computer board from research and lathe recipes. * Defined engineering sprite for atmos computer boards. Removed Power Monitoring Computer board from research and lathe recipes. * Automatic changelog update * Traitor can no longer get multiple objectives to save/help/kill the same person (space-wizards#33704) * Deduplicate traitor objectives * Remove redundant check * Automatic changelog update * Removes weh.txt from Textures/Parallaxes (space-wizards#34097) Removes Unneeded File * UI improvements for holopads (space-wizards#34055) * Initial commit * Minor update * Automatic changelog update * Update Credits (space-wizards#34109) Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> * Added support so that smile can use hats (space-wizards#33924) * Added support so that smile can use hats Changed Prototypes/Entities/Mobs/NPCs/pets.yml Added smile_inventory_template.yml in Resources/Prototypes/inventoryTemplates Added dir smile_displacement.rsi inside Resources/Textures/Mobs/Pets/smile.rsi Added smile_displacement.rsi/meta.json Added smile_displacement.rsi/head.png * Fixed sprite path in ProtoTypes/Entities/Mobs/NPCs/pets.yml mapping to wrong smile_displacement.rsi Fixed smile_inventory_template.yml using uiWindowPos as 1,2 instead of 0,1 Moved Resources/Textures/Mobs/Pets/smile.rsi/ to .../Pets/smile/smile.rsi/ Moved Resources/Textures/Mobs/Pets/smile.rsi/smile_displacement.rsi to .../Pets/smile/smile_displacement.rsi * Minor fixes: removing comments and change naming Renamed Resources/Textures/Mobs/Pets/smile/smile.rsi To .../Mobs/Pets/Smile/smile.rsi * Removed smile_inventory_template.yml and used head_inventory_template.yml instead * Automatic changelog update * Add a guaranteed cotton pizza to pizza crates (space-wizards#33997) * add guaranteed cotton pizza to pizza crates * saner parenting * Use clearer suffix on cotton pizza box * Automatic changelog update * Corrected Cotton Dough Recipe (space-wizards#33988) * New cotton baguette, crostini, chevre-chaud, bagel, and croissant foods for moffs (space-wizards#33508) * A looooooooot of new cotton foods for the moffs * address slam's comments on the food for moffs not having any moff food in the food (the food that's intended for moffs) * alternative sprites for bagel-cottondough.png, baguette-cotton.png, and croissant-cotton.png * update requested sprites * change requested sprites * address part of sloth's review, awaiting response * address second half of review, fix magical food nutriment mitosis bug * Automatic changelog update * Rolling joints no longer requires a filter (space-wizards#34106) * Remove filters from joint crafting * err * hmmm * guhhh * yyyy * whitespace --------- Co-authored-by: Velcroboy <velcroboy333@hotmail.com> * Automatic changelog update * fix interdimensional teleporter desc (space-wizards#34108) Update hand_teleporter.yml * Adds kitchen/botany-locked maints airlock (space-wizards#34116) Co-authored-by: Velcroboy <velcroboy333@hotmail.com> * Added ID entry for captain on Bagel (space-wizards#34120) added id for captain Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk> * Amber Station Overhaul (space-wizards#34113) * Step 01: Remade arrivals * Nearly finished, also added new beacons and a holopad * Wrapped up all changes, also added a beacon for the docking arm * Box Station - Dechristmassified (space-wizards#34135) * dechrismassified * removed camera from shower * Marathon Station - Dechristmassified (space-wizards#34136) * dechristmassified * further dechristmassified * Loop Station Decal and maints additions (space-wizards#34103) * many changes * contentingregrationtests * serialized invalid removed * blank * "Changes and fixes as suggested" * blank * blank * added desk bells * engi rework rework rework * added gate to content integration * tweaks * aaa * bbb * added holopads * ccc * Update default.yml * hotfix * aaa * bbb * many many tweaks and fixes * aaa * decals and maints * aaa * bbb * ccc --------- Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com> * Rename cryobed yml file (space-wizards#34134) renamed cryopod.yml to cryogenic_sleep_unit.yml * Cog update (not very merry) (space-wizards#34144) removed christmas merry * bagel update (space-wizards#34145) * Add hair pulato (space-wizards#34117) * add sprite pulato * update * add pulato hair * add pulato hair * add pulato hair * update meta "pulato" * Automatic changelog update * Holopad UI tweak for incoming calls (space-wizards#34137) * Initial commit * Update * Comment correction * Minor margin increase * Holopads no longer log broadcasted speech and emotes in the chat (space-wizards#34114) Initial commit * Automatic changelog update * Fixes borgs not being able to check their laws in crit (space-wizards#34133) * fix * fix2 * Add contraband parent to laser gun safe (space-wizards#34132) * Automatic changelog update * Add Holopad Circuit Board to A/V Communication Technology (space-wizards#34150) Added the holopad circuit board to the AV Communication technology and circuit imprinter lathe. * Automatic changelog update * Fix disposal signal routers sprites (space-wizards#34139) * Fix disposal signal routers sprites * Remove old shitcode * Automatic changelog update * Meta station overhaul (space-wizards#33506) * added mail, moved some things around, and fixed a lot of APCs * fixed my mistakes * Fixed a few mistakes and AI camera names * Redid south medbay and more wiring * Finished sci overhaul, and fixed all issues that I could find. * rebuilt botany, removed vox box, fixed all known issues. * Overhauled security * Minor commit as I prepare to update my copy * Rebalanced role counts * Final changes, ready for review! * Emisse and other people fixed issues with the station * Finalized changes (for real this time)! * Standardize shotgun ammo in storagefills (space-wizards#34156) shotgun ammo changes * Automatic changelog update * meta update (space-wizards#34158) * Amber Station Adjustments (space-wizards#34126) * Made a couple fixes to various decals, cleaned up some entities, gave the clown their bag and the bartender a handlabeler * Several changes, more cameras, lighting fixes, adjusted hydro a bit, gave sec a bunch of shutters * Added new random spawners for science and added them to Amber * fixed the science spawners and modified amber slightly * Fixed the random instrument entry * Fix friendly vent spiders (space-wizards#34153) Swapped order of parents for MobGiantSpiderAngry * Removed UseDelay component from RCD (space-wizards#34149) * Automatic changelog update * Decrease hp for rusted walls (space-wizards#34043) * Automatic changelog update * FIX: Thief beacon doubled steal targets (space-wizards#33750) * Automatic changelog update * remove nukemass song (space-wizards#34066) * Automatic changelog update * Corrected all ghost role names to title case. (space-wizards#34155) * Corrected all ghost role names to title case. * Removes full stop from Hamlet's title. * Updated ghost role names not in the main ghost roles .ftl * Two capitals corrections * Packed Update (Remove Christmas & New Evac) (space-wizards#34168) * Packed update (remove christmas, new shuttle) * Fix invalid * the voices * Omega Update (Remove Christmas) (space-wizards#34174) omega soap * Renamed "Irish Car Bomb" drink to "Irish Slammer" (space-wizards#34107) * Renamed "Irish Car Bomb" drink to "Irish Slammer", due to concerns over insensitivity. * Fixing some missed references * Added prototype id changes to migration.yml. Removed any reference to the troubles (and corrected ale to stout for flavour text). * Corrected description back to "Irish Cream" * Removed non-entities from migration.yml * Automatic changelog update * Bugfix for the AI player's eye getting stuck when their broadcast is interrupted (space-wizards#34093) Initial commit * Speech is relayed by holopad holograms (space-wizards#33978) * Initial commit * Corrected a field attribute * Make JPEG a PNG (space-wizards#34176) Make 3.png a PNG * Removed Undesirable Ion Storm Verbs (space-wizards#34175) * Remove Undesirable Laws * empty * added basic admin logs for PDA notekeeper notes (space-wizards#34118) * added basic admin logs for PDA notekeeper notes * formatting * added new LogType 'PdaInteract' and changed PDA notekeeper logs to it --------- Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk> * Automatic changelog update * Sprites defined for all non-generic computer boards. Added new syndicate computer board sprite. (space-wizards#34104) * Defined sprites for non-generic computer boards. Added new syndicate computer board sprite. * Added new sprite to meta.json and updated attribution. * Reformatted module.rsi meta.json to match other meta file styles. * Syndicate board sprite made less yellow/gold, changed outer chips to black. Using grey/silver for CPU centre, akin to syndie agent PDA theme, and to keep distinctive from security board. * Corrected indentation spacing for currently edited entities. * Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml * add pr link to attribution --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> * Added pricegun sound (space-wizards#34119) added pricegun sound Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk> * Automatic changelog update * Separate Tables n' Counters (space-wizards#32673) * Update tables.yml * Remove Extra base: state_ * Update tables.yml * Automatic changelog update * Add Chameleon PDA (space-wizards#30514) * V1 commit * Remove PDA name and unnecessary pda state * Adds PDA to Chameleon backpack & thief toolbox * Change to use AppearanceDataInit * Add basic PDA state to ensure there's always a sprite before AppearanceData can be applied * Revert PDA name (this will be changed to another way later) * Update PDA name updating to new system * Fix yaml, and fix Agent ID chameleon * Updated based on review * Automatic changelog update * Add some ion storm actions to replace removed ones (space-wizards#34180) * Add some ion storm actions to replace removed ones * Remove other country references, replace * Some more tuning of the storm values, removing real-world countries * boldy basics * Automatic changelog update * fix misc shit --------- Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: ActiveMammmoth <140334666+ActiveMammmoth@users.noreply.github.com> Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: metalgearsloth 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About the PR
A full upgrade/overhaul of Meta station. Most departments have received a overhaul, and the power and atmos systems have been fixed.
Why / Balance
Many parts of Meta have not been updated since the original port, and a incredible amount of buttons, air alarms, and APCs are broken or missing. Also, the layout of many of the departments could use improvement.
Technical details
Media
Requirements
Updates:
11/29/24: Rebuilt salvage, disposals, and their maint area. Moved viro to south of medbay (was this a good choice?), added a escape pod to medbay which can be publicly accessed.
12/4/24: Started sci rebuild
12/9/24: Finished sci rebuild and fixed all (current) issues.
12/11/24: Fixed the issue I was having with the new meta update breaking mine, and updated botany.
12/12/24: Preparing for security/dorms improvements.
12/26/24: Security overhaul is finished!
12/30/24 fixed all bugs, ready for review.
Changelog
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