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Version 3.18.0 Release Candidate 1

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@github-actions github-actions released this 22 Sep 21:06
· 38 commits to release-3.18.0 since this release

Requires CBA version 3.17.0 or later and Arma 3 version 2.16 or later.

Change Log Summary

ADDED:

  • Aegis Compat - Overwrite some Aegis changes (#10173)
  • Arsenal - Add ace_arsenal_fnc_saveLoadout as API to save loadouts (#10151)
  • CSW - Add primary weapon support (#10284)
  • Common - Add setDead API (#10045)
  • Cookoff - Delay full vehicle destruction (#9061)
  • Dragging - Add hookable events (#10304)
  • Extensions - Rust (#9015)
  • Grenades - Add grenade rolling (#10005)
  • Hit Reactions - Add weapon dropping on arm hit (#9539)
  • Interaction - Add actions based on animations (#6144)
  • Interaction - Add remote squad management (#10258)
  • Magazine Repack - Add ability to disable repacking via class (#10232)
  • Medical AI - Add command actions to heal injured units (#10164)
  • Missile Guidance - Rewrite to use real-world guidance principles, general refactor (#10019)
  • Reaction Forces Compatibility (#10016)
  • SPE Compat - Add CSW support (#10285)
  • Sitting - Add config overwrite for random animation pool (#10120)
  • UI - Add keybind to hide all hud elements (#10227)
  • Vehicle Damage - Add API to prevent AI from dismounting from immobile vehicles (#9990)
  • Zeus - Add spectator module (#6202)

FIXED:

  • AdvThrowing - Fix showing wind info when no grenades in inventory (#10008)
  • Advanced Ballistics/Field Rations - Notify restart requirement (#10161)
  • Arsenal - Fix insignia not reapplying after switching vests & backpacks (#10046)
  • Arsenal - Fix mission and campaign insignia (#10143)
  • Artillery Tables - Fix artillery UI not refreshing when being teleported from one vehicle to another (#10217)
  • Artillery Tables - Fix artillery UI not showing if no gunner view available (#10218)
  • CSW - Fix belt linking (#10148)
  • CSW - Fix round count in GMG belt description (#10180)
  • Cargo - Add check for invoking ace_cargoAdded EH only if cargo was actually added (#10084)
  • Cargo - Fix missing cargo box sizes & cleanup (#10263)
  • Common - Fix ace_common_fnc_uniqueItems (#10107)
  • Compat GM - Fix inheritance and add GM stringtable entries to display names (#10256)
  • Cookoff - Fix Incorrect parent class in cookoff sounds (#10083)
  • Dogtags - Drop dog tag on ground if unit doesn't have inventory space (#10094)
  • Dogtags - Fix arsenal not showing dog tag info in multiplayer (#10095)
  • Dragging - Fix dragging ai turrets via keybind (#10267)
  • Dragging - Fix dragging breaking via keybind (#10261)
  • Dragging - Fix dragging/carrying failing for items in ViV (#10128)
  • Explosives - Only add "detonate all" action for dead man switch when necessary (#10146)
  • Fastroping - Fix FRIES not working after vehicle respawn (#10268)
  • General - Add replacement items for editor inventory management (#10216)
  • Grenades - Fix how incendiary grenades do damage to vehicles (#9983)
  • Grenades - Fix incendiary grenades damaging invulnerable objects (#10068)
  • Grenades - Fix not being able to switch throw modes in FFV (#10012)
  • Hearing - Fix deafness reducing when game is paused (#10039)
  • Hearing - Fix explosions not affecting hearing (#10002)
  • IR Light - Fix bad item replacements and switching to primary weapons (#10119)
  • Interact Menu - Fix self actions when handcuffed (#10188)
  • Interaction - Hide push interaction if target is in ViV cargo (#10127)
  • Maptools - Fix gps detection (#10007)
  • Medical AI - Fix splints not being applied in special circumstance & setting adding multiple EH (#10141)
  • Medical AI - Prevent medics from being blocked on treatments they can't complete (#10167)
  • Medical Engine - Fix limping not applying with open wounds (#10307)
  • Medical Treatment - Notify restart requirement (#10197)
  • Mk6 Mortar - Remove unnecessary restart notifications (#10277)
  • Nametags - Only display talking waves when unit is alive and conscious (#10106)
  • Nightvision - Fixes Exploit with FogScaling (#10299)
  • Overheating - Set ammo to ambientTemperature on reload (#10320)
  • Quickmount - Fix quickmount for vehicle interactions (#10126)
  • RHS Compats - Remove silent ace_hearing dependency from RHS compats (#10134)
  • Refuel - Fix fuel source disabling (#9995)
  • Safemode - Fix safemode being broken after respawning (#10260)
  • Safemode - Refactor (#10111)
  • Sitting - Fix sitting on carried objects (#10318)
  • Spectator - Remove spectator lights when exiting spectator (#10114)
  • Towing - Fix dependencies (#10288)
  • Vehicle Damage - Fix ERA/SLAT not being detected (#10168)
  • Vehicle Damage - Fix applying medical damage to non-local and invulnerable units (#9988)
  • Vehicle Damage - Let AP trigger ERA/SLAT (#10169)

IMPROVED:

  • Advanced Fatigue - Various improvements (continuation of #5723) (#9714)
  • Aegis Compat - Add some realistic names (#10253)
  • Aircraft - Drone "Follow Unit" Waypoint Action (#9889)
  • Arsenal - Fix modParams printing messages in RPT (#10213)
  • Arsenal Stats - Add support for multiline text (#9856)
  • Artillery Tables - Support for ammo that has native airFriction (#10059)
  • CSW - Fix overlapping interaction position for SPG-9, improve positions for Mk19 and DSHKM (#10165)
  • CSW - Handle turret locality safer (#10272)
  • CSW - Improve "disableWeaponAssembly" status effect usage (#10273)
  • CSW - Improve tripod and weapon disassembly (#9915)
  • CSW - Improved weapon attachments handling (#9904)
  • CSW - Take individual components into account for disassembly (#10300)
  • CSW/Reload - Don't allow interactions with hostile CSWs (#10152)
  • CUP Compat - Add interaction anims to CUP vehicles (#10238)
  • CUP Compat - Improve explosives compat (#10193)
  • Cargo & Dragging - Disable UAV AI when being dragged, carried or cargo (#10100)
  • Cargo - Add checks for adding cargo via config (#9999)
  • Cargo - Add object variable for custom interaction delay (#10308)
  • Chemlights - Add pretty name for addon (#10174)
  • Common - Add ace_common_fnc_addExplosionEventHandler (#10243)
  • Common - Add ace_common_fnc_switchAttachmentMode (#10135)
  • Common - Add addPlayerEH for adding EHs to ace_player (#10056)
  • Common - Add wheel hitpoint function (#10075)
  • Common - Clean up ace_common_fnc_hasItem & ace_common_fnc_hasMagazine functions (#10108)
  • Common - Improve PBO checking (#9266)
  • Common - Improve addWeapon (#10051)
  • Common - Improve persistent lights/lasers (#10118)
  • Common - Make FUNC(getVehicleIcon) check for strings without the .paa extension (#10257)
  • Common - Use hashmap for canInteractWith check (#10189)
  • Common - Use lifeState check in FUNC(isAwake) (#9646)
  • Compat CUP Units - Goggles Compatibility (#10065)
  • Compat RF - Field Rations - Watersource Offsets (#10282)
  • Compat RHS/Hellfire - Use RHS models when loaded (#10076)
  • Compat WS - Update realistic names (#10014)
  • Cookoff - Mini-Rewrite (#9758)
  • Dogtags - Add context menu action to check dog tag (#10101)
  • Dogtags - Improve displaying dog tags from bodies with no name (#10096)
  • Dogtags - Rename inventory items via CBA (#10130)
  • Dragging - Add parameters check for FUNC(setDraggable) & FUNC(setCarryable) (#10264)
  • Dragging - Add parameters for FUNC(setDraggable) & FUNC(setCarryable) to apply globally (#10266)
  • Dragging - Corpse carrying and dragging - continued (#9273)
  • Explosives - Use triggerAmmo instead of setDamage (#10182)
  • Explosives/Realistic Names - Improve CfgVehicles explosives naming (#10200)
  • Fire - Mini-Rewrite (#9757)
  • Fortify - Add item/weapon/backpack fortify tool property (#10290)
  • Frag - Add public blacklist interface (#10163)
  • Frag - Rewrite (event handlers and dev functions) (#10157)
  • Frag - Spall simulation rewrite (#10247)
  • GM Compat - Add interaction anims to GM vehicles (#10234)
  • General - Add missing pretty names to components (#10211)
  • General - Change CBA Namespaces to HashMap (#8801)
  • General - Optimize some if statements (#10302)
  • General - Optimize some loops with forEachReversed (#10191)
  • General - Remove "SwitchWeapon" spam (#10113)
  • General - Use findAny where possible (#10292)
  • Goggles - Add effect event for API (#10314)
  • Grenades - Add 3 more sounds to flashbang detonations (#9982)
  • Grenades - Code cleanup (#9979)
  • Grenades - Make flashbang detonation sound configurable via config (#9985)
  • Gunbag - Optimise weapon taking/storing code (#10053)
  • Headless - Add warning about duplicate loadout validation (#9878)
  • Headless - Improve group transfer and add API (#9874)
  • Hearing - Fix volume being force updated when loadouts are set on AI (#10044)
  • Hearing - Improve and cleanup code (#9933)
  • HuntIR - Add Events & Animation Disable Flag (#10214)
  • Interact Menu - Add inheritance support to removeActionFromClass (#8396)
  • Interact Menu - Use hashmaps for interactions (#9920)
  • Interaction - Add distance to interaction anims (#10233)
  • Interaction - Disable magazine passing to dead and unconscious units (#10091)
  • Interaction - Improve FUNC(switchWeaponAttachment) (#10145)
  • Interaction - Show all possible modes for an attachment (#8154)
  • Kill Tracker - Add setting to show kills from vehicle to crew (#10069)
  • Medical - Make Peripheral Resistance affect blood loss (#8420)
  • Medical - Refactor target blood pressure (#10081)
  • Medical AI - Add tourniquet support (#10158)
  • Medical AI - Give blood in Cardiac Arrest before doing CPR (#10154)
  • Medical AI - Make AI take tourniquets into account when medicing (#10142)
  • Medical Damage - Improve custom wound handling (#9310)
  • Medical Engine - Allow disabling seat locking on vehicle types (#10123)
  • Medical Engine - Remove ACE_HDBracket hitpoint (#9732)
  • Medical Feedback - Add parameters to fnc_playInjuredSound (#10175)
  • Medical Treatment - Allow diagnosing cardiac arrest with clear language (#9997)
  • Nightvision - Improve NVG Brightness adjustment limits (#10136)
  • Optics - Convert Optics to use CBA Optics (#7273)
  • RHS Compat - Add interaction anims for ammo boxes (#10242)
  • RHS Compats - Remove nametags related functions being called if nametags isn't loaded (#10177)
  • Realistic Names - Add missing base game classes (#10013)
  • Realistic Names - Complete & cleanup (#10202)
  • Rearm - Optimise getting magazine names (#10052)
  • Refuel - Add enable setting (#7613)
  • SOG Compat - Add interaction anims to SOG vehicles (#10223)
  • SPE Compat - Add interaction anims to SPE vehicles (#10226)
  • SPE Compat - Improve SPE CfgVehicles explosives naming (#10259)
  • SPE Compat - Make 50Rnd M1919 & M2 100Rnd belts linkable (#10301)
  • Vehicle Damage - Add turret tossing again (#9989)
  • Vehicle Damage - Code cleanup (#9831)
  • WS Compat - Add interaction anims to WS vehicles (#10229)
  • WS Compat - Rename WS weapon holders when realistic names is loaded (#10240)
  • WS Compat - Use ACE MG for realistic name (#10252)

CHANGED:

  • Arsenal - Changes for CBA Disposable hashs (#9998)
  • CSW - Force QGVAR(handleExtraMagazinesType) to be respected (#9903)
  • CUP Weapons Compat - Use macros for CSW (#10317)
  • Common - Move missing compats warning to pre start (#10162)
  • Cookoff - Change cook-off fire damage (#9991)
  • Dogtags - Code cleanup (#10097)
  • Dragon - Update to new framework (#10025)
  • Explosives - Remove delayTime for explosives, as it no longer serves any purpose (#10181)
  • Explosives - Remove replacement explosives (#10206)
  • Explosives - Remove unnecessary info from RPT (#10291)
  • Explosives - Trivial cleanup (#10205)
  • Explosives - Use full magazine name in interaction menu (#10192)
  • Extension - Update to latest arma-rs (#10312)
  • Fire - Remove medical_engine dependency (#10122)
  • Fire - Remove unused plant integration (#9993)
  • General - Cleaned up cbaSettings_settingChanged (#10050)
  • General - Fix Command Case (#10286)
  • General - Fix case in event handler commands (#10121)
  • General - Removed silent Dragging dependencies (#10287)
  • General - Use QUOTE(ADDON) for status effects (#10195)
  • General - Use ace_common_fnc_isAwake where possible (#10098)
  • General - Use variable for checking if medical is enabled (#10063)
  • Grenades - Change damage from M14 incendiary grenade (#9992)
  • Hearing - Code cleanup (#10041)
  • Hellfire - Update to new framework (#10028)
  • Hot - Update to new framework (#10029)
  • Kestrel4500 - Measure wind relative to player's head direction (#10215)
  • Maverick - Update to missile guidance framework (#10032)
  • Medical - Add ace_medical_enabled variable for future-proofing API (#9996)
  • Medical - Change default spontaneous wake up chance & epinephrine boost settings (#9241)
  • Metis - Update to use missile guidance framework (#10033)
  • Missile Guidance - Add common configs for many missiles (#10275)
  • Missile Guidance - Update DAGR (#10024)
  • Missile Guidance - Update Javelin (#10030)
  • Nlaw - Update to use Missile Guidance Framework (#10034)
  • Overpressure - Minor cleanup (#10279)
  • Parachute - Make Jet Ejection Seats use Non-Steerable Parachutes (#9963)
  • Realistic Names - Add optics & vehicles compats (#10201)
  • Recoil - Code cleanup (#10150)
  • Recoil - Tweak launcher recoil to be more realistic (#9528)
  • Refuel - Cleanup compats (#10011)
  • Reload - Change "Check Ammo" anim to not block movement (#10293)
  • SPE Compat - Make all German belts linkable (#10305)
  • Trenches - Make entrenching tool cache use hashMap (#10298)
  • Vehicles - Remove unneeded magazines (#10172)

SETTINGS:

  • CSW - Rework settings (#9901)
  • Interaction - Add setting for blocking interaction with enemy crew (#10237)
  • Overpressure - Separate backblast and overpressure range coefficient (#10070)
  • Scopes - Setting to show Adjustment UI while sighted in (#10241)

TRANSLATIONS: