Releases: acemod/ACE3
Version 3.15.0
Requires CBA version 3.15.7 (also released today) or later and Arma 3 version 2.06 or later.
Change Log Summary
ADDED:
- Viewports (#8480)
- Add Marker Flags (#8696)
- Casings - Add infantry bullet casings (#8857)
- Aircraft - Drone Tools (#8276)
- User Interface - Add ability to hide Default Action Icon (#8883)
- Vehicles - Add cruise control (#8792)
- Finger - Add scaling settings (#8676)
- Medical GUI - Add setting to show blood loss (#8450)
- Slideshow - Add support for texture selections (#8702)
FIXED:
- Cargo - Limit rename text length (#8915)
- Explosives - SOG Compat - Fix Spiked ammo box placing wrong ammo type (#8914)
- Cookoff - Fix locality of
fire_removeFireSource
event (#8907) - Interaction - Fix handle animation name for carrier doors (#8909)
- Fastroping - Improve FRIES macro and fix UBC issues in RHS Compats (#8842)
- CSW - Fix missing magazine on assembling (#8880)
- Cargo / Dragging - Fix Invisible Target Soldier being loadable and dr… (#8873)
- Spottingscope - Fix destruction of Spotting Scope (#8893)
- Common - Fix undefined variable for isModLoadedCache (#8872)
- CSW - Fix AI reloading (#8871)
- Laser - Fix seeker owner return value (#8862)
- Common - Block radio status effect without blocking direct voice (ACRE) (#8659)
- Fire - Fix fire damage not causing burn wounds (#8750)
- Interact Menu - Add blocking while editing CT_EDIT (#8796)
- Medical Statemachine - Improve edge case death handling (#8788)
- Nametags - Fix ACE nametag drawIcon3D parameter error when player controlled unit dies (#8764)
- SOG Compat - Fix remote punji traps not causing damage (#8755)
- Weather - Fix
calculateRoughnessLength
detecting buildings above sea level (#8709) - SOG Compat - Fix M1919 ammo not showing in arsenal (#8815)
- Medical AI - Fix AI not performing CPR (#8762)
- Overheating - Fix set temperature functions (#8770)
- SOG Compat - Remove Vanilla systems left in CfgVehicles (#8708)
- RHS Compats - Fix various UBCs (#8688)
IMPROVED:
- Common - Add keybind and function to unload unit's weapon/muzzle (#8735)
- Cookoff - Adds heating effect to cookoff (#8685)
- Tagging - Add more tags (#8908)
- Medical Damage - Improve falling and collision damage (#8861)
- Vehicles - Add cruise control/speed limiter to boats (#8905)
- Overheating - Add barrel mass config value (#8906)
- Common - Add separate blockSpeaking status for acre direct (#8904)
- Cargo - Make player carry/drag item on unload (#8797)
- Medical - Add AI Unconsciousness exception (when using zeus module) (#8903)
- Medical Vitals - Add event to vitals loop (#8891)
- Cargo - Remove the ability to load cooked-off items (#8876)
- Pylons - Show ammo description in pylon loadout tooltips (#8881)
- Field Rations - Add sunflower seeds (#8833)
- maptools - Improve behaviour upon first open (show under mouse position instead of bottom-left corner) (#8848)
- Vehicles - Mousewheel will set speed limiter value to even multiples (#8840)
- Grenades - Add fire source to incendiary grenades (#8756)
- Advanced Fatigue - Improve misc. code (#8800)
- General - Change object config lookups to
configOf
(#8795) - Magazine Repack - Add idle animation when a player starts repacking magazines (#8825)
- CSW - Add reloading from nearSupplies (#8776)
- Arsenal - Improve magazine removal after weapon switch (#8786)
- Medical - Rework wound handling (#8278)
- Medical Treatment - Add preferred seats for loading patients (#8789)
- Arsenal - Improve
addWeaponItem
usage (#8813) - Medical Status - Add
isDamageAllowed
check tosetDead
(#8803) - Cargo - Improve config and
fnc_getNameItem
(#8777) - Cargo - Add ability to disabled rename on object level (#8740)
- Vehicles - Add ability to define startup delay via config for AllVehicles (#8744)
- Common - Add cache to
fnc_isModLoaded
(#8794) - Medical GUI - Improve descriptions for blood loss and damage color settings (#8779)
- Medical Treatment - Add ellipsis to 'Stitching' string (#8745)
- Fire - Add ellipsis & decapitalize 'patting down fire' string (#8753)
- Medical - Capitalize 'Crushed Tissue' strings (#8754)
- General - Utilize
isNotEqualTo
command (#8732) - Map Tools - Improve modded maps support (#8729)
CHANGED:
- MapTools - Allow mod maps and compasses to use map tools (#8858)
- CSW - Move carry mag getting code to function (#8888)
- Vector - Disable tilting the reticule when zoomed (#8882)
- General - Remove deprecated functions (#8878)
- GM Compat - Fix explosives not being placeable (#8739)
- Compats - Add RHSGREF UH-1H F.R.I.E.S capability (#8748)
- Compats - Fix RHSUSF UH-1Y F.R.I.E.S options (#8742)
- Ballistics/Realistic Weights - Improve
LMG_Mk200_F
(#8811) - SOG Compat - Change mass of CSW TOW missile (#8820)
- RHS Compat - Improve AK104/5 barrel length (#8810)
- RHS Compats - Add [CSW] prefix to magazines (#8798)
- Compats - Fix RHS LMGs being classed as closed bolt systems (#8793)
- Mk6 Mortar - Add [CSW] prefix to magazines (#8780)
- SOG Compat - Remove Vanilla systems left in CfgVehicles (#8708)
- Compats - Fix RHSUSF water Jerry Can having refuel actions (#8717)
- Compats - Add SOG helmet hearing and dust protection (#8718)
TRANSLATIONS:
- Korean Translation 100% done (#8899)
- Laser/Laserpointer - Fix localization of laser (#8885)
- Add Missing German Translation (#8870)
- Localization - Improve Simplified Chinese (#8781)
- RHS Compats - Fix Stringtables (#8798) (#8809)
- Translation - Korean v2.0 (#8768)
- Translations - Add german translations (#8771)
- Translations - Add missing Simplified Chinese translation and change a few existing ones (#8731)
Version 3.14.1
Requires CBA version 3.15.6 or later and Arma 3 version 2.06 or later.
Change Log Summary
ADDED:
- Fortify - Add map area markers for Fortify objects (#8525)
- Zeus - Add module for burning units (#8624)
FIXED:
- Sitting - Fix ACEX Merge (#8577)
- Medical Engine - Synchronize random unconscious anims (#8671)
- SOG Compat - Add
isDamageAllowed
check to punji damage handler (#8670) - Fire - Fix animals screaming like humans (#8625)
- Overheating - Fix issues from release (#8617)
- Medical - Add option to prevent scripted injuries on invulnerable units (#8599)
- Explosives - Fix
objNull
reported as source and instigator in BIhandleDamage
event for explosive triggered by timer (#8647) - Frag - Fix fuse-arming distance calculation (#8628)
- Towing - Add conditions to cancel towing in exceptional scenarios (#8612)
- Medical Engine - Fix unconscious animation state checks (#8623)
- Logistics Rope - Use generic model instead of one linked to DLC (#8666)
- Medical - Add check to FullHealLocal in case unit is burning then extinguish before healing (#8622)
- Reload - Cyrus magazine incorrectly configured as a belt (#8652)
- Cookoff - Fix enable setting (#8649)
- Field Rations - Fix GUI Layout not using XGVAR (#8646)
- Overpressure - Fix default setting for
distanceCoefficient
(#8634) - Interaction Menu - Fix house actions icon (#8641)
- Vehicles - Stop calling
setCruiseControl
every frame (#8643) - Cook Off - Re-add setting to enable cookoff for player vehicles only (#8611)
- Advanced Ballistics - Fix
_maxRange
inhandleFired
(#8552) - Arsenal - Fix stats not updating for custom buttons (#8586)
- Overheating - Fix animation glitches on empty mag (#8607)
- Volume - Restore old default values for ACE(X) Volume settings (#8608)
- Weather - Use apparent temp in
displayAirTemp
(#8544) - Headless - Fix no rebalance of units spawned after headless joined (#8573)
IMPROVED:
- Medical - Update
setDead
to usesetHitpointDamage
instigator param (#8397) - Cookoff - Limit maximum cook intensity/duration (#8648)
- Repair - Support all modded toolkits (#8595)
- Fortify - Add Progress Bar (#8585)
- Fire - Add option to disable screaming for units on fire (#8665)
- Grenades - Flashbang reaction fixes (#8485)
- Medical Feedback - Enable User Input on featureCam (#8653)
- Vehicle Damage - Use "objectCurators" (#8587)
- Interaction - Add Plastic Case Open Box interaction (#8605)
- Fire - Add drop weapon setting (#8578)
- Cargo - Add config value to block renaming (#8610)
- Cargo/Dragging - Add Flexible Fuel Tanks cargo/dragging (#8604)
- RHS USAF Compat - Add RHS Jerrycan as usable Jerrycan (#8603)
- Cargo - Add name to bodybags (#8297)
- Ballistics - Update ACE_762x51_Ball_Subsonic (#8538)
- Killtracker - Add ability to sync globally (#8521)
CHANGED:
- Killtracker - Remove medical from required addons (#8668)
- General - Setting category cleanup (#8640)
- SOG Compat - Barrel swapping for M60, PK and M63A (#8582)
- Volume - Move keybind to ace common category (#8601)
- GM Compat - Credit and cleanup (#8579)
TRANSLATIONS:
Version 3.14.0
Requires CBA version 3.15.6 or later and Arma 3 version 2.06 or later.
Change Log Summary
ADDED:
- Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565)
- Add Fire component (#8245)
- Overheating - Add cook off and rate of fire features and additional customization settings (#8064)
- Merge ACEX (#8415)
- Cargo - Add ability to add custom name to cargo objects (#8023)
- Interaction - Add interaction with terrain objects (#8103)
- Interaction - Rename group self-interact (#8346)
- Medical Feedback - Add indication of Fractures and applied CATs/Splints (#8321)
- Add Vehicle Towing (#8380)
- Explosives - Add exclusion from dynamic defuse action (#8171)
- Common - Add epilepsy friendly mode (#8452)
- UI - Infantry speed indictator (#8384)
- S.O.G. Prairie Fire Compatibility (#8284)
- Vehicles - Add Auto-Throttle to Planes (#8275)
- Medical - Add treatment status events (#8385)
- Interact Menu - Add settings for self interaction menu reordering (#8036)
- Medical - Add functions to serialize / deserialize the medical state of a unit (#7944)
- Night Vision - Add color variants to all generations (#8209)
- Parachute - Add failure chance (#8226)
- MicroDAGR - Add mode switching keybinds (#8216)
- Markers - Add scale slider (#8059)
- User Interface - Add setting for Development Build watermark (#8140)
- Dragging - Add new dragging animations (#7950)
- Name Tags - Add ability to set custom rank icon (#8174)
- Medical - Add Alternative Survival Chance (#8192)
FIXED:
- Overheating - Fix invalid jamTypesAllowed arrays (#8560)
- Overheating / Nametags - Fix Global / Default settings (#8551)
- Overheating - Fix errors, improve documentation, change ACEX references for integration (#8522)
- Interaction - Fix Open Door keybind (#8547)
- Medical Feedback - Fix pain effects when set to
Only high pain effect
(#8534) - Towing - Fix you can still tow wreck even if you shouldn't (#8536)
- Medical - Clean up namespaces used by (de-)serializing functions (#8514)
- Repair - Add support for RHS optic hitpoints (#8347)
- Small Arms - Fix for FN Minimi SPW reload (#8353)
- Arsenal - Stop deleting unique belt items (#8483)
- Magazine Repack - Add setting & hint for repacking loaded magazines (#8475)
- Common - Fix
arithmeticGetResult
hash values extraction (#8503) - Refuel - Fix Endless Jerry Cans (#8348)
- Repair - Fix claimed object abuse (#8460)
- Common - Only switch side if necessary on person loading (#6334)
- Medical Feedback - Stop effects on featureCamera (#8373)
- Hit Reactions - Add check for disabled damage (#8474)
- Explosives - Fix Dial Tone Sound Position (#8488)
- Arsenal - Handle Weapon Items not in Box Virtual Items as Unique (#8375)
- Common - Take container into account when replacing items (#8379)
- Arsenal - Fix sort running twice (#8479)
- Attach - Fix vanilla NV Marker lifetime (#8473)
- Arsenal - Fix sortPanel clearing custom item names (#8478)
- Repair - Skip destruction effects (#8351)
- Arsenal - Fix updateUniqueItemsList incorrectly identifying backpacks (#8463)
- Arsenal - Fix items in custom panels having mass of zero (#8462)
- Cargo - Fix can't load
Slingload_01_Base_F
(#8437) - DAGR / Kestrel - Fix deviceKey condition (#8368)
- CSW - Fix AI reloading from GroundWeaponHolder (#8399)
- Dragging - Fix keyhandler removing when drop (#8443)
- Common - Fix
getAwakeAnim
for some vehicles (#8435) - Common - Block user input on headbug fix (#8398)
- Artillery tables - Remove duplicates from mags array (#8367)
- Cargo - Fix collision when unloading a IDAP 20m long container from HEMTT (#8344)
- Inventory - Fix default return for currentItemListBox (#8340)
- Rearm - Fix rearming turrets comprised of multiple magazines of the same type (#8287)
- Common - Fix unloading person on non-local vehicles (#8291)
- Overheating - Drop jammed states on unit respawn (#8333)
- Cargo - Prevent damage to items (created from classnames) on unloading (#8324)
- Common - Fix
addToInventory
replacing existing weapon (#8329) - DAGR - Align underlining in waypoint editing page (#8313)
- Common - Fix ACE category duplication in Russian (#8326)
- Rangecard - Allow use inside vehicles via interaction menu (#8310)
- Common - Fix gesture anim lockout for some launchers (#8282)
- Vehicle Lock - Increase vehicle key mass to 0.1 (#8270)
- Interaction - Disable open box action when inventory is locked (#8285)
- Explosives - Fix missing action name for setup helper object (#8288)
- Medical - Fix minor cut re-opening (#8296)
- Ballistics - Fix wrong shot size in birdshot strings (#8253)
- Markers - Fix JIP scale (#8248)
- Cargo - paradrop fixes (#8203)
- RHS ARF Compat - Fix RPK74M wrong ammo bug (#8223)
- Dragging - Fix build issue (#8219)
- Map - Fix stuck map compass size (add 0.1 zoom duration) (#8176)
- Particles - Fix SmokeShell Macro (#8214)
- Medical Feedback - Fix Injured Sounds Not Playing At Altitudes Above 70 (#8212)
- General - Add missing units/weapons to cfgPatches (#8175)
- Spectator - Fix displayUnloaded event (#8158)
IMPROVED:
- Vehicles - Utilize
setCruiseControl
for speed limiter (#8273) - Repair - Use callback functions directly (#8508)
- Medical GUI - Change hemorrhage text colors (#8354)
- Repair - Optimize
fnc_getClaimObjects
(#8459) - Rearm - Allow rearming of magazines added by script (#8456)
- Repair - Add Locations Boost Training Setting (#8349)
- Ballistics - Cleanup & add missing magazine variants (#8410)
- Map - Use
getLightingAt
(more light sources illuminate map) (#8343) - Medical GUI - Add ability to customize Medical GUI colors (#8350)
- Medical - Refactor Clear Trauma Setting (#8345)
- General - Move to CBA Settings (#8461)
- Disarming - Add quantity to
ace_disarming_dropItems
event (#8232) - Interaction Menu - Add triage colors to icons at passengers list (#8366)
- Medical - Improve keybind to open med menu for vehicle occupant under cursor (#8160)
- Nametags - Add setting to disable effect of ambient brightness on view distance (#8325)
- Realistic Names - Add string for black P99 (#8501)
- Medical - Return tourniquets after PAK (#8419)
- Realistic Weights - Add Apex / Contact / Anti-Tank Weapons (#8357)
- Small Arms - Fix FNX-45 magazine round count (#8352)
- General - Use engine hashmaps (#8468)
- Common - Add settings for additional progress bar information (#8428)
- Attach - Follow bone rotation for attached items (#8477)
- Cargo - Add Option to Reopen Menu After Unload (#8487)
- Use modelToWorldVisualWorld (#8489)
- LaserPointer - Adds workaround to make Visible lasers work with ballistic shields (#8418)
- Attach - Add event property to detect temporary detach/reattach (#8476)
- RHS Compats - Use RHS loadorder CfgPatches for compats (#8472)
- Docs - Fix inconsistencies in coding guidelines (#8481)
- Arsenal - Restore curator camera state when exiting (#8464)
- Captives - Disallow ACRE/TFAR radio usage on surrender/handcuff (#8388)
- DAGR / Kestrel - Fix deviceKey condition (#8368)
- Add SQFC support (#8235)
- Medical Treatment - Allow diagnosing death/CA (invalidates old setting) (#8162)
- Captives - Add caller to captiveStatusChanged event (#8360)
- Overheating - Add Spare Barrel Misc Item (#8374)
- Zeus - Move to native CBA Settings (#8381)
- Vehicles - Add configurable engine startup delay (#8327)
- Interact Menu - Simplify fnc_renderActionPoints (#8186)
- Medical Engine - Disable third party medical systems (#8289)
- Dragging - Add more objects configs (#8104)
- Medical Treatment - Allow variable CPR chance based on blood volume (invalidates old setting) (#7983)
- Markers - Add direction/scale reset on Right Mouse Button (#8319)
- Common - Improve vehicle icon caching implementation (#8318)
- Medical - Hide cursor when unconscious (#8269)
- Arsenal - Add on loadout delete event (#8294)
- Attach - Improve IR Strobe blinking pattern and increase lifetime (#8283)
- Parachute - Add sound effect when cutting (#8239)
- Attach - Added attached/detaching events (#8193)
- Vehiclelock - Improve setting name (#8225)
- Interact Menu - Make List default (#8217)
- Medical - Add Vehicle Crashes setting (#8149)
- Medical - Allow unconscious unit in Taru pods (#8168)
- Maverick - Change displayShortName to MAVL for Maverick L (#8161)
CHANGED:
- SOG Compat - Jam types and Open bolts (#8563)
- GM Compat - Jam types and Open bolts (#8559)
- General - Format config classes with consistent spacing (#8550)
- GM Compat - Fix inheritance issues (#8546)
- Main - Add external macros for ACEX (#8540)
- SOG Compat - Add support for M63A belt linking (#8545)
- R3F/RHS Compat - Add vehicle damage incendiary (#8537)
- General - Cleanup
CfgPatches
unit/weapon arrays (#8524) - General - Format config class defines to coding guidelines (+tool) (#8520)
- General - use
COMPILE_SCRIPT
macro for new addons (#8516) - Add Global Mobilization Compatibility (#7835)
- Ballistics - Cleanup & add missing magazine variants (#8410)
- Extensions - Replace
ace_parse_imagepath
with SQFregexFind
(#8243) - No Uniform Restrictions - Update for vanilla 1.98-2.06 (#8495)
- Realistic Names - Add Contact DLC & PIP optics (#8413)
- RHS Compats - Use RHS loadorder CfgPatches for compats (#8472)
- S.O.G. Prairie Fire Compatibility (#8284)
- Common - Add TFAR 1.0 support to endRadioTransmissions (#8392)
- Ballistics - Add weapon data for the Contact M14 (#8412)
- Realistic Names - Add strings for Khaki MX variants (#8411)
- Ballistics - Change 7.62x67 to .300 WM in stringtables (#8395)
- Reload Launchers - Add Tanks DLC Weapons Support (#8408)
- Overheating - Allow LIM-85 to switch barrel (#8409)
- RHS Compat - Add TZ-8-255B1 to list of fuel trucks (#8359)
- Dragging - Remove never used parameter on
doAnimation
call (#8342) - RHS ARF Compat - Add ammo URAL & Kamaz, wirecutter backpacks and crew helmet (#8308)
- Aircraft - Chang...
Version 3.13.6
Requires CBA version 3.15.2 or later and Arma 3 version 2.02 or later.
Change Log Summary
ADDED:
- Add Weapon Attachments interaction (#7706)
FIXED:
- Medical - Enable forgotten unconscious fade in/out effects (#8156)
- Javelin - Reduce soft-launch motor delay (#8152)
- Arsenal - Fix Zeus UI lockup after closing arsenal (#8102)
- Common - Fix Gesture mutex for scroll-wheel reloads (#8142)
- Cook off - Fix ammo box cook off when setting is Players only (#8066)
- Replace
canAdd
withCBA_fnc_canAddItem
(#8012) - Markers - Fix Multiple Issues With Timestamps (#8034)
- Cook-Off - Fix Disable ammunition cookoff and turret effect when skipping destruction effects (#8122)
- Arsenal - Fix custom categories not working for some Misc item types (#8088)
- Tripod - Fix blocking mouse wheel input handler (#8090)
- Dragging - Fix mass synchronization (#8071)
- Missile Guidance - Active Radar Homing: Use AGL for
nearestObjects
check (#8045) - Map Gestures - Fix briefing mode group (#8025)
- Medical Treatment - Fix
fnc_addToInventory
call (#8013) - Arsenal - Fix sort by load (#8011)
IMPROVED:
- Hellfire - Improve descriptions for hellfire variants (#8157)
- Medical - Show "Inventory" action on unconscious units (#8083)
- Medical Treatment - Settings to limit IVs to certain locations (#8116)
- Utilize
isNotEqualTo
(#7929) - Advanced Throwing - Add object variable to disable pick up of attached throwables (#8031)
- Quick Mount - Add icon for Change Seat action (#8126)
- Wire Cutter - Replace fences with destroyed models when cut (#8106)
- Common - Improve
getPylonTurret
by usinggetAllPylonsInfo
(#8087) - General - Switch to
CBA_fnc_addSetting
(#8099) - Various - Use
configOf
command for faster lookup (#8100) - Goggles - Allow wiping in more states (#8111)
- Medical Damage - Add setting for unconscious chance from pain (#8092)
- Interact Menu - Combine parent menu with single child (#8060)
- Grenades - Use
fnc_addToInventory
(#8016) - Interact Menu - Optimize interaction menu conditions (#8037)
- Medical Engine - Hide actions that have ACE interactions (#8003)
CHANGED:
- Flash Suppresssors - Update configs for 2.02 (#8105)
- R3F Compat - Update to the R3F weapons 3.7.1 (#8078)
- Quick Mount - Cleanup unused variable (#8074)
- Ballistics - Add 30rnd 556 magazines to SCAR EGLM magwell (#8054)
- RHS Compat - Add
ACE_GForceCoef
value for DF-15 uniforms (#8039) - Arsenal - Remove useless
isClass
check inconfigClasses
(#8018) - Tagging - Remove useless
isClass
check inconfigClasses
(#8017) - Medical Treatment - Fix
fnc_addToInventory
call (#8013)
TRANSLATIONS:
Version 3.13.5
Requires CBA version 3.15.0 or later and Arma 3 version 2.00 or later.
Change Log Summary
ADDED:
- Markers - Add timestamps (#7947)
FIXED:
- Common / Medical - Fix loading patients into turret only seats (#7980)
- Medical Statemachine - Fix players occasionally being invincible after respawning (#7999)
- Medical AI - Fix unconscious medics not being healed by other AI medics (#7995)
- Medical Status - Fix unconscious AI aiming at enemies (#7977)
- Ballistics - Update the B_556x45_dual (#7982)
- Medical Statemachine - Add setting to disallow bleedout in cardiac arrest (#7547)
- DAGR / Interaction Menu / Repair - Fix overwriting globals (#7990)
- Repair - Fix spare wheels receiving fall damage (#7978)
- Interaction - Fix door opening for buildings with 10+ doors (#7975)
- Medical AI - Fix AI healing itself too fast when hit (#7955)
- Zeus - Don't allow creating a new zeus module if we already are one (#7970)
- Refuel - Fix refuel nozzle getting stuck in destroyed vehicles (#7957)
- Cargo - Fix loaded objects taking damage (#7946)
- Cookoff - Fix engine fire position of Kamaz trucks (#7945)
- Grenades - Remove ref to missing audio (#7928)
- Fastroping - Fix inconsistent usage of ARR macro (#7936)
- Medical Treatment - Fix invalid usage of ARR macro (#7933)
- Hearing - Fix invalid usage of ARR macro (#7932)
- Fastroping - Fix invalid usage of ARR macro (#7931)
- Arsenal - Fix invalid usage of ARR macro (#7930)
IMPROVED:
- Explosives - Add
clackerAdded
event (#7994) - Arsenal - Conditional on sorts (#7889)
- Arsenal - Sort by protection (helm, uniform, vest) (#7952)
- Medical - Adjustable times for many treatment actions (#7951)
- Medical - Allow placing unconscious in a body bag (#7941)
- Medical - Add Treatment Time Addon Settings (#7900)
- Gunbag - Add BI Arsenal Compatibility (#7887)
- Medical - Show triage level in interaction (#7940)
- Arsenal - Provide reference to the current box (#7948)
- Slideshow - Add "SlideChanged" event (#7954)
- Vehicle Lock: add events (#7938)
- Maptools - Include only highest res mipmaps in map overlay textures (#7953)
- Explosives - Add CBA settings for max/min/default timer values (#7916)
- Extensions - Fixed casting const char* to char* (#7925)
- Arsenal - Remove launcher sorts (#7890)
- Quick Mount: Check vehicle simulation (#7886)
CHANGED:
- Medical Treatment - Settings cleanup (#7973)
- Medical Treatment - Title case autoinjector item names (#7974)
- Ballistics - Remove MAR-10 magazines from AWM magwell (#7777)
- Documentation - Remove slideshow note (#7715)
- Scopes - Weapons IronSightBaseAngle updated (#7958)
- Frag - Add frag values to R_MRAAWS_HE_F (#7927)
- Compat RHS USAF - Fix CH-47 ramp actions (#7918)
TRANSLATIONS:
- Translations - Update French Translations (Medical Statemachine) (#7997)
- Translations - Update French Translations (Medical Treatment) (#7993)
- Translations - Update French Translations (Arsenal, Markers and Medical GUI) (#7987)
- Translations - Update / Fix French Translations (Medical Treatment) (#7988)
- Translations - Update / Fix French Translations (Explosives) (#7942)
- Translations - Turkish (#7909)
- Translations - Fix french translations (Fastroping) (#7910)
Version 3.13.4
Requires CBA version 3.15 or later and Arma 3 version 1.98 or later.
Change Log Summary
ADDED:
- Grenades - Add throwable explosive charges (#7860)
- Arsenal - Add Sorting Algorithms (#7719)
- Medical - Add unconscious animations (#7363)
- Map Gestures - Add Briefing Screen support, Different Camera Range, Improve Responsiveness, and Toggles for Curators and Spectators Maps (#7782, #7876, #7862)
- RHS Compat - Add RHS SAF compat (#7793)
- Missile Guidance - Add config option for using pilot camera as primary SACLOS control method (#7812)
FIXED:
- Arsenal - Fix sorting when using search (#7877)
- Arsenal - Fix face, voice, insignia in arsenal (#7879)
- Arsenal - Fix fire rate sort caused by flashlight (#7878)
- Arsenal - Fix PCML has no ammo (#7850)
- Cargo - Fix loaded cargo not being deleted when vehicle is destroyed (#7851)
- MicroDAGR - Fix contour interval info showing on compass (#7849)
- View Distance - Update view distance on video options changes (#7824)
- Medical Engine - Prevent issues with respawning and ragdoll animations (#7796)
- Tagging - Fix tag orientation on walls (#7795)
- Name Tags - Fix names jump when no ranks shown and talking (#7807)
- Arsenal - Fix double custom right panel misc items buttons (#7801)
IMPROVED:
- Medical Treatment - Adding splints + tourniquets to simple crate (#7885)
- Medical - Add force walk option to fracture setting (#7852)
- Trenches - Add settings to configure dig/remove trenches durations (#7831)
- MicroDAGR - Improve item model (#7838)
- Goggles - Add CBRN facewear overlays from Contact (#7826)
- Map Tools - Improve GPS 3D model by reducing vertex count (#7827)
- Common - Fix trenches on snow terrain on Thirsk Winter map (#7830)
- Tagging - Support localized string for tagging interaction (#7819)
- Goggles - Add effects only option (#7808)
CHANGED:
- RHS Compats - Fix RHS USAF Mk11 Mod 0 EC barrel lenghts (#7874)
- Ballistics - Add a 5.8mm magazine with the CMR-76 (QBU-88) (#7820)
- Hearing - Add hearing protection to LDF and Spetsnaz helmets (#7843)
- G-Forces - Add G-force reduction to Heli Pilot Coveralls [LDF] (#7825)
- RHS Compat - Fix RHS GREF M21/G36 weapons (#7806)
- RHS Compats - Fix inheritance on some weapons (#7784)
- Logistics Wirecutter - Add additional Contact and Malden fences (#7800)
TRANSLATIONS:
- Translations - Update Japanese (#7880)
- Translations - Update / Fix French (Grenades, Advanced Throwing, Arsenal, Map Gestures) (#7871, #7863)
- Translations - Fix some french keys (ACE Uncategorized menu) (#7866)
- Remove "ACE" prefix for the Gunbag category in Uncategorized menu (#7867)
- Small Arms - Add stringtable (#7823)
- Translations - Update Simplified Chinese (#7829)
- Translations - Russian (#7786)
Version 3.13.3
Requires CBA version 3.15.0 or later and Arma 3 version 1.98 or later.
Change Log Summary
ADDED:
- Dragging - Add Keybind for Carry (#7746)
- Medical - Add Global Wound Reopen Chance Modifer (#7747)
- Spectator - Add display loaded and unloaded events (#7720)
FIXED:
- Advanced Fatigue - Fix SwayFactor setting (#7680)
- Aircraft - Restore missing laser designator on Commanche (#7752)
- Common - Fix disableUserInput blocking already open Zeus display (#7757)
- Common - fix player's name showing as "Unknown" (#7662)
- Compat RHS USF3 - Fix inheritence issue for m14ebrri for RHS 0.5.1 (#7705)
- Explosives - Fix place explosives cache not being cleared on respawn (#7637) (#7739)
- Fastroping - Fix FRIES removal (#7756)
- FCS - Fix firedEH not being added in MP (#7675)
- Hearing - Fix for "MrapAttenuation" (#7664)
- Map - Only add BFT PFEH if enabled and fix missing markers (#7674)
- Medical - Fix typo in vital adjustment conditional (#7759)
- Medical - Prevent packing into bodybag for bodies in vehicle (#7731)
- Medical Feedback - Fix overriding hearing setting when unconscious (#7744)
- MicroDagr - Don't show markers on compass "map" control (#7751)
- New group side in Leave Group interaction is same as original group side (#7667)
- Pylons - Fix disconnect handling (#7766)
- Quick Mount - Fix change seat while vehicle is moving (#7692)
- Rearm - Fix some magazine types duplicating during rearm (#7760)
- Reload - Fix display ammo count in vehicle (#7730)
- RHS USF Compatibility - Change RHS_CH_47F class (#7708) (#7711)
- switchUnits - Fix switching units not working (#6188) (#7676)
- Trenches - Fix mission placed trench interactions (#7672)
IMPROVED:
- Add support for ED-1D and ED-1E drones (#7778)
- Advanced Ballistics - Improve Performance in handleFirePFH (#7699)
- Arsenal - add custom right panel misc items buttons (#7596)
- Arsenal - Add grenade fuse time stat (#7694)
- Ballistics - Fix DMR_03 (SIG556) initSpeed (#7567)
- CSW - Add configs for 1.98's M2 Turret (#7619)
- GForces - Add forces strength coefficient setting (#7750)
- Gunbag - Add weapon swapping (#7713)
- Interaction - Show current team color in Team Management menu (#7650)
- Map Gestures - Rewrite and Add Zeus, and Spectator support (#7653)
- Medical - Add Patient Info to Layout Editor (#7745)
- Medical - Improve injured sound by exiting the function earlier if no player is around (#7521)
- Nightvision - Increase max amount of IR rays to 64 (#7669)
- Reload - Fix display ammo count in vehicle (#7730)
- RHS Compat ADD Missing (undefined) Weapons (#7702)
- Tagging - Add support for mission Tags (#7710)
- Wind Deflection - Improve Performance in updateTrajectoryPFH (#7700)
CHANGED:
- Ballistics - Fix DMR_03 (SIG556) initSpeed (#7567)
- Compat_rhs ADD Missing (undefined) Weapons (#7702)
- Compat_rhs_afrf3 - Add RHS:AFRF explosives compatibility (#7734)
- Compat_rhs_gref3 - Add RHS:GREF explosives compatibility (#7735)
- Compat_rhs_usf3 - Improve RHS:USAF explosives compatibility (#7736)
- Medical_Treatment - Downscale Bodybag-item texture (#7755)
TRANSLATIONS:
- Add missing Polish translations (#7773)
- Add Russian translation (#7742)
- Add Simplify Chinese Localization to medical stringtable.xml (#7767)
- Crew served weapons - Add spanish translations (#7728)
- Dogtags - Improve spanish translation (#7729)
- Translation - Update Japanese (#7668)
- Translations - Add French CSW StaticM2ShieldBag key (#7696)
- Translations - Add missing Czech translation strings (#7683)
- Translations - fix Polish punctuation (#7776)
- Translations - fix some french keys (blood status and trenches) (#7670)
- Translations - Improve Artillery Tables (#7723)
- Translations - Russian (#7770)
- Translations - Spanish (#7685)
- Translations - Spanish (#7686)
- Translations - Spanish (#7687)
- Translations - Spanish (#7688)
- Translations - Spanish (#7722)
- Translations - Simplified Chinese Translation for medical items and GUI (#7772)
- Translations - Spanish Ballistics (#7724)
- Translations - Spanish Cookoff (#7725)
- Translations - Update / Fix French Translations (#7763)
- Translations - Update / Fix French Translations (gunbag and map_gestures modules) (#7775)
- Translations - Update / Fix Russian (#7764)
- Turkish Language Update (#7690)
- Update stringtable.xml (#7689)
Version 3.13.2
Requires CBA version 3.15.0 or later and Arma 3 version 1.98 or later.
ADDED:
- Medical - Add ability for unit specific damage threshold (#7455)
- Magazine Repack - Add inventory context menu action (#7631)
FIXED:
- Grenades - use correct type for cookoff_enabled, check for AI and variable on vehicle (#7634)
- CSW - Update 3den config for 1.98 changes (#7335)
- Cargo - Fix tankx vehicles receiving water damage when loaded (#7636)
- Reload - Fix check ammo display for empty GL launchers (#7624)
- Medical Engine - Fixed typo in handledamage to improve handling of fall damage (#7629)
- Explosives - Remove "Activate mine" action menu item (#7622)
- Dragging - Fix being stuck dragging when in combat pace (#7617)
- Rearm - Fix vehicles failing rearm due to case differences (#7609)
- CSW - Check carry mag exists (#7587)
- Arsenal - Fix main menu mission (#7594)
IMPROVED:
- Dragging - Add possiblity to rotate a carried object (#7640)
- Vehicles - Configurable speed limiter step (#7601)
- Map Gestures - Improve transmit process (#7646)
- Zeus - Added ace_cargoLoaded event (#7520)
- CSW - Add local event when weapon is deployed sucessfully (#7635)
- Medical Damage - Determine ammo damage type through config property (#7608)
- Map - Detect switchable flashlight attachments for map (#7578)
- Ballistics - B_50BW_Ball_F updated (#7572)
- Realistic Names - Add 2D optics (#7571)
- Reload Launchers - Improve External Launcher Reload (#7605)
CHANGED:
- Respawn - Add save gear event (#7607)
- Ballistics - 300WM Berger Hybrid OTM airFriction updated (#7570)
TRANSLATIONS:
Version 3.13.1
Requires CBA version 3.14.0 or later and Arma 3 version 1.96 or later.
Change Log Summary
ADDED:
- Add function to throw current weapon (#7443)
- Medical Feedback - Add Icon option for Low blood volume effects (#7507)
- Remove requirements for usable items to be in backpack (#7545)
FIXED:
- Arsenal - Filter non-scope 2 mags from being auto-added (#7445)
- Backblast - Fix damage disabled units receiving damage from backblast (#7505)
- Ballistics - Fix some magazine wells (#7562)
- Common - Add isNotUnconscious canInteractWith condition (#7544)
- Common - Fix canDig returning non-bool (#7516)
- Common - Fixed getVersion function (#7479)
- Cook Off - Adjust players only settings check (#7419)
- Fastroping - Fix deployAI not unwinding ropes (#7536)
- Fix incorrect reopening chance for QuikClot on large abrasions (#7383)
- Fix suppression for basic medication (#7417)
- Frag - Fix script error in fnc_spallTrack (#7492)
- General - Fix preprocessor issues (#7563)
- Interaction Menu - Fix MenuClosed event may not fire on menu type replacement (#7546)
- Map Gestures - Use object itself as center for nearEntities in getProximityPlayers (#7512)
- Medical - Arm fracture effect not persisting with setting (#7518)
- Medical - Fix being stuck in unconscious animation after ragdoll (#7499)
- Medical - Fix epinephrine wake-up chance boost string (#7407)
- Medical - fix the Enoch pilot uniform not taking damage, fix hitpoints test (#7527)
- Medical AI - Block healing when handcuffed (#7493)
- Medical Feedback - Set volume and radio usage based current unit (#7529)
- Medical Status - Enable user input between death and respawn (#7502)
- Medical Status - Fix double execution of killed event (#7561)
- Medical Status - Only set unconscious upon entering Cardiac Arrest (#7503)
- Medical Treatment - Fix Checking Pulse progress bar text (#7406)
- NightVision - Don't apply AimDownSightsBlur on optics with integrated night vision (#7548)
- NightVision - Fix border missing while in FFV (#7554)
- Overheating - Fix jamming sound (#7463)
- Reload - Fix static weapon ammo check (#7541)
- RHS Compatibility - Remove scope adjust from ACOG Scopes (#7375)
IMPROVED:
- Changed: Scripted calls to putInEarPlugs/joinTeam won't show hint (#7400)
- Changes A-10/A-164 Cannon Values (#7118)
- Cook Off - Change Cook Off events to global and add to events docs (#7416)
- CSW - Minor fixes for CSW + RHS Compats (#7497)
- Czech Translations - Medical typos and grammar (#7359)
- Goggles - Skip rain effects on snow maps (#7373)
- Grenades - Make flashbang reaction more authentic (#6034)
- Map - Allow enabling BFT setting after mission start (#7519)
- Medical - Add fracture chance setting (#7396)
- Medical - Add setting for medic level to transfuse IVs (#7473)
- Medical - Combine advancedBandages and woundReopening settings (#7392)
- Medical - Increase Cardiact Arrest Time to 5 min (#7475)
- Medical - Unlock air controls when going uncon (#7533)
- Medical - Use percentage sliders for chance settings (#7542)
- Medical Engine - Apply damage to the correct hitpoint (#7415)
- Medical Treatment - Add self PAK setting (#7382)
- Medical Treatment - Prevent extremely slow or fast animations (#7549)
- Medical Treatment - Settings cleanup (#7345)
- Mine Detector - Updated mine detector audio from -20db to -2db (#7460)
CHANGED:
- Ballistics - B_93x64_Ball updated (#7474)
- Ballistics - Move dispersion to optional (#7558)
- Ballistics - Remove dispersion changes (#7557)
- Medical Treatment - Settings cleanup (#7345)
- Update CSW RHS compat for new Mk-19 ammo type (#7354)
- Various - Conform isNil checks across the codebase (#7523)
TRANSLATIONS:
- Czech (#7359)
- French (#7550, #7440, #7414)
- German (#7469, #7430)
- Italian (#7405, #7346)
- Japanese (#7371)
- Medical Damage - Improve description of "DamageThreshold" (#7436)
- Medical Treatment - Fix Checking Pulse progress bar text (#7406)
- Polish Translations (#7449, #7397, #7410, #7374)
- Portuguese (#7347)
- Remove Blood_IV "keep cold" (#7457)
- Russian translation (#7442, #7441)
- Spanish (#7366)
- Spanish translations (#7432)
- Traditional Chinese (#7490, #7461, #7433)
- Turkish (#7446, #7390)
- Use Head and Torso wording instead of Head and Body (#7399)
Version 3.13.0 - Medical Rewrite
Requires CBA version 3.12.2 or later and Arma 3 version 1.96 or later.
- Read more about the Medical Rewrite in the ACEREP.
- Submit feedback using the feedback survey.
Change Log Summary
ADDED:
- Medical Rewrite (#4064)
- Crew Served Weapons (#5652)
- Implement M47 Dragon (#6773)
- Add Wipe glasses self interaction (#7307)
- Add Check ammo self interaction setting (#7306)
- Add handheld maglite ML300L flashlight, clean up flashlight addon (#7277)
- Repair - Add settings to control item requirements for different actions (#7243)
- Add goggle overlay support for Contact update Blindfolds (#7157)
- Ballistics - Contact DLC rifles added (#7156)
- Refuel - Add events for start, stop and progress (#7023)
- Advanced Fatigue - Solid stamina bar option (#6911)
- Adds Crew Served Static Weapons (#5652)
- Support for Linux extensions - internal (#5762, #7171)
- Add setting to keep engine of vehicles running after getting out (#6885)
- Explosives - Allow setting custom timer limits (#6882)
- Fastroping - Add user setting to confirm cutting ropes (#6876)
- Aircraft - add setting to hide Eject action from action menu (#6868)
- Grenades - Add CTS 7290 9-bang flashbang (#6856)
- Hellfire - Add AGM-114L Active Radar Homing Hellfire (#7337)
- Cargo - Add array to disable paradrop effects (#7016)
- Spectator - Add setting for follow camera max distance (#6989)
- Realistic names - Contact DLC rifles added (#7155)
- Cookoff - Allow enabling only on player crewed vehicles (#7147)
- Rearm - Add distance setting (#7137)
- Nametags - Add Nation Ranks (#7094)
- Grenades - Add support for N-bangs (#6848
- Explosives - Add ace_isEOD 3DEN attribute (#7080)
- Maptools - Make GPS display a real 3d object (#7086)
- Safemode - add public setWeaponSafety function (#7092)
- Ballistics - Add shotgun shell projectile magazine variety (#7119)
- Add destroyed boat ejecting (#6330)
- RHS CSW compatability (#7082)
- ACE Explosives functionality for RHS USAF [compat_rhs_usf3] (#7099)
- Artillery rangletables (universal) (#6853)
- Japanese Translations (#6980)(#7111)(#7262)(#7316)
- Russian Translations (#7005)(#7093)
- German Translations (#7050)(#6920)(#7211)
- French Translations (#7138)(#7213)(#7321)(#7298)
- Czech Translations (#7260)(#7323)(#7319)
- Portuguese Translations (#7181)
- Spanish Translations (#7235)
- Hungarian Translations (#7234)
- Polish Translations (#7291)
- Tchinese Translations (#7329)(#7340)(#7320)(#7315)(#7309)(#7303)(#7296)(#7293)(#7288)(#7287)(#7286)
FIXED:
- No Crosshair - Fix config (#6905)
- Explosives - Fix placing underwater (#6898)
- Medical - Fix facilities not being detected underwater (#6898)
- Medical - Fix HandleDamageWounds memory leak (#6809)
- Interaction - Fix Pass Magazine (#6894)
- Medical rewrite - Fix pain effects no longer appearing (#6903)
- Advanced Throwing - Call muzzle EH and fix RHS inheritance (Compat with RHS 0.4.9) (#6879)
- version check handle minor versions below 10 (#6872)
- [medical-rewrite] Fix string names (#6490)
- Fix and use hemorrhage stringtable descriptions (#6472)
- Fix ladder dismount animation bug (#6454)
- Fix respawn not resetting variables (#6453)
- Fix cardiac arrest timeout (#6451)
- Fix required addons in medical restructure (#6441)
- [Medical Rewrite] Fixing zeus remote controll unnconsious problem (#5022)
- Fixing playsound3d limits (#7024)
- Medical Feedback - Fix short blackout on any pain (#7095)
- Fix medical typo 'to' -> 'too' (#4824)
- Cleanup mk6 and fix nametag strings (#7317)
- Fix version comparison (CBA Settings transfer) (#7313)
- Medical Treatment - Fix bodyCleanupLoop typo (#7308)
- Arsenal - Fix default loadout public func not checking base items (#7280)
- Interact Menu - Don't show interactions for virtual units (#7271)
- Arsenal - Fix script error for weapons with 3+ muzzles (#7256)
- Map - Fix map shake moving to upper left corner (#7252)
- Medical - Fix addDamageToUnit (#7247) (#7228)
- Reload - Fix undefined variable in reload checkAmmo function (#7223)
- Safemode - Fixed keybind conflict (#7189)
- Fix ACE Arsenal accuracy stat bar being innacurate (#7163)
- Fix undefined variable in View Distance (#7142)
- Fix slide order in slideshow (#7135)
- Interaction Menu - fix a crash when loading savegames (#7115)
- Disable collision while carrying, Fix floating on disabled simulation objects (#4605)
- Fix updating body part visuals (#5141)
- Fix cardiac arrest time scale consistency by using seconds everywhere (#6244)
- Fixes damage redirection issues (#6231)
- Fix settings in medical rewrite (#6436)
- Fixes state machine (#6435)
- Various fixes for the medical restructure branch (#6434)
- Fix environmental damage sources (#6515)
- Minor syntax and variable reference fixes for medical rewrite (#6514)
- Medical rewrite bug fixes (#6523)
- Zeus - FIX ace_zeus_fnc_moduleSetMedicalVehicle setting wrong variable (#7107)
- FIX French STR_ACE_Common_Anywhere (#7105)
- Medical - fix canTreat (#7041)
- Medical Treatment - Fix medication and ivBagLocal typos (#7048)
- Medical - Fix hitpoints on VR units (#7098)
- Medical - Fix unconsicous problems with minWaitingTime and fullHealLocal (#7030)
- Medical Statemachine - Fix locality EH breaking current state (#7136)
- Medical GUI - Localize partial wound, fix injury list color flashing (#7196)
- Medical - Various debugging and fix cpr anim speed (#7122)
- Fix Medical HandleDamageWounds memory leak (#6809)
- Zeus/Medical - Fix modules for rewrite (#6914)
- [ACE Arsenal] Fix NVGs not being subject to blacklisting in loadouts (#6936)
- Medical Feedback - fix heart rate effect (#6927)
- Fix trivial bugs (#6922)
- Cookoff - Fix shell detonation (#6979)
- Repair - Fix taking wheels from invincible vehicles (#6976)
CHANGED:
- Replace remaining lineIntersects with lineIntersectsSurfaces (#6898)
- Compat - Add 2 round hellfire to pylon options (#6893)
- Cookoff - Reword settings and move to CBA (#6892)
- RHS Compat - Update hearing configs values for helmets (#6891)
- Medical - Improve adjustment calcs / wound blood loss / medications (#6910)
- Medical AI - Adjust healing logic for rewrite (#6902)
- Medical - Handle old public funcs, fix strings (#6890)
- Quickmount - optimize generating subActions (#6883)
- Cleanup some functions headers and macro usage (#6866)
- [medical] Code cleanup using SQFLint (#6485)
- fix(medical): make sure vitals handling works properly again (#6481)
- Minor code clean up (#6474)
- refactor(medical): remove medkit due to confusing functionality (#6473)
- Introduce bleedout condition and fix IV hemorrhage (#6470)
- Vary time taken to bandage based on circumstances (#6467)
- Improve unconscious volume handling (#6455)
- Changes unit vitals rw (#6449)
- Improvements to vitals and display (#6444)
- Strip medical component (#6442)
- Move medical facility, vehicle and unit functions (#6440)
- [Medical Rewrite] Convert FAKs and Medkits on pickup (#5021)
- [Medical Rewrite] Adding respawn compatibility (#5020)
- Remove legacy code in medical rewrite (#4960)
- Map - Don't enable map light for parachutes (#6961)
- Refuel - Drop nozzle at unit's feet if no valid pos found (#6957)
- Disposable - switch NLAW to CBA disposable system and remove ace_disposable functionality (#6955)
- compatibility with CBA disposable framework (#6953)
- Disposable - Fix magazineWell problems (#7322)
- Common - Don't add UAV AI to localUnits array (#6951)
- Medical - Transfer state machine state on locality (#6950)
- Medical - Skip unneeded setVars on initUnit (#6949)
- Limping / Splint Treatment (#6947)
- Medical - add EH for setUnconscious helper func (#6937)
- Medical Treatment - Modernize and Cleanup (#6933)
- Fastroping - Remove FRIES on vehicle deletion / adjust Ghosthawk Fries (#6932)
- Ballistics - Remove ace mags from incompatible weapons (#6930)
- Medical activity to non local units is not logged (#6925)
- compatibility with CBA scripted 2d optics framework (#6921)
- Medical - Change animation for cpr (#6918)
- Medical - Add condition for surgicial kit (#6916)
- Medical - Prevent opening the medical menu if the player is unconscious (#6915)
- Medical - Add self interaction when needed (#6912))
- Rewrite Medical GUI (#6831)
- Rewrite rectify convert option (#6825)
- Rewrite rectify - Skip distance check if in same vehicle (#6823)
- Rewrite rectify. Medical - Add vehicle hint when loading unconscious (#6822)
- Grenades - Don't flashbang spectators (#7029)
- Fractures is misspelled (#7026)
- Ballistics - BI P90 and RHS MP7 updated (#7025)
- Gunbag - Move gunbag type from inheritance to config property (#7022)
- Fixed incorrect classnames in tracer magazines (#7021)
- Unblacklist vanilla medical items from arsenal (#7017)
- Missileguidance - Use checkVisibility to test LOS for missile seekers (#7014)
- Medical - Fix severity of wound bleeding and adjust cardiac output calculations (#7010)
- Medical - Exit turret gunner view when going unconscious (#7003)
- Common - Fix script error with uniqueItems in scheduled (#6998)
- Implement Metis SACLOS guidance (#6997)
- Treatment - cap max animation speed (#6995)
- Fix volume level of max injury sounds (#6994)
- Medical Menu - Hide categories if they don't have any actions (#6988)
- Fix rearming for vehicles using magazine wells (#6987)
- Medical Blood - Small optimizations (#6984)
- Vector - New reticle using CBA scripted optics (#6981)
- remove weather dependancy from winddeflection (#6975)
- += for magwells (#6974)
- Medical Feedback - Fix DISABLE_VANILLA_DAMAGE_EFFECTS (#6966)
- FCS - Skip adding fired...